The Dragon’s Lair in Devil’s Chimney

This is the volcanic lair of a red dragon and its minions. Since this isn’t a particularly safe place to live for anything that isn’t immune to fire, those minions are probably something like:

  • Fire giants
  • Efreet
  • Salamanders
  • Firenewts

I could also see this being the home of any of the above without the dragon, since these races would all probably be big fans of volcanofront property.

As promised, I’ll be starting on the river delta city megaproject next. From my experience in drawing very large maps, I’ve learned that planning a project in detail saves time in the long run, so I’m going to start off by laying out the whole city in advance. I’ll plan out the islands, what’s on each, where the bridges, roads and buildings are, etc. Once I’ve got that sketched out, I’ll get started on drawing everything piece-by-piece, putting it all together and getting it colored.

I expect this to take around 2 months, but it could be a bit more or less. I’ll keep you updated with regular work-in-progress posts along the way so you can see how it’s coming and so I can get your feedback as I go. Well, it’s time to stop talking about it and start sketching this thing out. I’ll be back with some sketches once I’ve got a layout I like. Until then!

Temple of the Elements

The Temple of the Elements is dedicated to the four elemental forces. Did you ever see a show called Captain Planet? And did you ever wonder where Captain Planet was when the kids hadn’t summoned him? I don’t know either, but I feel like it might’ve been someplace like this.

So, I just moved and I now live in a small village in the country. This is my first time living in a rural area and it’s a little different from what I’m used to. My house has three different methods of heating. The internet speed is… not good. And my yard contains 15 junk cars, a busted tractor and three shipping containers (not a joke). Also, there is one store in the village and it’s a post office that sells milk, eggs and butane canisters. This isn’t going to affect the maps in any way, but I wanted to ask if anyone else is living in a more country situation than me. Because this really feels like getting thrown straight into the deep end. And any country living pro tips would be greatly appreciated.

Anyway, next up is a dragon’s lair carved into a volcano with buildings for its efreet/fire giant minions. Thanks to the patrons that broke the tie on that vote, by the way. After that, I’ll get started on the river city megaproject.

Well, that’s it for now. I’m gonna see if I can figure out how to switch my stove from heating the house to cooking food. Wish me luck!

Spelljammer: The Living Ship

Sometimes the druid or the ranger gets to pick the spelljammer and you end up with a Living Ship. The most notable feature of this vessel is a treant rooted into the deck. Since the ship and the treant are fused together, the treant can repair hull damage and keep the air envelope clean. And, in the event of enemy boarding, it can rip the heads off anything dumb enough to come near it. And, now that I think of it, the treant can clean out the privies, too. Humans do poop plant food, after all.

I know a lot of you play old-school Spelljammer and may be wondering what book this is from. It’s actually a new vessel from the 5th edition Spelljammer: Adventures in Space. It’s a bit different from other vessels and, for DMs whose last campaign started in a Dragonfly, this’ll give you the option of changing things up a bit in the next one.

For patrons, I made a seafaring version of the ship and I’m going to make another one without the treant as well. This ship is a little boring without the treant, but sometimes you need a boring starter ship for your party. They have to earn that ship of the line. Anyway, I’ll have that up in a day or two.

Okay, I’ll see you then. Let me know what you think of the map!

The Ironclad Raider

The ironclad raider is probably a ship best suited for one of four things:

  • The big bad guy in a naval campaign, who you want the party to have to run away from (because if they roll well and sink him in session five, what then?)
  • Gnomes
  • Dwarves, if your dwarves are into boats
  • That one kingdom in your setting that’s way more technologically advanced than everyone else

When I drew this, I tried to capture a bit of that “brought to you by the designers of the cybertruck” look that early ironclads had, but a touch less derpy-looking. And let’s be honest: early ironclads were super derpy. The mid-to-late 1800s truly were the awkward teenage years of naval warfare.

I made a few alternate versions of this map for patrons, including ballista-armed and unarmed versions, as well as a version of the ship sailing on lava. This map came from a Cartographic Congress proposal and the original idea was for a ship that sailed on the elemental sea of fire. I think the water version will probably be more useful to most people, but hey, if patrons vote for a lava ship, I’m gonna deliver a lava ship.

Speaking of patrons voting on ships, I posted a vote to decide on the next spelljammer map and patrons chose the Living Ship. This is from the new 5e Spelljammer book and it basically looks like a sailing ship with a treant growing out of it. I’m drawing that next and I’ll make a seafaring version as well for DMs running monoplanetary campaigns.

Anyway, that’s it for the moment. If you’ve got any questions or thoughts about the ironclad, let me know!

Alverfjord

So, I mainly see Alverfjord as three things potentially:

  1. A village where a land-dwelling race lives alongside an aquatic race (such as sea elves, tritons, merfolk, etc). This was the original idea.
  2. A village whose residents are covertly controlled by someone living below. This could be an aboleth, a group of illithids or a coven of sea hags.
  3. A village whose residents are secretly up to some shady stuff, which they do in the tunnels below. Maybe this is a cult or some kind of criminal activity, like smuggling, fencing pirate loot or running ye olde meth lab.

