Sarissa Square Market

Sarissa Square is an arcade market with a variety of shops, vendor stalls and a tavern. It’s a place where your players can have a drink, get pickpocketed, browse a few shops and steal, like, 1gp worth of rope or something despite the fact that they drag a giant wagon full of cash around wherever they go.

Some of you may be asking, “Is this a mall?” Well, it isn’t not a mall. But it’s less of a mall than another map I drew and that one was based on a real design that was almost constructed in Venice in the 1500s. Also, there’s a place called the Chester Rows in Cheshire, England, which is pretty much just a shopping mall that dates back to the middle ages. So, look, if Middle Ages Italy and England can have malls, Waterdeep can have a mall. Or, excuse me, an “arcade market.”

By the way, this was inspired by Pike Place Market in Seattle. The part of it the map is based on is fairly new, so I had to medieval the hell out of it, but I think I got the basic design of the place in there. Also, they do have a bar in there, so the tavern is accurate.

Next up, I’ll be drawing an orcish fortress that walls off a mountain pass. I’ve actually been meaning to draw a fortress in a mountain pass for years now and I can’t believe I actually haven’t drawn one yet. That madness is about to end. After that, I’ve got one or two more maps to draw and then we can get started on the next megaproject: a complete map of the Vatican. Because screw it, let’s draw a whole country. Are you in? I hope so, because this is happening.

The Necropolis of Khamos

I won’t claim that this is a perfectly accurate depiction of Egyptian tombs, but I did do some research on the Valley of the Kings and other necropolises and I tried to capture the general spirit of the layout.

The middle tomb on the left is a good example. The stairs lead down from the entrance into a room with a deep pit. This is called a “well chamber” and most tombs in the Valley of the Kings had one. A little past that is a room with a ship in it. You might think no one would be buried with an entire ship. And you might be wrong about that. Keep in mind that these are the people that built the biggest thing in the world for a funeral.

The Egyptians took funerals seriously. These folks didn’t just order some flower arrangements and give speeches about all the nice things grandpa did back in the day. They built grandpa a temple, ornately painted the walls, filled the place with luxuries, then put him in four lavishly-decorated coffins, each a bit larger than the last. How many coffins are your relatives in? One? Pathetic.

Well, this is the second of two tomb maps in a row and it’s time to move on to other subject matter. Next, I’ll be drawing a large, indoor market on the side of a steep hill. It’ll be inspired by Seattle’s Pike Place Market, but in a middle ages kind of style. No Starbucks, no Sunglass Hut, no parking lot. I’ll try to make it a unique marketplace for a major city. A good place to do some shopping and get into a fight.

Well, that’s it for now. If you’re a patron and you’re thinking about using this map, check out the DM notes for a list of suggestions for traps to use here. And if you’ve got any questions or thoughts about the map, let me know!

The Kernsridge Barrows

These barrow mounds are a great place for your party to fight some undead and score a few “graveyard souvenirs.” Some of these tombs are meant to be the graves of common people, while a few are for leaders or nobility, and others are the graves of warriors.

The warriors’ graves contain the weapons wielded by the deceased, which were interred alongside them. That might seem like a strange choice, given that metal weapons were valuable and they were usually only found in the tombs of important people. But that’s one place where real life and fantasy settings diverge. Like, a lot.

In most fantasy settings, metal weapons aren’t rare at all. Take the Forgotten Realms, for example. Everyone who wants a sword has a sword. Goblins have swords. Kobolds have swords. Swords aren’t valuable, they’re trash. When your players kill bandits, do they even bother to take the weapons? And if they do, are they like, “Ho-lee hell boys, we’re rich!” Nah. Just more swords. A few axes. Leave ’em.

This isn’t true of all settings. In Dark Sun, finding a metal sword is like finding a magical sword. When you’ve been beating monsters to death with a rock tied to a stick for months, finding an actual blade is a big deal. But in most settings, a non-magical weapon is practically litter. Anyway, that was my thinking here.

I hope you like tombs, because next up is more tombs! I’ll be drawing an underground tomb complex in the style of Egypt’s Valley of the Kings, with hidden passages, animated statues, traps and places for undead guardians. After that, we’ll be moving back to the realm of the living.

Well, I’m gonna start doing some research on the Valley of the Kings. If you’ve got any interesting ideas for the map, let me know!