Brazenthrone – The Anvil Quarter – Ground Level


The Anvil Quarter is Brazenthrone‘s center of industry. Here, dwarves can be found making things from steel, stone, gold, glass, ceramics and more.

One of the quarter’s more notable landmarks is the massive, communal Freehammer Forge, built to ensure that no dwarven smith is unable to practice his or her craft on account of being unable to afford a smithy of their own. Waterwheels power the Freehammer’s giant bellows, as well as two hammermills, a grinding mill and a rolling mill. The jewelers, smiths and engineers all have their guildhalls in the Anvil Quarter and the Royal Mint can be found here as well.

So, on Monday, I’m taking my first vacation since I started this. I’ll be going to Spain to attend a friend’s wedding on Monday and I’ll be gone for six days. That’s going to be pretty weird for me, since I’ve hardly even taken a day off in the last year and not drawing for six days seems like a totally alien concept right now. Luckily, my friends are getting married near the Alhambra and there is no version of reality in which I don’t take the chance to see that. It might end up becoming a map, who knows? I mean, not soon, but someday.

Next up is the harbor of Carthage, last month’s Cartographic Congress winner. I’m going to try to get it to you before I leave, but it’ll probably be pretty big, so I don’t want to make any promises.

And finally, this month’s Cartographic Congress has chosen Senator Williams’ proposal of a cathedral fortress. As it happens, I went to see a cathedral fortress several months ago and I was tossing around the idea of making a map inspired by it. Well, now it’s happening. If you’ve never heard of it, behold the Rock of Cashel.

There’s an expanded annotated version of this map and DM notes available to patrons.

Brazenthrone – The Grand Temple

Brazenthrone‘s Grand Temple is a religious complex dedicated to all the gods of the dwarven pantheon. I use Forgotten Realms deities for Brazenthrone, so the big golden gentleman in the middle would be Moradin the All-Father, surrounded by the other 13 gods of the Morndinsamman. The four larger statues are Berronar Truesilver, goddess of hearth and home (and wife of Moradin); Clangeddin Silverbeard, god of battle; Sharindlar, goddess of love and healing; and Dumathoin, god of mining and gems.

I said I’d be doing one of the larger maps chosen in the Great Vote next and I’ve decided on the small, but densely-populated merchants’ trade port island. In the vote, it was in the large category, but I’d say it’ll end up being what I’d normally class as a “huge” map (actually, I’d say it’ll be pretty massive). Also, as I said before, I’m looking to tackle Brazenthrone’s Anvil Quarter and Noble Quarter soon and one of those will probably come after that.

Here’s a version of this map without all the numbers and words on it. There’s DM notes, higher-res versions with even less words on them and VTT versions available to patrons, should you be interested.

The Assassins’ Monastery

If you like this map, but you’d prefer to hide the secret rooms from your players, here’s a version without them. That’s also the version for people who’d prefer this monastery to be occupied by honest, wholesome monks who actually spend their days thinking about god, growing herbs and killing as few people as possible. Also: boring. Just kidding, do your thing.

In case you missed the last post, this place was inspired by Rudkhan Castle in Iran, which was actually controlled by the historical assassins at one point. I think this place could be used for plenty of other things, though. Maybe they’re cultists. Or vampires. Or werewolves, or bandits, or… bandits who are also werewolves. You get the idea. Anyone who wants to hide in plain sight.

I said I was going to do a residential part of Brazenthrone next, but I changed my mind. I’m doing the Grand Temple instead. After that, I’m doing one of the bigger maps chosen in the Great Vote. Then, I’m not sure, but I can tell you this: I want to make a push to get Brazenthrone’s Anvil Quarter and Noble Quarter finished. That gets the core of the city done, along with entrances from the surface and the underdark, and puts the whole thing in a much more usable state. I think I can get those both finished within the next two months or so. All right, I’m going to get to work on that temple.

As always, there is patron stuff for patrons.

Brazenthrone – The Common Quarter – Third Level

Here’s the non-annotated version.

This is the final floor of Brazenthrone’s common quarter, capping off the local shopping center arcade market and the presumably-expensive apartments to the north. Speaking of which, I don’t add a compass to my maps, but if you ever want to know which direction a map is facing, there are always two possible answers. Choose the one that satisfies you the most:

  1. Whichever way is most convenient for you to use it in your setting.
  2. The top of the map is north.

Another thing I want to mention, which also applies to all my maps (aside from region maps): the scale is always 5 feet. I don’t always include a scale, but it’s the same for all of them. I’ve had people tell me they use certain maps at a 10′ scale (particularly Brazenthrone and Finbarr’s Marsh) because they like a little more room, which I can understand, especially if you have a big party and you need to fit 8 or 10 players into one place for a fight. But, since 5′ is pretty much the “standard” and because so many people have a strong preference for it, I won’t be drawing maps at any other scale.

Alright, next up is the Assassins’ Keep, chosen by last month’s Cartographic Congress. Then I’m thinking I’ll knock out one of the residential districts of Brazenthrone, which will give me time to take on one of the bigger maps chosen in the Great Vote.

There’s DM notes for this map, VTT versions and all the usual stuff available to patrons. The annotated version is the same.

The Great Library

The Great Library is a fantasy version of the Great Library of Alexandria. The historical Library of Alexandria is famous for being the largest repository of knowledge in the ancient world. Its construction, ordered by the Pharaoh Ptolemy II, was probably the greatest accomplishment anyone who slept with their sister has ever made.

