The Vatican Necropolis

There’s an insane story about the Vatican Necropolis that I read while doing research for this map and I’d like to share it with you.

So, St. Peter’s Basilica was said to have been built directly over the grave of St. Peter, the first pope. His grave was well below the basilica, however, and was not accessible.

Then, in the 1940s, Pope Pius XII decided he wanted to open the Vatican Grottoes to tourists. There was a problem, though: the ceilings were too low. They couldn’t be raised because there was a basilica on top of them, so the floor had to be lowered. Workers were sent in to dig every room two feet deeper and put in new floors. And, in the middle of this, one of them broke through to something below.

The ancient, Roman tombs they found were considered likely to contain the tomb of St. Peter, so the pope sent a group of archaeologists to get in there and archaeologize the place. A priest named Ludwig Kaas, who had no education or experience in archaeology, was assigned to oversee the excavation.

Eventually, an archaeologist named Dr. Margherita Guarducci found St. Peter’s tomb. It was directly under the central altar of the basilica, it was lined with marble and there was graffiti that said it was him. Bingo. The only problem was that there were no bones inside. Dr. Guarducci wondered why they were moved and where they might be now. They started testing bones from the necropolis. Is this St. Peter? No, that’s a woman. How about this? No, that’s a teenager. This? That’s a sheep.

Ten years later, while talking to one of the basilica’s maintenance guys, Dr. Guarducci found out where the bones went. Apparently, Father Kaas had been going into the dig site at night, taking out any bones he found and putting them in boxes. Without telling anyone. They’d been in a storeroom for a decade and Father Kaas never said anything. For ten years, he watched people search the necropolis, test remains and painstakingly examine the site for clues about where St. Peter’s bones might be. And this dude said absolutely nothing. And then he died.

And that’s how the bones of St. Peter were discovered by archaeologists. In a box in a closet.

Next, I’ll be drawing a castle sitting over an elaborate cave system, containing a meeting place for the local thieves’ guild. It should be a useful map for adventures where the players are going somewhere that’s normal on the outside, but shady on the inside. Secret gangs, cults, conspiracies and so on. Have you seen Hot Fuzz? That sort of thing.

After that, I’ll be drawing the last part of St. Peter’s Basilica, which is the reliquary lodges. They’re small and won’t take more than a couple days.

All right, that’s about it. Let me know what you think!

Fort Irongall on the River Styx

Hell. Hell never changes. Wait, that’s war. Does hell change? I’m not sure. In the traditional D&D cosmology, there are nine hells and they’re all different, so I think we can conclude that hell does, in fact, change. In a sense, anyway.

With that settled, I’m curious what you think about my depiction of hell. We’ve got the River Styx, some pools of blood (which I imagine is what it rains in hell), and a variety of skulls, corpses, heads on poles and so on. I wanted to draw something a little different from the standard-issue “pit of fire,” but I wasn’t trying to completely reinvent hell. Anyway, I hope it works for you.

With this done, we’re back to our regularly scheduled maps of Vatican City. I’ll be drawing the Roman Necropolis next, which is the second-to-last part of St. Peter’s Basilica. That’ll be three maps in a row with quite a lot of death in them. I hope you guys like death. Any death fans out there? Let’s hope so. Anyway, I’m gonna go look up some floor plans for that and get to it. See you soon!

The Vatican Grottoes

For me, the Vatican Grottoes are one of the most interesting parts of Vatican City. From St. Peter’s Basilica, you can enter through the stairs in front of the central altar, as well as the stairs in the four large columns around it.

There are mainly two things in the grottoes: tombs and chapels. The tombs are mostly those of former popes, but you’ve also got a cardinal, a queen of Cyprus, and a few others down there. A lot of the chapels are dedicated to nations, specifically: Ireland, Poland, Hungary, Lithuania and Mexico. I’m not sure what it takes to get your country a chapel in the Vatican Grottoes, but it must be pretty difficult if Italy didn’t make the cut. I’m just saying, they’re pretty Catholic and they’re literally across the street.

Below the grottoes, there’s one more level: the Necropolis. This is a group of ancient Roman tombs that were rediscovered in the 1940s. This will be the next part of the Vatican I’ll be drawing.

