Brazenthrone – The Anvil Quarter – Ground Level

 

The Anvil Quarter is Brazenthrone‘s center of industry. Here, dwarves can be found making things from steel, stone, gold, glass, ceramics and more.

One of the quarter’s more notable landmarks is the massive, communal Freehammer Forge, built to ensure that no dwarven smith is unable to practice his or her craft on account of being unable to afford a smithy of their own. Waterwheels power the Freehammer’s giant bellows, as well as two hammermills, a grinding mill and a rolling mill. The jewelers, smiths and engineers all have their guildhalls in the Anvil Quarter and the Royal Mint can be found here as well.

So, on Monday, I’m taking my first vacation since I started this. I’ll be going to Spain to attend a friend’s wedding on Monday and I’ll be gone for six days. That’s going to be pretty weird for me, since I’ve hardly even taken a day off in the last year and not drawing for six days seems like a totally alien concept right now. Luckily, my friends are getting married near the Alhambra and there is no version of reality in which I don’t take the chance to see that. It might end up becoming a map, who knows? I mean, not soon, but someday.

Next up is the harbor of Carthage, last month’s Cartographic Congress winner. I’m going to try to get it to you before I leave, but it’ll probably be pretty big, so I don’t want to make any promises.

And finally, this month’s Cartographic Congress has chosen Senator Williams’ proposal of a cathedral fortress. As it happens, I went to see a cathedral fortress several months ago and I was tossing around the idea of making a map inspired by it. Well, now it’s happening. If you’ve never heard of it, behold the Rock of Cashel.

There’s an expanded annotated version of this map and DM notes available to patrons.

Anchorage Isle

In honor of my wife’s birthday and the 1-year anniversary of the site, I’ve decided to give away everything for this map. All the patron content is free for everyone:

  • DM notes
  • VTT versions (includes Roll20 and FantasyGrounds sizes)
  • Print versions (in PDF)
  • You can download the 1-inch grid print version and a complete zip with everything in it from the patreon (they’re big files and patreon’s servers are much faster than mine).

Be sure to check out the DM notes if nothing else. There’s lore about the distillery, which makes the world’s most godawful hooch, the mysterious guy who lives in the manor house, and the island’s only tree. There’s also an idea for an adventure that’s inspired by a Clint Eastwood movie. Anyway, I hope it helps!

In the past, I normally haven’t done two really big maps in a row, but I’m starting to realize that’s coward talk. Next up is the most dwarven area of the dwarven city of Brazenthrone: the Anvil Quarter. Prepare your beard.

EDIT: I think this is my 72nd map. 72 in a year seems like a decent start.

Merchants’ Trade Port Island – Work in Progress

First of all: yes, that is seriously my phone. Now you know. I’m the last person on earth with a phone that folds in half. I’ll give you a minute to finish laughing.

All good? Okay, so these are the pencils for most of the merchants’ trade port island. There are a number of smaller outlying islands, plus upper and lower floors for a few buildings, but my camera is dying and I had to fight with it just to get this picture, so the rest will have to wait.

The island has around 50 buildings, including three taverns, a brothel, a lighthouse, a distillery and a number of traders’ warehouses. I was reading about Port Royal, a town in Jamaica that used to be a pirate hangout. In its heyday, it was flooded with money and prostitutes and had around one bar for every ten residents. This will be that kind of place.

The Assassins’ Monastery

If you like this map, but you’d prefer to hide the secret rooms from your players, here’s a version without them. That’s also the version for people who’d prefer this monastery to be occupied by honest, wholesome monks who actually spend their days thinking about god, growing herbs and killing as few people as possible. Also: boring. Just kidding, do your thing.

In case you missed the last post, this place was inspired by Rudkhan Castle in Iran, which was actually controlled by the historical assassins at one point. I think this place could be used for plenty of other things, though. Maybe they’re cultists. Or vampires. Or werewolves, or bandits, or… bandits who are also werewolves. You get the idea. Anyone who wants to hide in plain sight.

I said I was going to do a residential part of Brazenthrone next, but I changed my mind. I’m doing the Grand Temple instead. After that, I’m doing one of the bigger maps chosen in the Great Vote. Then, I’m not sure, but I can tell you this: I want to make a push to get Brazenthrone’s Anvil Quarter and Noble Quarter finished. That gets the core of the city done, along with entrances from the surface and the underdark, and puts the whole thing in a much more usable state. I think I can get those both finished within the next two months or so. All right, I’m going to get to work on that temple.

As always, there is patron stuff for patrons.

Brazenthrone – The Common Quarter – Third Level

Here’s the non-annotated version.

