Here’s the annotated version, the elevation guide and the DM notes. If you need the free VTT stuff, it’s on the patreon.
It’s been quite a journey, but here we are at the end. Time to chuck the ring into the volcano and start on the next adventure.
To all my patrons, thank you so much for giving me the opportunity to make this. I try to draw maps that no one else makes and create unique settings for your games. Hopefully Mont-Saint-Michel will serve you well.
The elevation guide is up there. The French version isn’t, but my French language consultant is coming over for D&D in an hour and I should have it up tomorrow morning. Tonight, I’m gonna DM my game and celebrate the end of this project with fermented beverages.
Starting tomorrow, I’m getting to work on the backlog of Cartographic Congress maps. First up is Predjama Castle, a Slovenian castle built in the mouth of a cave.
There are hi-res print versions and a whole lot of VTT versions of this map available to patrons.
Here’s the annotated version and the finished DM notes. The free VTT stuff is on the patreon.
This is almost everything. The DM notes are done too, although I reserve the right to change my mind about that tomorrow. There are a couple things left to do:
- Color the roofs. Easy, easy stuff.
- Make furniture tokens. I promised someone I’d make them so they can mod the Mont. Even easier.
- Stacked floor maps for VTT. Here’s one that’s finished so I don’t have to try to describe them. A patron told me this is how he used Finbarr’s Marsh: he’d use the roof map when players were outside, then, when they entered a building, he’d change to a map like the one there, with all the levels in one. I liked the idea and I’m making them for this. Let me know what you think.
- The elevation guide. I’m making that from the roof level, so it should be up at the same time.
- I’m still planning to make an annotated version en Francais, but I need my French friend to check it first, so it might be a minute.
- Anything else I’m forgetting, which is hopefully nothing. Slap me if I’m wrong about that.
Here’s the annotated version and the DM notes.
This is what the last few months have been leading up to. Hopefully it’s everything you were expecting. There’s still the upper floors to color and a few other little things to do, but we’re almost there.
A few things. First, DM notes for everybody. There are some things we need to talk about with this one and that’s where we’re talking about them. It’s all under “Important Things.” Feel free to stop reading after that if you want.
Second, non-patrons will notice a ZIP file attached to this post on the patreon. If you play on a VTT, you’ll need those. They’re individual sections of the map so you don’t have to try to get Roll20 or Fantasy Grounds to try to choke down the whole island at once. There are more VTT options for patrons, but I want everyone to be able to use this and those files are necessary for that. I care about those of you who aren’t giving me money too, you know.
Third, the DM notes are only half-finished. I wanted to get this posted and I’m not letting a little thing like incomplete DM notes stop me.
Finally, there’s going to be an elevation guide and some other VTT options to come, but those will require multiple floors to be finished, so they’ll come at the end.
Anyway, what do you all think? If you’ve got any questions, just ask. I may not know the answer, but I’ve been living and breathing this place for the last few months, so it’s worth a shot to ask.
There she is. A whole lot of trees died to get us to this point. Seriously, I’m gonna post a picture of all the originals at some point. I think this may have taken more paper than Brazenthrone, which is a little nuts.
That reminds me, I need to buy more. Unfortunately, I have to order the paper I use from overseas, which is a bit of a pain, but only the finest French graph paper will do. *adjusts monocle*
All right, I’m gonna grab some more coffee and get started on coloring this thing. My next post will the the finished first level!
So, this is the whole island. In the back, there’s the Chapel of St. Aubert on the left, then toward the center is a fountain. It’s kind of a strange fountain. I guess you get the water out of the hole? I don’t know.
The leftmost tower has the windmill I mentioned before. I can’t show you a photo because it’s not there anymore, but some old French books assure me it used to be there. Well, Google Translate assures me that some old French books say it was, anyway.
The last and uppermost level (the roofs) are all drawn and I should be able to assemble them tomorrow. And then I spend the next week coloring away like a preschooler. I’ll be back with the roofs. Until then!
Except for some rocks. The town is done, the abbey is done, the roofs are done, the little outlying buildings are done and the various things I forgot to draw earlier are done.
I didn’t think I’d get it finished this soon, but I ended up drawing most of the fourth level and the roofs in one enormously long session, using coffee and Scandinavian metal to stay awake for an amount of time usually only achievable by meth addicts.
There are still some rocks to draw, but that’s only an hour or two of work. Rocks are easy to draw. After that, I’ll scan it all, assemble the third level of the town and the roofs, place the trees, rocks and coastline and it’ll be ready for color.
I’m sure you all have varying opinions about this project. Some of you are excited for it and others not as much, but thank you all for bearing with me. I really didn’t expect that it would take as long as it has, but I promised to draw it and honoring my commitments to you all is the most important thing for me.
I’ll also promise you that, from now on, I’ll look more carefully before I leap. While I’m glad to have drawn Mont-St-Michel, I wouldn’t normally take on a sprawling megaproject while I’m still working on another one (Brazenthrone). For those of you waiting for more of the dwarven city, I apologize and I’m going to get back to it as soon as I can. Hopefully you’ve got enough to work with until then.
All right, I’m going to go draw these rocks and get this stuff in the scanner.
Okay, I’m awake, I’ve had coffee, I can write now. So, next up is the third level of Mont-St-Michel, which I think is quite a bit more interesting than the second because we finally get to the top of the curtain wall, which a lot of the adjacent buildings have exits to.
Other notable things include the town hall, which is actually right over the main gatehouse. I can only assume it was built there so that, in the event of an artillery barrage, the politicians are the first to die. And there’s a windmill on top of the island’s leftmost tower. It’s the small tower in the center here. The windmill blades are gone now, but I’ll draw them back in on the map.
One other thing I wanted to address was how this map would work with VTTs. An entire level of the island is going to be way too big and probably not very practical (at regular size, anyway). A patron suggested that I divide it up into blocks of buildings and include every level of that block in one map. This keeps the image sizes reasonable and allows players to go between floors without having to load a new map.
I’ll make full maps of each level for VTT at various sizes as well, for use as overview maps or for people who don’t mind lowering their grid size to 35px. I think VTT DMs are going to have a lot of different preferences about the size and scope of the maps they want for Mont-St-Michel, so I’m going to make sure there are as many options as possible as far as what you want in the map and how big or small you want it to be.
Okay, I’m going to get started on the third level. I’m hoping to get all of it and the roof level done by the end of the month. I’d better stop typing and start drawing then.
I really wanted to get this done tonight and I did but now it’s like 8 am and I want to write some stuff here but I just… I can’t. I’ll post something tomorrow. Good night.
The second level of the town is almost done! Once I knock out the rest, it’s on to the third floor, which shouldn’t take long at all. Then I’ll do whatever roofs are left, which is going to feel like a vacation compared to drawing the rest of this place, haha. Then I’ll draw in the trees and rocks, fill out the back of the island (including the two small buildings back there) and it’ll be ready for color!
Also, here’s the entire first level of the town and the abbey. I think this is pretty awesome. Thank you so much for letting me make stuff like this.