Before that, however, I’ll be drawing the next Cartographic Congress winner, an infernal fortress that guards the banks of the River Styx, with watchtowers overlooking the river and lots of rusty, bloody bulwarks, cages, etc. So, that’s certainly something to draw in between maps of the Vatican, haha. Well, I’m gonna get started on that. Let me know what you think of the grottoes!

St. Peter’s Basilica: Roof Level

Here’s another part of St. Peter’s Basilica finished. We’ve still got the grottoes and the Roman necropolis left to draw. And, of course, the rest of Vatican City. For reasons I explained here, I’ll be drawing in the backgrounds and surrounding buildings later. In the meantime, I hope the lack of surroundings doesn’t impede anyone’s ability to run adventures in the land of Catholicism.

By the way, I’m not planning to draw the roof levels of every building in the Vatican. I decided to draw this one because:

  1. There are numerous stairs to the roof.
  2. It’s a cool roof.
  3. The basilica is kind of the centerpiece of the Vatican.

But, like, I don’t think we need a map for the roof of the Pontifical Academy of Sciences. If there’s another roof that’s worth drawing, I’ll draw it, but I’ll probably skip it for most places.

Next, I’ll be drawing last month’s Cartographic Congress winner, which is a medieval village built in the ruins of an ancient megastructure. I haven’t decided on the megastructure that the village is built on just yet, but it could be an ancient temple, a huge amphitheater or something like that. If you’ve got any ideas, let me know.

Anyway, that’s it for now. Let me know what you think!

St. Peter’s Basilica – Annotated Version

As soon as I posted the basilica, I realized I had completely forgotten to make an annotated version, so here it is.

I only labeled the things I thought would be most relevant to people, but if you want to know more detailed information on every single altar and monument, let me direct you here. Also, hats off to whoever created that website, because this map would have been substantially less accurate without it.

St. Peter’s Basilica

St. Peter’s Basilica is finished. Well, provisionally finished. I really do hate posting the map without the background and surrounding buildings, but it’s necessary for now and I want to explain why.

Since I’m drawing all of Vatican City, I will eventually draw each building, but I need to draw them separately, because, in my experience, drawing part of a building is a good way to end up redrawing it later. And the map above includes not only the basilica, but part of the sacristy, the Apostolic Palace and a tiny bit of the Sistine Chapel. So I need to finish those first, then add them to this map, then draw in the background around them. In the long run, this is what gets Vatican City done faster and I hope everyone is okay with that.

Next up, I’ll be drawing a map of Mesa Verde, an ancient Native American settlement carved into a cliffside in the Rocky Mountains. I’ll try to draw it as it was when it was occupied, which I should be able to do, since archaeologists seem to have figured out what most of the buildings were for.

Anyway, I hope you like the basilica and I promise you that the surroundings will be drawn in eventually. I gave the map a lot of extra love and I hope you feel it was worth the time and effort. Either way, let me know what you think!

The Necropolis of Khamos

I won’t claim that this is a perfectly accurate depiction of Egyptian tombs, but I did do some research on the Valley of the Kings and other necropolises and I tried to capture the general spirit of the layout.

The middle tomb on the left is a good example. The stairs lead down from the entrance into a room with a deep pit. This is called a “well chamber” and most tombs in the Valley of the Kings had one. A little past that is a room with a ship in it. You might think no one would be buried with an entire ship. And you might be wrong about that. Keep in mind that these are the people that built the biggest thing in the world for a funeral.

The Egyptians took funerals seriously. These folks didn’t just order some flower arrangements and give speeches about all the nice things grandpa did back in the day. They built grandpa a temple, ornately painted the walls, filled the place with luxuries, then put him in four lavishly-decorated coffins, each a bit larger than the last. How many coffins are your relatives in? One? Pathetic.

Well, this is the second of two tomb maps in a row and it’s time to move on to other subject matter. Next, I’ll be drawing a large, indoor market on the side of a steep hill. It’ll be inspired by Seattle’s Pike Place Market, but in a middle ages kind of style. No Starbucks, no Sunglass Hut, no parking lot. I’ll try to make it a unique marketplace for a major city. A good place to do some shopping and get into a fight.

Well, that’s it for now. If you’re a patron and you’re thinking about using this map, check out the DM notes for a list of suggestions for traps to use here. And if you’ve got any questions or thoughts about the map, let me know!

