First, here are the tokens.
All in all, it felt a lot like DMing offline. Previously, my impression was that Roll20 was much more automated than it is. But it mostly just rolls dice and adds modifiers. You’ve got to determine if the rolls succeed or fail, add or subtract hp and do pretty much everything else yourself, which I like. Thanks again for everyone’s advice! I’m sure it wouldn’t have gone nearly as smoothly without your tips.
So, I made these tokens for my next session. They’re kind of a weird selection, I know, but they’re what I need. The goblin is a character you might remember if you’ve ever run LMoP: Droop. My players made friends with him and now he’s, like, their mascot or something. I made some goblin tokens before, but I needed an unarmed goblin. Droop is a lover, not a fighter.
The bear is actually for the druid. She took the shapeshifting path and she’s able to turn into a brown bear early, which means… well, she gets some work done. After she slaughtered her way through Cragmaw Castle, I described her as looking like the back seat of the car in Pulp Fiction. So the bloody one is her: nature’s brutal killing machine.
Originally, I just drew one stirge, but they’re tiny and I decided that only letting one fight in a 5-foot area seemed crazy, so I made a flock. I’m putting three of those things on one tile and if the D&D police want to lock me up for it, they can come and get me.
I’m working on the next map, which is based on the library of Gravenhollow from Out of the Abyss. It’s supposedly so complex and changing that it’d be impossible to make a map of it. Challenge accepted. After that, Brazenthrone.