This is the final floor of Brazenthrone’s common quarter, capping off the local shopping center arcade market and the presumably-expensive apartments to the north. Speaking of which, I don’t add a compass to my maps, but if you ever want to know which direction a map is facing, there are always two possible answers. Choose the one that satisfies you the most:

  1. Whichever way is most convenient for you to use it in your setting.
  2. The top of the map is north.

Another thing I want to mention, which also applies to all my maps (aside from region maps): the scale is always 5 feet. I don’t always include a scale, but it’s the same for all of them. I’ve had people tell me they use certain maps at a 10′ scale (particularly Brazenthrone and Finbarr’s Marsh) because they like a little more room, which I can understand, especially if you have a big party and you need to fit 8 or 10 players into one place for a fight. But, since 5′ is pretty much the “standard” and because so many people have a strong preference for it, I won’t be drawing maps at any other scale.

Alright, next up is the Assassins’ Keep, chosen by last month’s Cartographic Congress. Then I’m thinking I’ll knock out one of the residential districts of Brazenthrone, which will give me time to take on one of the bigger maps chosen in the Great Vote.

There’s DM notes for this map, VTT versions and all the usual stuff available to patrons. The annotated version is the same.

Brazenthrone – The Common Quarter – Second Level

Here’s the non-annotated version. Also, let me save you a google search: a luthier is a person who makes stringed musical instruments. Like lutes.

There will be one more level of Brazenthrone‘s Common Quarter, then it’s on to the next chamber. I originally planned for this to be three levels and it looks like I managed not to go crazy and make it into some 800-floor monstrosity. Which leaves me feeling strangely both proud of myself and disappointed. Hmm.

So, in news you don’t care about, I just bought new paper. AMAZING paper. If you’re someone who makes fantasy maps that are so large you need huge-sized graph paper, this is what you’re looking for: Rhodia. This one. I haven’t drawn a map on it yet, but I’ve tested my pens on it and it is GLORIOUS. We’ll see how much of a difference it makes in the end next time. Until then, back to work.

There’s an expanded annotated version of this map and DM notes available to patrons.

Brazenthrone – The Common Quarter – Ground Level

This is the first of three levels of Brazenthrone’s common quarter. This is the central hub of most of the city’s residential areas. The Amethyst Arcade in the lower right is a large arcade market with all kinds of shops and vendors’ stalls, built to keep the Quarter’s merchants in one place (and off the streets). There’s also a theater, a park, two fountains and a variety of bars for all your drinking needs.

There will be two more floors for this map, but it’s pretty big, so I’m going to do them separately. Next up will be the Airship of the Line, chosen by you in the Great Vote. After that, we’ll come back to the Common Quarter with the second (and maybe third) levels. Then it’s last month’s Cartographic Congress winner, the Library of Alexandria.

Here’s a version of this map without annotations. There’s an expanded annotated version of this map and DM notes available to patrons.

The High King’s Palace – Second Level – Featuring the Actual Brazen Throne

If you look at the top-center of this map, you’ll notice a large chair. That is the city’s titular Brazen Throne. It’s a large, tarnished hunk of brass that has been the Brasshand clan’s royal seat for several thousand years. In case you’re unaware, a lesser-used meaning of the word ‘brazen’ is “made of brass.” It didn’t get its name for being cheeky.

I’ll release the rest of the palace next, including the High King’s treasure vault, which is a gigantic, Scrooge McDuck-style landfill of money. I’ve been looking forward to drawing it and I hope you’ll dig it.

Anyway, here’s the version without the labels. There’s an annotated version and other stuff available to patrons, if you’re interested.

Brazenthrone – The High King’s Palace – Ground Level

This is the first of four floors of the High King’s palace. This took a while longer than usual because I laid out all four levels before finishing this one. But with that out of the way, the next three should come pretty quickly. Look for the second floor in around three or four days.

Well, like (I suspect) a lot of you, I recently got off the emotional rollercoaster that was the last episode of Game of Thrones, and… I really need to lie down. Jesus.

No labels here. There’s an annotated version blah blah blah patreon.

Neuschwanstein Castle

I was going to explain all the things that aren’t accurate about this map, but it’d take forever and it doesn’t matter anyway, so let me just give you the short version:

  • Only the bottom and upper two floors of the keep were finished and the unfinished floors currently contain a gift shop and a cafeteria. Since I thought that might spoil the mood a bit, I took some liberties and drew in what was intended to be there: servants’ quarters, guest rooms and a “Moorish hall.”
  • The cellar is in the right place, but I couldn’t find a floor plan, so I made some stuff up. I was tempted to draw a dungeon, but there is no way there’s a dungeon in there.
  • Nothing about this map conveys the ludicrous degree of splendor in the finished parts of this castle. It really is jaw-dropping. Have a look.

Anyway, I hope you like it. There’s an annotated version of this map with 83 rooms numbered and labeled, as well as all the usual stuff, available to patrons.