Brazenthrone – The Old Quarter – Ground Level

Here’s the annotated version.

These are the ruins of Brazenthrone‘s Old Quarter. Known in its time as the “Temple Quarter,” it was once the heart of the city, much as the Great Hall is today. The Quarter’s downfall was brought about by a force more powerful than any other: geology. A tremendous earthquake, brought on by the shifting of magma deep underground, shattered one of the chamber’s support columns and brought down huge sections of the chamber’s ceiling.

After being declared irreparably unsafe by the Ministry of Engineering, the entire area, as well as the Old Palace to the north, were reluctantly abandoned and sealed off.

Today, the Old Quarter lies ruined, infested and partially flooded due to a leaking ventilation shaft. Going in there for any reason is a terrible idea, but your players will charge in headfirst because this is the kind of place where there’s cash and prizes to be found. And besides, making prudent decisions is the DM’s job.

I’m thinking this will be three levels in total. The to-do list for Brazenthrone is getting shorter and shorter! I can’t wait to get it all into the one image and see how it looks!

There are VTT and print versions of this map, as well as an expanded annotated version, available to patrons.

Brazenthrone – Updated Overview Map

Sorry this is a little late, I had something come up last night before I could get it done. Anyway, here it is! I reserve the right to change 19 and 27 if I come up with a better idea for them, but I’ll update the map again if I do.

Here’s the non-annotated version. You can download the print and VTT versions for free from my patreon here. The VTT versions aren’t marked with dimensions, they’re just a smaller file size you can use as handouts.

All right, time to get started on the Old Quarter!

Brazenthrone – The Eastern Halls – Ground Level

Here’s the annotated version.

These are the residential chambers on the lower-right side of this map surrounding 17, which is the fountain in the center. I’ve got all three levels of this drawn already, so the rest should be up in a day or two. I just need to color them. I’m also going to update the map in the link to include all the residential chambers. I’ve been meaning to post my Roll20 landing page too. It’s… a little different. There are going to be a lot of posts this week.

Once those are up, I’m going to start on something a little more interesting: the Old Quarter (7&8 on the map above). Originally the center of Brazenthrone, it was abandoned and sealed off following a disaster that left the entire chamber in ruins. What that disaster was, exactly, I’m not sure. But I’ll know by the time I’m done and it’ll all be explained in the DM notes.

All right, I’m gonna go knock out the rest of this thing!

Brazenthrone – The Old Mines – Everyone’s Edition

Here’s the annotated version and the DM notes. You can download all print and VTT content for this map from my patreon here or from Google Drive.

Last month, I was making all the patron content for my new maps available to everyone (for reasons explained in this post). I’m going to continue doing so until at least May 18th, which is the date for the end of the lockdown in Ireland (where I live). I hope these maps have been helpful to those of you who have had to bring their games online (and everyone else).

Anyway, this map is Brazenthrone‘s old mines, the city’s disused and sealed-off iron mines. What went wrong? They dug too deep and too greedily? Disturbed a sleeping dragon? No, they tunneled into an underground stream and flooded the place. Eventually, various critters tunneled their way in from outside and made it their home, leading to the dwarves sealing the whole thing off.

But maybe somebody left their lunchbox inside and your party has to go in and get it. Or maybe there’s an aboleth in there doing some kind of psychic nonsense and someone needs to put some lemon juice on that sucker and toss it on the grill. There’s some ideas in the DM notes.

Next up is more Brazenthrone. I’m going to do a residential district because there’s quite a few of them left to draw and I don’t want to end up with everything else finished and 8 residential chambers to draw in a row. Well, I’d better get started!

Brazenthrone – The Gnomestown District – Everyone’s Edition

 

Here’s the annotated Patrons’ Edition and the DM notes. I’m still giving away all my new patron content for free while everyone is stuck inside. You can get it from my patreon here or from Google Drive.

Brazenthrone returns! This is the first of a number of Brazenthrone maps I’ll be drawing in a row. Gnomestown is pretty much what it says on the label: a small corner of the city where a lot of the gnomish residents live. Most of these would be deep gnomes, with whom the dwarves of Brazenthrone have a tight relationship.

The “Tavern in the Sky” at (5) is a good place to hang out if you’re three feet tall and everyone else in the city has a liver like a bank vault and casually drinks an amount of alcohol that would kill your entire family. If the name seems confusing, here’s the explanation from the DM notes:

The name of this tavern makes plenty of sense to deep gnomes, but almost none to anyone else. The gnomes‘ perspective is this: most deep gnome communities are miles below ground. While Brazenthrone is under a mountain, the city and it’s entrance are fairly high up in the mountains and the city is, in fact, at a higher elevation than most surface cities. Thus, it is– according to the deep gnomes– “in the sky.” To be clear, the sky is in no way visible from this location.

Next up is the Old Mines, east of the Noble Quarter. They’re long abandoned and blocked off from the city, which makes them sort of a “wilderness.” But, you know, maybe somebody forgot something in there and maybe your party needs to crawl on in and go get it. It’ll be fine. It can’t be that bad, can it? I mean, of course it can, but… look, just get in the hole.

Before that, I’ll post another batch of tokens I made for my Roll20 game. Those should be up tomorrow. Until then!

The Library of Gravenhollow – Everyone’s Edition

 

Here’s the annotated version, an alternate version and the DM notes.

Gravenhollow is an unmapped location in the 5E D&D module Out of the Abyss. It’s a place where space and time work differently and a person can travel from one place to another just by thinking about where they want to be.

