The Town of Chalymn

Chalymn is a small chunk of a city on the world’s surface that rose up into the sky to avoid a coming disaster. The large citadel in the center belongs to Magister Viskand, the powerful mage who ripped Chalymn loose from the earth. It’s not entirely clear if the magister saved everyone else on the rock intentionally, or if he just wanted to bring a little more land with him, but, look, they’re alive and that’s what matters.

If Chalymn demonstrates one thing, it’s that a little, floating rock in the sky can have anything that they have on the surface. The surface has lakes? Chalymn has a lake. The surface has a complex network of tunnels and cities deep underground? Well, Chalymn has one of those, too. It could be a very interesting place to visit if your party happens to get a ride on an airship at some point. Or a spelljammer.

Speaking of which, I’m going to make a spelljammer version of the map with a space background for patrons, which I should have done by tomorrow.

Well, this is the second, or maybe third city map I’ve drawn that I don’t think is garbage, but I’m curious to hear what you think. How’d I do? If you’ve got any thoughts or suggestions, let me know!

Mesa Roja

This map is largely based on the Cliff Palace at Mesa Verde, but I made enough changes that I didn’t want to call it Mesa Verde, since that sort of presents it as being an accurate representation. So instead of Green Mesa, I went with Red Mesa.

This place was built around 1200 AD and was only lived in for 100 years before it was abandoned. No one is sure why the people left, but the thing I’m curious about is why no one else moved in. I mean, if me and my friends lived in tents and we stumbled across a bunch of unoccupied stone houses, I’d definitely be moving in. It is a FREE TOWN. Who says no to that? Of course, I’m sure they had their reasons. Maybe the river dried up. Maybe the vibes were off. Or maybe the area had spotty internet. We’ll probably never know.

I need to catch up on drawing Cartographic Congress maps, so next I’ll be drawing a fortified abbey that’s the base of a Templar-style military order. It’ll be any paladin’s dream home, featuring a chapel, statues of stern-looking dudes holding swords, and private rooms for self-flagellation. It’s the perfect place to read the holy scriptures, practice your swordsmanship and feel an overwhelming sense of guilt for that impure thought you had four years ago.

All right, that’s about it. Let me know what you think!

The Necropolis of Khamos

I won’t claim that this is a perfectly accurate depiction of Egyptian tombs, but I did do some research on the Valley of the Kings and other necropolises and I tried to capture the general spirit of the layout.

The middle tomb on the left is a good example. The stairs lead down from the entrance into a room with a deep pit. This is called a “well chamber” and most tombs in the Valley of the Kings had one. A little past that is a room with a ship in it. You might think no one would be buried with an entire ship. And you might be wrong about that. Keep in mind that these are the people that built the biggest thing in the world for a funeral.

The Egyptians took funerals seriously. These folks didn’t just order some flower arrangements and give speeches about all the nice things grandpa did back in the day. They built grandpa a temple, ornately painted the walls, filled the place with luxuries, then put him in four lavishly-decorated coffins, each a bit larger than the last. How many coffins are your relatives in? One? Pathetic.

Well, this is the second of two tomb maps in a row and it’s time to move on to other subject matter. Next, I’ll be drawing a large, indoor market on the side of a steep hill. It’ll be inspired by Seattle’s Pike Place Market, but in a middle ages kind of style. No Starbucks, no Sunglass Hut, no parking lot. I’ll try to make it a unique marketplace for a major city. A good place to do some shopping and get into a fight.

Well, that’s it for now. If you’re a patron and you’re thinking about using this map, check out the DM notes for a list of suggestions for traps to use here. And if you’ve got any questions or thoughts about the map, let me know!

The Dragon’s Lair in Devil’s Chimney

This is the volcanic lair of a red dragon and its minions. Since this isn’t a particularly safe place to live for anything that isn’t immune to fire, those minions are probably something like:

  • Fire giants
  • Efreet
  • Salamanders
  • Firenewts

I could also see this being the home of any of the above without the dragon, since these races would all probably be big fans of volcanofront property.

As promised, I’ll be starting on the river delta city megaproject next. From my experience in drawing very large maps, I’ve learned that planning a project in detail saves time in the long run, so I’m going to start off by laying out the whole city in advance. I’ll plan out the islands, what’s on each, where the bridges, roads and buildings are, etc. Once I’ve got that sketched out, I’ll get started on drawing everything piece-by-piece, putting it all together and getting it colored.

I expect this to take around 2 months, but it could be a bit more or less. I’ll keep you updated with regular work-in-progress posts along the way so you can see how it’s coming and so I can get your feedback as I go. Well, it’s time to stop talking about it and start sketching this thing out. I’ll be back with some sketches once I’ve got a layout I like. Until then!

Alverfjord

So, I mainly see Alverfjord as three things potentially:

  1. A village where a land-dwelling race lives alongside an aquatic race (such as sea elves, tritons, merfolk, etc). This was the original idea.
  2. A village whose residents are covertly controlled by someone living below. This could be an aboleth, a group of illithids or a coven of sea hags.
  3. A village whose residents are secretly up to some shady stuff, which they do in the tunnels below. Maybe this is a cult or some kind of criminal activity, like smuggling, fencing pirate loot or running ye olde meth lab.

For patrons, I’ll be making a low-tide version of this map, which should be up tomorrow. Most of the underground level is dry in that version and I suspect it’ll be better for people who want to use this for option #3 above.

Also, thanks to everyone for the feedback about the Vatican megaproject! The response was overwhelmingly positive, so I will be drawing that later this year. First, however, I’ll be drawing the river delta city project, which I should be able to start on in the next few months. I want to get a few maps drawn first, but I don’t think they’ll take too long. One of those is a spelljammer and I’ll be holding a vote among patrons to find out what kind of vessel you’d like to see. I haven’t drawn one in a while and it’s probably time.