For patrons, I’ll be making a low-tide version of this map, which should be up tomorrow. Most of the underground level is dry in that version and I suspect it’ll be better for people who want to use this for option #3 above.

Also, thanks to everyone for the feedback about the Vatican megaproject! The response was overwhelmingly positive, so I will be drawing that later this year. First, however, I’ll be drawing the river delta city project, which I should be able to start on in the next few months. I want to get a few maps drawn first, but I don’t think they’ll take too long. One of those is a spelljammer and I’ll be holding a vote among patrons to find out what kind of vessel you’d like to see. I haven’t drawn one in a while and it’s probably time.

Anyway, I think that’s it for now. I’ll be back with the low tide version for patrons tomorrow. Let me know what you think of the map!

Last Tower of the Mage Lords

I’m back with a pretty fancy wizard tube for you. This isn’t your standard 4-level tower for a wizard who hasn’t talked to anyone but his cat in the last 2 years. This is for a wizard with friends. Maybe even a few wizards, plus an assortment of apprentices, servants and guards.

Of course, there’s also another other option. It’s not for everybody, but– look, do you have airships in your setting? Because this can be an airship if you want it to be. There’s nobody stopping you. There’s already magic making this thing levitate, so it’s not much of a stretch to suggest that there might be magic that lets you fly it around as well. I just wanted to mention that in case anybody has a use for that idea.

I should mention that the name of this place is somewhat misleading. If you’re a patron, this is actually the first tower of the mage lords, since I’ll be making you two alternate versions of the map: one on land and one in the sea. That shouldn’t take more than a day or two. After that, I’ll get started on the last alternate level of the Stygian City: the underwater aboleth lair.

All right, I’ll be back soon. Let me know what you think!

Thornhall

Thornhall is the palace of a lord of the wilds. A fey king, a high druid, a wood elf prince, or maybe even a hag could live here. The walls and roof are made of tangled roots and vines, twisting around each other in a giant mass of vegetation. It’s a lovely place to live for anyone who doesn’t mind a leaky roof and a slight mold problem.

Next, I’ll be getting to work on the alternate bottom levels of the Stygian City. These maps will be for patrons and will include:

  • A sealed vault meant to hold an entity or artifact
  • A passage to the underdark
  • Nothing but trash and debris
  • An underwater aboleth lair

With the exception of the aboleth lair, these shouldn’t be too complicated. I’ll draw the first three next, then the aboleth lair later. That one might actually be two separate levels, so it’ll take a bit more time. Once that’s out of the way, I’ll be looking to get started on the next megaproject.

Well, that’s it for now. Let me know what you think of the map!

The Stygian City: Bottom of the Pit

So, here we are at the bottom. Remember that circle-and-star symbol I’ve been drawing on the floors throughout this dungeon? Yeah. This is what that’s about.

So, the Stygian City is finished, but it’s not. For patrons, I’ll be drawing a few alternate bottom levels, which will include an underwater aboleth lair, a vault for some kind of artifact or entity, and a gateway to the underdark (or Hell or wherever). I’m also going to draw one where the bottom is just full of trash and debris, because I think that’d be pretty funny. What did you expect to find down there? A giant monster?

In my last post, I talked about an idea for the next megaproject. Just to let you know, the response was overwhelmingly positive, so that will be happening. I want to finish up the alternate levels of the Stygian City first, so it’ll probably be a couple months before I get started, but I’ll get to it before long.

I’m also going to make a Stygian City Codex for patrons, a brief overview of each level for non-patrons and there are a few more things I want to add to the DM notes.

But before all that, I’ll be drawing the next Cartographic Congress map, the Palace of Thorns. This is the palace of a dark fae lord, which is covered in vines and thorny overgrowth. I don’t know how I’m going to draw this place just yet, but I’ll figure it out.

Anyway, I hope you like the way I finished out the Stygian City! Let me know what you think.

Dhelduhr – The Entrance

Here’s the entrance to yesterday’s map of the village of Dhelduhr. For patrons, there’s also an underdark version of the village. It isn’t wildly different from the original, but it’ll spare you from having to make excuses for the plants.

With that finished, I’m ready to get started on the last three levels of the Stygian City. These will include a prison, a temple with a jumping-off point and, at the bottom, Ghanya. If you’re not that into my Ghanya lore, I’ll be drawing four alternate bottom levels for patrons, so you can tell a different story here if you like.

Before that’s done, I’m also going to make a post about my idea for the next megaproject I have in mind. I know I said that a few weeks ago, but I made a note to remind myself and I’m actually going to do it this time.

Anyway, that’s it for now. Let me know what you think of Dhelduhr!

The Village of Dhelduhr

Dhelduhr is a dwarven village carved into the cliffsides of a canyon. This is most of it, but I still need to draw the entrance. In the center-right of the map, there are some stairs up to the clifftop, where there’ll be a small building with some stables.

I also want to make an underdark version of the map for patrons. This place would fit pretty well in that setting, but I need to get rid of the plants and the colors are a little bright. I’ll have all that done in a day or two, then I’ll get to work on the last three levels of the Stygian City.

Okay, see you tomorrow!