I’m not sure if this is what people were expecting when I said I was drawing a wooden tower, but I hope you like it. I sketched out a bunch of different designs for this before I started and most of them were hilariously bad. The problem was that I had this idea of a tower with a few smaller towers branching off of it and… how do I put this? It’s hard to draw that without making it look a lot like a cartoon cactus. Or one of… whatever these things are called. Still, I do feel like I got there in the end.
I’ll be taking proposals for the next location for Tir Thelandira very soon. This will be for location #3 on this map (I’ll be doing #2 last). I’ll send out a message to all patrons asking for your ideas in the next few days and I’ll start the voting in about a week. Anyway, that’s about it for now. I’m gonna get back to work. Let me know what you think so far!
This was intended to be the ship from Thanesridge Landing. But that ship was crap, so I redrew it. I like this much better. I will always redraw and rework a map rather than knowingly put out something that sucks, even if it takes a bit longer. Also, I’m going to replace the ship in Thanesridge with this one, but give me till tomorrow to get that done.
So, the map. Dwarves aren’t known for their love of ships, but I felt like this is the kind of ship a dwarf would build. With a coal-fired steam boiler for propulsion, they don’t have to worry about “learning to sail” or whatever. Just fuel it up and point it where you want to go. Which way is the wind blowing? Who cares. Plus, the burning coal makes it smell a bit like home.
I’d like to remind any DMs considering using this map that the ship’s speed is entirely dependent on how hot the boiler can get. So if the party starts summoning fire elementals in the fuelbox, things could get pretty interesting. Of course, the ship is made mostly of wood, so hopefully they don’t get too interesting. Anyway, something to think about.
Next up, I’ll be drawing the next map for Tir Thelandira. This will be the map proposed by Shawn and voted for by patrons. It’s called the Tower of the Moon and I’m imagining it like this: a round, wooden tower that snakes upward, curving and branching off in a few places. It’ll be kind of like a large, hollow tree. I haven’t drawn it yet, but it looks really good in my head.
Anyway, I think that’s it. Let me know what you think of the ship!
The upper level of Thanesridge Landing is done and there’s only one more part of the map left to draw: the rest of the ship.
By the way, I got an answer about how they pumped the water out of the drydocks back in ancient times: an Archimedes screw. Speaking of Archimedes, did you know he also invented an ancient Greek death laser? Not bad for 200 BC.
Anyway, I’m gonna get to work on the ship. I’ll have DM notes for patrons once it’s done.
Thanesridge Landing is a dwarven port settlement. Dwarves aren’t famous for their love of ships, but they’re pretty fond of money and trade is a proven way to make a lot of it.
This map wasn’t intended to be a part of Brazenthrone, but I’ve started thinking of it like it is. In my head, this is the end of the Bitterwash River that runs through town. I’m not going to add it to the giant map of the city or anything, but you can consider it an unofficial part of Brazenthrone if you want.
The drydock on the right is called a “graving dock” and it’s actually below water level. It’s gated off from the sea and the water is pumped out. Then, when you’re ready to launch the ship, you just open the gate and sail it out. I didn’t find out how the water was pumped out, but these things date back to at least 200BC, so apparently it was possible. If you happen to know how they did it, I’d love to hear.
Anyway, I’ve got two more parts of this map to draw. First, I’m going to make a roof level, which may have some more buildings on top of the mountain ridge at the back. And I’m going to draw the rest of the steamship at the docks and make a separate map of it. It’ll be useful if your party shows up and steals the thing. I mean, they steal everything else, right? Maybe that’s just my players.
Well, I’m going to get to work on the rest of this. It shouldn’t take long. Let me know what you think so far!
Here’s the annotated version. No reason both of us should have to type a bunch of text from old, German maps into Google Translate.
I’ve had a few people working on academic papers message me about my historical maps and I want to make something clear for anyone who googled their way here: FOR THE LOVE OF GOD, DO NOT USE MY MAPS AS REFERENCE FOR ACADEMIC RESEARCH. If you can’t find a complete, contemporary floor plan, I probably didn’t either. And– this is important– I’M ALLOWED TO FILL IN THE GAPS BY MAKING STUFF UP. The idea that I might inadvertently rewrite history by making D&D maps is slightly hilarious, but ultimately something to avoid.
With that out of the way, Hohenzollern Castle, in Baden-Württemberg, Germany, was the ancestral seat of the Hohenzollern Dynasty. The Hohzenzollerns were the rulers of Prussia and, later, Germany. They also produced some of the most potent mustaches in Central Europe. Without getting too far into it, let’s just say things went well for the Hohenzollerns right up until they didn’t.
This map turned out to be a ton of work, but I hope you like it. Next, I’ll be drawing the map chosen by the last Cartographic Congress: a small, fortified dwarven port town. Erik, who proposed the idea, plans to use it as a part of Brazenthrone, so I guess you could consider this an unofficial expansion of the dwarven city.
Okay, that’s it. I’d love to hear what you think of Hohenzollern Castle!
The main floor of Hohenzollern Castle is finished and I should have the rest colored in a few days. I might draw in a sideview as well.
This thing is a ton of work and it’s taken quite a while, but I’m pretty sure this is the sort of thing most of you are here for. I’ve never been anyone’s go-to guy for forest clearing battlemaps. Anyway, I hope you like it so far.