The Tempest of Reckoning – An Airship of the Line

This is the second of the maps chosen by patrons in the Great Vote. The Tempest of Reckoning is like the Goodyear blimp’s crazy older brother who got mixed up with the wrong crowd and is serving 40 to life for a triple homicide.

If you’re in the market for an airship for your players, the Century Pelican might be more your speed. It has 2 fewer engines, 29 fewer ballistas and, crucially, 1 less bomb bay. Do think carefully before giving your players a bomber. It’s your game, of course, but… I’m just saying.

I didn’t do four different engine variants for this like I did with the Pelican, but here’s an alternate version with the engines removed. If your setting features airships powered by sails, you’re good to go. Or you can draw in your own zombies-on-a-hamster-wheel or whatever. Or you can just tell your players the power plant is there and leave it at that.

Next up is the second level of Brazenthrone’s Common Quarter. After that, the Library of Alexandria, as chosen by the Cartographic Congress. Then it’s the third and final level of the Common Quarter, then the map just chosen by the Cartographic Congress, a Persian-inspired Assassins’ Keep. I need to catch up on that and this seems like a good time to do it.

As usual, there’s an annotated version of this map and DM notes available to patrons.

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