I want to point out the secret door in the large, round room here. When I include a secret door in a map, I don’t actually draw the door (or an “S” where the door would be), because that makes it obvious to your players. And you can’t really hide it in a VTT. So I just draw a wall and leave it to you to decide which side the door is on. I thought I should mention that to avoid any confusion.
I intentionally made this place as convoluted and oddly-designed as possible, which makes it good as a sort of dungeon, I think. Maybe the party is looking for something or maybe they’re clearing out the monsters living here. Or maybe the place was sacked recently and they’re looking for survivors. In any case, there are a lot of potential paths through this place and a lot of different ways in (most of which involve climbing). I think it’d be a fun place to explore and there are some good spots for a battle– especially that courtyard with the big fountain and the walkway overhead.
Next, I’ll be drawing an orphanage with a secret hideout below it. Or possibly behind it. I’m not sure of the layout just yet, but the basic idea is that it’s an orphanage that serves as a cover for some really sketchy people. Maybe it’s a thieves’ guild, maybe it’s a cult of the god of disembowelment. I’ll leave it to you if and how the orphans might be involved. There’s a lot of potential for some highly traumatizing adventures. God, I’ve got some great ideas for this already.
All right, that’s it. I’m gonna get to work sketching out that orphanage. Let me know what you think of the map!