The Kernsridge Barrows

These barrow mounds are a great place for your party to fight some undead and score a few “graveyard souvenirs.” Some of these tombs are meant to be the graves of common people, while a few are for leaders or nobility, and others are the graves of warriors.

The warriors’ graves contain the weapons wielded by the deceased, which were interred alongside them. That might seem like a strange choice, given that metal weapons were valuable and they were usually only found in the tombs of important people. But that’s one place where real life and fantasy settings diverge. Like, a lot.

In most fantasy settings, metal weapons aren’t rare at all. Take the Forgotten Realms, for example. Everyone who wants a sword has a sword. Goblins have swords. Kobolds have swords. Swords aren’t valuable, they’re trash. When your players kill bandits, do they even bother to take the weapons? And if they do, are they like, “Ho-lee hell boys, we’re rich!” Nah. Just more swords. A few axes. Leave ’em.

This isn’t true of all settings. In Dark Sun, finding a metal sword is like finding a magical sword. When you’ve been beating monsters to death with a rock tied to a stick for months, finding an actual blade is a big deal. But in most settings, a non-magical weapon is practically litter. Anyway, that was my thinking here.

I hope you like tombs, because next up is more tombs! I’ll be drawing an underground tomb complex in the style of Egypt’s Valley of the Kings, with hidden passages, animated statues, traps and places for undead guardians. After that, we’ll be moving back to the realm of the living.

Well, I’m gonna start doing some research on the Valley of the Kings. If you’ve got any interesting ideas for the map, let me know!

The Impossible Vault

So this is about as evil a dungeon as I could come up with. Despite the name, it’s not literally impossible, but it is rough. The details are in the DM notes, but here are the main features:

  • There are golems that release poisonous gas from vents in the walls behind them when they attack. So you have to fight golems in a room that’s quickly being filled with poison gas.
  • There’s a trap room that… look, it’s hard to explain. Read about it here at number 2. It’s pretty devious.
  • There’s a puzzle room that doesn’t do anything. You can move stuff around all you like and it won’t open a door.
  • The vault at the end is a decoy. The real vault is hidden by a secret door, which is behind the poison gas vents. Which the party will probably try to cover up as soon as they’re done fighting the golems.

It’s a small dungeon, but if you’re going to troll your party this hard, you’ve gotta keep it short. Anyway, if you run your party through this, let me know how it went. I feel like some really ridiculous stuff could end up happening here and I’d love to hear about it.

Next up, I’ll be drawing a Salamander Ironclad Warship. It’s a big, armored ship designed for the elemental plane of fire, but it’ll work just as well as a seafaring vessel. I’ll tell you up front: for most of you, this is probably the bad guy’s ship.

After that, I’ll be drawing a new spelljammer map. I’ll post a vote later today so patrons can decide which one you want to see. Anyway, that’s it for now. If you’ve got any thoughts on the Impossible Vault, by all means let me know!

The Black Ziggurat

This map was heavily inspired by the Great Ziggurat of Ur-Nammu in Iraq. If you’ve ever seen a picture of a ziggurat, that’s probably the ziggurat you saw. I designed this primarily as the headquarters of an evil organization, but it could be used as a temple, cult lair or just a dungeon in the desert.

I made a bunch of alternate versions of this place for patrons, one of which was unintentional. Here’s how that happened. I was trying to make a version where the ziggurat was floating through the astral plane and I figured I’d do it by changing the colors. I’d make the sand blue so it’d look like nebulous waves of… you know, astral stuff in the background. My thinking was, it wouldn’t look like sand anymore since sand isn’t blue. Then I got up, grabbed a cup of coffee and, when I sat back down, I realized I had just made a night version of the map.

Anyway, I also made a proper astral version and another version without most of the interior (which is more accurate to the Ziggurat of Ur). Then there are unfurnished versions with and without the statues. Hopefully this fulfills all your ziggurat-related needs, whatever they may be.

Next, I’ll be drawing a ruined mage’s tower. I’ve got some ideas about how to make this place interesting, but let’s see how they look on paper. It’s definitely not going to be just a big cylinder, though. The world has plenty of maps like that. Once that’s done, I’ll get back to drawing more of the Stygian City.

All right, that’s it for now. Hope you like the map!