This is the first of the maps chosen by patrons in the Great Vote. It’s been in my idea book since just after I started the website and I’m glad to see Old Madeleine’s turn finally come around. If you’re looking to make a pit stop for a little booze and violence in your campaign, maybe consider having your players drop by. As Old Madeleine herself always says, “There’s nothing better than sitting by a warm fire, eating a nice, home-cooked meal and watching two people fight to the death.”
So, next up is Brazenthrone’s underdark trading outpost. After that is last month’s Cartographic Congress winner, the harbor fortress of Torchguard. Then it’s back to Brazenthrone with… I haven’t decided yet. Probably either the Noble, Common or Anvil Quarter.
There’s an annotated version of this map and DM notes available to patrons.
Here’s the first part of Brazenthrone: the outpost for trading with surface-dwelling peoples just outside the gates. On the city layout map, it’s marked as 1.
The next map to go up will be a ship. After that, the next Brazenthrone map will be the city gates, at 2. Initially, I had planned for these to be fairly simple and not the city’s main line of defense, but I had a change of heart. Brazenthrone is getting some big, impressive, heavily-fortified gates.
The idea for this map was chosen by the 3rd Cartographic Congress, based on Senator MacTorg’s proposal of an inn, such as one might find several days’ travel outside of town.
Due to its location away from any population centers, the Old Rampart Inn was built on a hill, amidst the ruins of an old fort. This, along with the stone walls and crenellated roof of the inn’s small tower, make it a fairly defensible location. By inn standards, anyway. Additional features include stables and an outhouse for all your excretory needs.