The Stygian City: Goblin Village, Spiders’ Nest and Temple

The 7th level of the pit is home to a clan of goblins, who get by on a healthy diet of giant bats, giant spiders and mushrooms (which are basically a vegetable). Below that, the 8th level is overrun with spiders and in dire need of a treatment that only Dr. Flamethrower can provide.

Then there’s the 9th level. Most of this floor is a giant temple to Ghanya (the deity of the people who built the pit). But there’s a smaller group of rooms that are disconnected from the rest. This was once a tomb, but is now the residence of a vampire named Khrani, who sleeps here during the day, then flies out with the bats at night. Compared to the rest of the pit, her rooms are pretty nice. Just because you live in a literal hole in the ground doesn’t mean you can’t live in a nice hole in the ground.

For patrons, I’ve updated the DM notes quite a bit. There are new entries for these three levels as well as a new section with suggested creatures to populate each level with. When this is finished, the DM notes are going to be… not quite a campaign, but as close as I’ve come to writing one for any of my maps. Have a look and let me know what you think so far.

Next, I’ll be drawing the Black Citadel. This is going to be a ziggurat that serves as the lair of an evil organization. Imagine the party is finally heading out to confront the National Association of Sinister Wizards and, after an arduous journey, they finally arrive and they see this. No need to double-check the address, that’s definitely the place. Even the word ‘ziggurat’ sounds sinister. Ziggurat.

Anyway, I’m gonna get started on that. Once it’s done, I’ll be getting back to the pit. Speaking of which, tell me what you think so far!

The Stygian City – 7th, 8th and 9th Levels (Work-in-Progress)

These are the next three levels of the Stygian City and, as you can see, they’re a lot bigger than the previous floors. From left to right, they’re a temple, a spiders’ nest and a goblin village.

I’ve had a few new ideas since I wrote up the original plans. One of the bigger additions is an underground river that runs through the city. Kuo-toa have found their way there and moved into that level and the one below it. I’m not sure where this will be, but probably around the 15th-18th floor. I’ll probably put them near the myconid colony to give them a rival (and because they both like it damp).

I’m also moving the prison closer to the bottom because I want players to learn a few key things about this place. (Read the History of the Pit before this if you haven’t already). These are the main bits of information for players to learn as they descend, in order:

  1. A goddess named Ghanya told people to dig this pit. She promised that they would find a gateway to paradise below.
  2. Holy crap they built a whole city in this pit.
  3. Unlike other deities, Ghanya spoke to these people often. They heard her voice clearly in their minds and she taught them things and gave them instructions.
  4. Once they dug down to the gateway, they sent people through when they became 50 years old. The reason is unclear.
  5. Some people didn’t want to go through the gateway and Ghanya said they should be arrested and sent in anyway. (This is what the prison was for).
  6. At the bottom, the players learn that the “gateway” is just a giant monster that tricked these people into letting it eat them.
  7. Also, that circle-and-star symbol that’s carved into the floors all over the place isn’t just a symbol. It’s a visual depiction of the mouth of the creature at the bottom.

I’m trying to give the players enough information to intrigue them, but keep the discovery at the end (6 and 7) a surprise. What do you think? Should I change any of that or reorder it? If you’ve got any thoughts or ideas, let me know.