Black Loch Naval Battlemaps and Tokens

You can download the ship tokens and maps here.

I spent yesterday and today making a bunch of stuff to help you run naval battles in the Black Loch. Most of it is in the picture above. There are nine ship tokens, plus two tokens of the loch’s resident sea creature, the Whisperer. One of the tokens shows the Whisperer clearly and the other is just a dark shadow under the water to freak your players out with.

There are also four maps that are mostly water. Since I want to get started on the next Black Loch map, I decided to keep this fairly simple, so all the water maps are basically just the map above, cropped in different ways. They’re nothing fancy, but they’ll let you run naval battles in the loch without having to use a sea map that looks like a sunny day in the Caribbean.

Anyway, with that done, I’m going to get started on the Submerged Temple, a kuo-toa holy place in the Black Loch. I’m thinking it’ll be partly above water, but mostly below. Maybe like a pyramid with the tip above water? I’m not sure, I’ll figure it out after a few sketches.

There’s one other thing: I’m unable to continue updating the EncounterPlus module with new maps. I’m sorry to those of you who use EncounterPlus, but the program I use to export the module hasn’t been working properly, possibly due to a conflict with a recent release of Foundry. If things change and I can start updating the module again, I promise that I will. Until then, I’m really sorry.

Also, I mentioned in an earlier post that I’m planning to hold a vote of all patrons for a new Black Loch location. I’ll post about that in a day or two and send out a call for proposals for locations to add to the loch.

Okay, I’m gonna start sketching that temple. I hope you like the naval battlemaps! Are they the most boring maps I’ve ever made? I think they might be, haha.

The free Foundry and EncounterPlus modules have been updated!

So, I sent my module to Foundry recently to put on their site and they asked me to tidy up the walls and doors a bit, which I’ve been doing over the past week or two.

Foundry’s elite module beautification consultant, Cobalt, was nice enough to help out and give me some tips on walls and lighting and so forth, which has improved the module considerably. There are no new maps in there, but a few of them are higher-resolution than they were before and the walls and doors are much nicer. I even redid a few from scratch.

All these changes have carried over to the EncounterPlus module as well, since it is, after all, the Foundry module’s offspring.

As always, I need to give credit to the other people who helped in creating the free module:

  • Luke B. did the original walls and doors for almost all of the maps.
  • Cobalt gave me a tremendous amount of very helpful feedback and did some tinkering with the database files that would have resulted in the module’s complete incineration if I had attempted it myself.
  • And Matt C. gave me tons of feedback on the E+ module, which was crucial in working the bugs out, since EncounterPlus only runs on MacOS and I am not legally cool enough to own an Apple product.

THE GOODS:

You can install the Foundry Module with this manifest URL and you can download the EncounterPlus module here.

NOTE: If you already have the free Foundry module, you should know that the name has changed and, if you update it, it will install a new module called “Milby’s Maps Free.” You can delete the previous one, called “Milby’s Maps Free Module” if you want. Or keep it for sentimental value, whatever.