Anyway, I think that’s it for now. I’ll be back with the low tide version for patrons tomorrow. Let me know what you think of the map!

Dhelduhr – The Entrance

Here’s the entrance to yesterday’s map of the village of Dhelduhr. For patrons, there’s also an underdark version of the village. It isn’t wildly different from the original, but it’ll spare you from having to make excuses for the plants.

With that finished, I’m ready to get started on the last three levels of the Stygian City. These will include a prison, a temple with a jumping-off point and, at the bottom, Ghanya. If you’re not that into my Ghanya lore, I’ll be drawing four alternate bottom levels for patrons, so you can tell a different story here if you like.

Before that’s done, I’m also going to make a post about my idea for the next megaproject I have in mind. I know I said that a few weeks ago, but I made a note to remind myself and I’m actually going to do it this time.

Anyway, that’s it for now. Let me know what you think of Dhelduhr!

The Village of Dhelduhr

Dhelduhr is a dwarven village carved into the cliffsides of a canyon. This is most of it, but I still need to draw the entrance. In the center-right of the map, there are some stairs up to the clifftop, where there’ll be a small building with some stables.

I also want to make an underdark version of the map for patrons. This place would fit pretty well in that setting, but I need to get rid of the plants and the colors are a little bright. I’ll have all that done in a day or two, then I’ll get to work on the last three levels of the Stygian City.

Okay, see you tomorrow!

The Stygian City 13, 14 & 15: The Kuo-Toa Colony

On the 13th level, the pit intersects with a small, underground river, which eventually leads to the underdark. So, after the city became abandoned, it was only a matter of time before the kuo-toa found the place and moved in. Which they did.

The kuo-toa Archpriest who rules the colony wants to expand his territory, but unfortunately, he’s stuck between an ancient night hag above and a circle of myconids below. He’s scared of the night hag and he should be. She’s got half a dozen Pit Fiends on speed dial. But he feels like he’s got a chance against the myconids, so he’s planning an attack across the broken bridge over the 15th level that serves as the border between their domains.

The 16th level– the center of the myconid colony– will look a lot like the mold-covered half of the 15th. A huge fungal garden growing around a set of ancient fountains. After that, things are going to start getting weird as we get closer to Ghanya. The myconids are the last friendly folks for the party to encounter in the pit.

There are only six more levels to draw before we reach the bottom and I think this should be done before the end of the year. I’ve got a few ideas for the next megaproject and the one after that and I’ll talk about those before too long to see what everyone thinks.

But next up, I’ll be drawing last month’s Cartographic Congress winner, a Bronze Age Mycenaean citadel. Here’s one example, although I don’t know if I’ll be drawing a map inspired by that one specifically. Anyway, Greek stuff! Everybody loves Greek stuff.

Well, I’m gonna browse some pictures of Mycenaean palaces. Hope you like how the Stygian City is coming. Let me know what you think!

The Stygian City: Goblin Village, Spiders’ Nest and Temple

The 7th level of the pit is home to a clan of goblins, who get by on a healthy diet of giant bats, giant spiders and mushrooms (which are basically a vegetable). Below that, the 8th level is overrun with spiders and in dire need of a treatment that only Dr. Flamethrower can provide.

Then there’s the 9th level. Most of this floor is a giant temple to Ghanya (the deity of the people who built the pit). But there’s a smaller group of rooms that are disconnected from the rest. This was once a tomb, but is now the residence of a vampire named Khrani, who sleeps here during the day, then flies out with the bats at night. Compared to the rest of the pit, her rooms are pretty nice. Just because you live in a literal hole in the ground doesn’t mean you can’t live in a nice hole in the ground.

For patrons, I’ve updated the DM notes quite a bit. There are new entries for these three levels as well as a new section with suggested creatures to populate each level with. When this is finished, the DM notes are going to be… not quite a campaign, but as close as I’ve come to writing one for any of my maps. Have a look and let me know what you think so far.

Next, I’ll be drawing the Black Citadel. This is going to be a ziggurat that serves as the lair of an evil organization. Imagine the party is finally heading out to confront the National Association of Sinister Wizards and, after an arduous journey, they finally arrive and they see this. No need to double-check the address, that’s definitely the place. Even the word ‘ziggurat’ sounds sinister. Ziggurat.

Anyway, I’m gonna get started on that. Once it’s done, I’ll be getting back to the pit. Speaking of which, tell me what you think so far!

The Stygian City: Caves and Catacombs

The next three levels of the Stygian City are finished! As promised, I updated the previous levels with the lower level windows. I also renamed all the previous levels. I’d originally named the first three floors 0, 1 and 2, but I realized that it would take less time to change them to 1, 2 and 3 than it would to answer questions about that for the next several years.

For patrons, I updated the DM notes with an overview of the history of the pit and how it came to be. I made a copy of this story for non-patrons as well, which you can find above. I’m very curious to know what everyone thinks about it. In any case, this whole place is designed to be very flexible, so if you’ve got a better idea of what to do with it, you can tell your story instead.

Next up is a drow academy of war, where drow males can go to become useful for something other than reproduction or being beaten for the entertainment of others. There’ll be an arena, training areas, maybe even a classroom where students come to study Drow Clausewitz and Sun Tzu. After that, I’ll probably draw another few levels of the pit.

Well, I hope you like how it’s coming so far! Check out the DM notes and let me know what you think of the story. And if you’re not a patron, check this post tomorrow and I’ll have a copy for you too.