The Stygian City: History and Lore Overview – Updated

Here’s the updated overview of the Stygian City lore. I added a summary of every level so you can get an idea of what’s on each floor. If you want more details on the lore, the inhabitants of the dungeon and suggestions on running a campaign here, there are DM notes available to patrons.

They’re 18 pages long and I feel like I wrote a book. The DM notes aren’t a campaign, but they’re the framework of one and, if you’re thinking about running a game in the Stygian City, they’ll probably be pretty useful.

Anyway, that’s it for now. I’ll be back with a big, floating wizard tower sometime around the end of the month. Until then!

Thornhall

Thornhall is the palace of a lord of the wilds. A fey king, a high druid, a wood elf prince, or maybe even a hag could live here. The walls and roof are made of tangled roots and vines, twisting around each other in a giant mass of vegetation. It’s a lovely place to live for anyone who doesn’t mind a leaky roof and a slight mold problem.

Next, I’ll be getting to work on the alternate bottom levels of the Stygian City. These maps will be for patrons and will include:

  • A sealed vault meant to hold an entity or artifact
  • A passage to the underdark
  • Nothing but trash and debris
  • An underwater aboleth lair

With the exception of the aboleth lair, these shouldn’t be too complicated. I’ll draw the first three next, then the aboleth lair later. That one might actually be two separate levels, so it’ll take a bit more time. Once that’s out of the way, I’ll be looking to get started on the next megaproject.

Well, that’s it for now. Let me know what you think of the map!

Thornhall (Work-in-Progress)

I’m working on coloring this right now. This was one of those maps where I started off having no idea how I was going to draw the place. But oddly enough, maps like that tend to turn out really well. Anyway, what do you think so far?