The next batch of floors in the Stygian City includes a myconid village on the 16th level, an ancient oracle on the 17th and a center for magical research on the 18th. The next three floors will be the last and will include the thing that lies at the bottom of the pit: Ghanya. I’m also going to draw three or four alternate bottom levels for patrons, but that’s it for the canonical Stygian City.
To a large extent, I’ve been writing the lore of this place around building players up for a horrifying revelation when they reach the bottom and discover that people dug this giant hole and built a city around it so they could feed themselves to a monster. So I’ve really been looking forward to drawing the freakish monstrosity at the bottom of the pit and I’ll be doing that before long.
First, though, I’ll be drawing a map of a village carved into the sides of a river canyon with windows and balconies dotting the rock faces and rope bridges strung between the sides. It looks cool in my head, which usually means it’ll make a good map.
Anyway, if you’ve got any questions or thoughts about the map, let me know.


Revisiting all of the Stygian Pit and still loving it. I thought I’d share some foundry settings that helped us enjoy it more.
Original map is 140px… we changed it to 100px so we have a little more room. More awe inspiring.
Second…. on each level, I places a light in the middle of the pit to illuminate everything… or the pit isn’t cool. The light is the same size as the pit. I turned this light off on the spider level… cuz… yes.