In addition to its large collection of books, scrolls and maps, the Great Library features living facilities for resident scholars, a lecture hall, shrine, scriptorium and more. It truly is a great milestone in mankind’s eternal quest for knowledge. You should send your players to burn it to the ground.

There’s the usual patreon stuff for patrons. You know the deal.

Brazenthrone – The Common Quarter – Second Level

Here’s the non-annotated version. Also, let me save you a google search: a luthier is a person who makes stringed musical instruments. Like lutes.

There will be one more level of Brazenthrone‘s Common Quarter, then it’s on to the next chamber. I originally planned for this to be three levels and it looks like I managed not to go crazy and make it into some 800-floor monstrosity. Which leaves me feeling strangely both proud of myself and disappointed. Hmm.

So, in news you don’t care about, I just bought new paper. AMAZING paper. If you’re someone who makes fantasy maps that are so large you need huge-sized graph paper, this is what you’re looking for: Rhodia. This one. I haven’t drawn a map on it yet, but I’ve tested my pens on it and it is GLORIOUS. We’ll see how much of a difference it makes in the end next time. Until then, back to work.

There’s an expanded annotated version of this map and DM notes available to patrons.

The Tempest of Reckoning – An Airship of the Line

This is the second of the maps chosen by patrons in the Great Vote. The Tempest of Reckoning is like the Goodyear blimp’s crazy older brother who got mixed up with the wrong crowd and is serving 40 to life for a triple homicide.

If you’re in the market for an airship for your players, the Century Pelican might be more your speed. It has 2 fewer engines, 29 fewer ballistas and, crucially, 1 less bomb bay. Do think carefully before giving your players a bomber. It’s your game, of course, but… I’m just saying.

I didn’t do four different engine variants for this like I did with the Pelican, but here’s an alternate version with the engines removed. If your setting features airships powered by sails, you’re good to go. Or you can draw in your own zombies-on-a-hamster-wheel or whatever. Or you can just tell your players the power plant is there and leave it at that.

Next up is the second level of Brazenthrone’s Common Quarter. After that, the Library of Alexandria, as chosen by the Cartographic Congress. Then it’s the third and final level of the Common Quarter, then the map just chosen by the Cartographic Congress, a Persian-inspired Assassins’ Keep. I need to catch up on that and this seems like a good time to do it.

As usual, there’s an annotated version of this map and DM notes available to patrons.

Brazenthrone – The Common Quarter – Ground Level

This is the first of three levels of Brazenthrone’s common quarter. This is the central hub of most of the city’s residential areas. The Amethyst Arcade in the lower right is a large arcade market with all kinds of shops and vendors’ stalls, built to keep the Quarter’s merchants in one place (and off the streets). There’s also a theater, a park, two fountains and a variety of bars for all your drinking needs.

There will be two more floors for this map, but it’s pretty big, so I’m going to do them separately. Next up will be the Airship of the Line, chosen by you in the Great Vote. After that, we’ll come back to the Common Quarter with the second (and maybe third) levels. Then it’s last month’s Cartographic Congress winner, the Library of Alexandria.

Here’s a version of this map without annotations. There’s an expanded annotated version of this map and DM notes available to patrons.

The Lighthouse Fortress of Torchguard

This map was chosen by the Cartographic Congress, based on the proposal by Senator Parker. Originally, I wasn’t sure how I’d combine a castle and a lighthouse, but I really like how it turned out.

Torchguard is built on a rocky outcropping in the middle of a harbor. This puts it in a good position to defend against attacks by sea, but it also makes it a thing that ships might run into at night. Thus, the lighthouse atop the keep. An array of artillery, as well as docks to host its own fleet, help Torchguard keep unwanted ships from marauding the surrounding city.

Next up is Brazenthrone’s Common Quarter. It’s one of the bigger parts of the city and it’ll take a little while to draw, but I’ll give you some work-in-progress pics along the way.

Also, something I wanted to share: the other day, I went to the dentist and I had to fill out a form, which had a space for “occupation.” Writing “Fantasy Cartographer” on that line was one of the sweetest, most delicious moments of my life. I still can’t believe I do this. My god. Thank you so much.

There’s an annotated version of this map and DM notes available to patrons.

Brazenthrone – The Underdark Trading Outpost

This is the bottom of Brazenthrone, as far down as the city goes. While dwarves aren’t typically a nautically-inclined people, they’re happy to trade with those who are and deep gnome, drow and orog merchants come here to do business. The thing across the harbor’s entrance is a chain boom, which can be raised or lowered to control access to the outpost.

Next up is the map chosen by last month’s Cartographic Congress, the harbor fortress of Torchguard. Like the Underdark Outpost, it’s looking like it’s going to be bigger than I’d originally planned. It might actually be approaching the size of Neuschwanstein.

I suppose it wouldn’t be the first time I made modest plans and then went way overboard. I originally planned for the Great Hall of Brazenthrone to be four floors before I added another two. And that’s the biggest map I’ve ever made. How do you look at that and think, “It could be bigger?” Well, anyway, I hope you’re cool with that because I’m probably not going to stop.

EDIT: Here’s a version without the annotations.

There are DM notes and an expanded annotated version of this map with the rooms of the numbered buildings marked available to patrons.