Finbarr’s Marsh – The Sewers


This is the second to last map of Finbarr’s Marsh.  The crypts will be up in a few days.

So let’s talk about the sewers.  First, I need to mention elevation.  The underground level is above this, which means it’s fully above the water level.  Why?  The island has steep sides and the ground level is about 15 feet above the water.  With that out of the way, let’s talk about the locations.

The kuo-toan temple on the left predates the city and was in ruins by the time the first settlers showed up.  The passages into it were eventually blocked off with stone because, well, no one wants an open passage leading right under their castle.

The Drainers are human.  They’re poor and live in the sewers, subsisting on mushrooms and selling their excess fertilizer to farmers in the area.  They smell.  But everything down here smells, so it’s fine.  The authorities know about them and have told them they can stay.  But no more digging.

The Theives’ Guild’s bread and butter, unusually, isn’t theiving, but dealing in smuggled goods.  They have an arrangement with some fishermen to bring goods in from cargo ships, a few crates at a time, evading the customs tariffs and any laws concerning contraband.  They buy the goods from the fishermen, then sell them around the city at a tidy profit.  They’re secretly working with one of the wealthy trading houses as well (the De Barras).  They do also steal stuff.  Sometimes.

The sea trolls (scrags) aren’t a huge priority for the city guard, although they can be troublesome.  And the entrance to their lair is small and completely underwater, which would make dealing with them an enormous pain.

The Witch of the Pipes is whoever you want her to be.

Here’s a version without annotations and a black and white line art version.

Finbarr’s Marsh – Underground


There’s not a ton going on in this level of the city, but, I mean, how much is going on in your basement?  We’ve got a few points of interest: the Royal Treasury, a dungeon, a strange magical gateway in the Tower of Thaumaturgy and a secret room.

Next up is the level below this:  the sewers.  After that, the crypts.  We’re on the homestretch!

Here’s the black and white version.

There’s an annotated Patrons’ Edition of this map.

Finbarr’s Marsh – Overview Map


This is basically the 7th floor map of Finbarr’s Marsh, showing everything from the highest point (the walkway over the sea gate) on down.  The next map is the basements, then the sewers, and, finally, the crypts.

I’ve got plans for the sewers.  Initially, I was just going to do a mostly utilitarian system of drainage tunnels, but then I just decided to go wild with it and put some crazy stuff down there.  I’ll be releasing a limited annotated version for free like I did with the ground level map.

Anyway, keep checking in, I should have this done in around a week.

The black and white version.

Finbarr’s Marsh – Fourth Level


Here’s the fourth level!  I’ll be putting up the fifth, sixth and seventh levels tomorrow, which will be in a smaller image without the rest of the city attached, since only three buildings have a fifth level and only the sea gate towers go higher than that.  The day after, I’ll be putting up an overview map with a view from the very top, showing all the roofs, the tops of the walls and the bridge connecting the sea gate towers.

There’s an annotated Patrons’ Edition of this map up at the Patreon.

Also, here’s a black and white line art version.

The Ebonclad Steamship


This is the map chosen by the Cartographic Congress last month.

There are a few things to note here.  First, you may notice that there’s no coal pile.  This ship doesn’t run on coal.  The engine is powered by a magically heated chunk of metal which is lowered into the boiler to drive the paddlewheels.  Second, the sails are meant as an auxiliary power source, in the event that the engines suffer some sort of catastrophic failure (either magical or cannonball-based in nature).  And third, the ship would have around 60 crew, plus five officers (including the captain).

Here’s a version without annotations and here’s one in black and white.

Next, we’ll finish off the upper floors of Finbarr’s Marsh and then head underground!

Finbarr’s Marsh Third Level


This is the third level of Finbarr’s Marsh.  Not too many buildings have a fourth level, so I’ll be doing them a little differently.  Also, I changed up the second level map, so if you’ve already downloaded that, you may want to take another look.  I think it looks a lot better.

This map has an annotated Patrons‘ Edition available.

The Fortress City of Finbarr’s Marsh – Ground Level

As long as that took to draw, I can’t believe it didn’t take longer.  And Finbarr’s Marsh isn’t even half finished.  Still to go, we have: upper levels, which most buildings will have, as well as basements, sewers, three crypts, the walls, towers and gatehouses.

I don’t like plugging my Patreon, but I figure this is a good time to say that, if you like what I’m doing and you want to help keep a pen in my hand for as many hours a week as possible, please consider supporting me.

There is a Patrons’ Edition version of this map with over 150 buildings and rooms marked.

Also, here’s a version of the map without annotations.

The Fortress City of Finbarr’s Marsh – Overview Map


I’ve had an idea for a megaproject in my head for a while now.  The plan was to make a map of an entire city.  Not an overview like the image above, but a detailed interior map of everything, every building, including upper floors and basements.  And not only that, but the towers and gatehouses, multiple crypts, a full sewer system.  Everything.

Well, I’m doing it.  Starting now.

So let’s talk about Finbarr’s Marsh.  Finbarr’s Marsh is strongly inspired by the Irish city of Cork, as it was in the Middle Ages.  Cork was built on an island in the fork of the River Lee, near where it meets the sea.  The inhabitants, who were apparently very security-conscious, felt that being surrounded by a river wasn’t enough and decided to construct towered walls around the edges of the island, along with two bridges, both with gatehouses on both sides of the river.  In short, Cork City was a fortress.

Another interesting architectural feature of Cork solidified it as my choice of city to use as inspiration for this project: a watergate.  When Cork was a walled city, it had a large canal running through the city center and a huge gate that allowed ships to enter to load and unload cargo inside the city walls.  On either side of the watergate were two castles: Queen’s Castle and King’s Castle.

Are you sold on Finbarr’s Marsh yet?  I’m sold.  The above map is getting enlarged 16x.  The ground level is coming first.  Hold my beer.