Since there are quite a few peculiarities of Gravenhollow that make this map a lot less useful than it could be to DMs wanting to use it for something else, I made an alternate version as well with a few changes. It’s not exactly standard fare either, but, should you need a map of a strange, mystical place full of crystals, obelisks and other weird crap, it might get the job done. Worth a thought if your party might be headed to Limbo anytime soon.

Thanks to Fraz-Urb’luu who proposed this map to the Cartographic Congress! Next up is Brazenthrone. A whole lot of it. Let’s kick it off with Gnomestown and see where the mood takes us from there, shall we?

As I’ve been doing all month, I’m giving away all the patron content for this map for free. You can download it from the patreon here or from Google Drive.

The Drow City of Vlyn’darastyl – Everyone’s Edition

 

First, the annotated version, the DM notes and this other version.

This was a slightly unusual map for me. When I say I’m drawing a “city map,” it usually means something like Brazenthrone or Finbarr’s Marsh. Drawing an exterior-only city had me a little worried, since the last one I did was this piece of white-hot garbage. God, that’s embarrassing. But I think Vlyn’darastyl is big step up from that.

So, Vlyn’darastyl is a drow city that’s accessible by airship, which isn’t a characteristic shared by many other cities two miles underground. But the Great Breach– a 300′ (100m) hole in the roof of the cavern leading to the surface sea above– makes this possible. There are more details in the DM notes above, but if you’ve got any other questions I didn’t cover, feel free to ask.

Thanks to Senator Matt for proposing this map to the Cartographic Congress! He and I were talking about an idea I had for the future which I’d like to let you in on.

At some point, I want to make a map of a small Underdark sea. That sea is the Black Loch, which the map above shows only a small corner of. I want to make a larger, region-sized map of the whole loch with 10-12 locations marked: maybe a kuo-toa village, a duergar outpost, a few islands with some ruins, a series of caves, maybe something underwater, stuff like that. Then I’d draw maps of each of those locations at a 5′ scale, so you’d have this map of a whole region and, wherever you wanted to take your players in that region, you’ve got a map of it ready to go.

When Matt proposed a city next to an Underdark sea, I thought that seemed like a good addition, especially since the Great Breach makes the area more accessible for DMs whose parties aren’t currently below ground. But– to be clear– this is the only part of it I’ll be making for a while. This is a big project and I’m not going to be starting on it until Brazenthrone is finished, which will be a while still. But I thought I’d share that with you and see if anyone had any thoughts.

As I said when I posted the last map, all patron content is free to everyone this month. You can download it from this post or from Google Drive.

Thorren’s Cross: A Mountain Outpost – Everyone’s Edition

 

So, look, a lot of people are stuck indoors for a while and getting bored out of their minds. There’s not much I can do about that, but what little I can do, I want to. So I’m giving away all the patron content for this map for free and I’m doing the same for every map I make next month as well. I may keep doing it for longer, I don’t know. I just decided to do this five minutes ago and a month seems like as much as I should commit to on the spur of the moment. Anyway, hopefully it helps some people stay occupied for a bit. You can download everything from my patreon page or from my Google Drive.

So, the map: Thorren’s Cross is a small outpost in the mountains guarding a stone bridge. It could be garrisoned by soldiers or it could be a ranger outpost. I sort of had both in mind when I drew it.

The little caves on the bottom left are secret rooms. Instead of indicating them the normal way, I decided to leave them detached from the wall a bit in order to make them a little easier for DMs to hide.

Speaking of which: I made some alternate versions for you. Since not everyone will need the secret rooms, there’s a version without them. There’s also a version with the drawbridge raised. And if you don’t want the secret rooms but you do want the drawbridge raised? Well that’s too bad.

I’m kidding, I made one of those too.

Thanks to Senator Adrian, who proposed this map to the Cartographic Congress. I’ve got two more Cartographic Congress maps to draw before I’m all caught up from the backlog created by Mont-St-Michel. After that, we’re doing a big, fat chunk of Brazenthrone. Next up is a drow city on the edge of an underdark lake with a giant hole in the roof of the cavern that creates a huge waterfall from the surface sea above. Not many drow cities are coastal and accessible by airship. This one’s a little different.

Predjama Castle – A Slovenian castle built into a cave

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The non-annotated version is here. EDIT: Bonus alternate annotated version.

EDIT: Apologies, I was recently made aware that Slovenians do not like being referred to as Eastern European. Sorry about that.

This is Predjama Castle, a real place in the Eastern CENTRAL European nation of Slovenia. That’s right: Eastern Europe– the most brutal and merciless of all the Europes. Leading cause of death in the middle ages? Dracula. Number two? Gypsy curses. Number three? The church.

How do you survive all that? You build this place. Predjama is the castle a paranoid person builds. Start by constructing it in the mouth of a cave. Put a drawbridge on the front door. Then, put another drawbridge on the top level, leading to an inner citadel in the caves behind the castle. Then, dig an escape tunnel leading through those caves to a hidden exit in a nearby well. That just might do it.

This place is one of the most Ravenloft things that has ever happened. Like a vampire reading Edgar Allan Poe on a chair made of lost hope. I love it.

One last thing: this map was proposed to the Cartographic Congress by someone who has since had to delete their patreon account, but I’d still like to give them the patron content for this map if I can. If you are that person, please email me and I’ll send it your way. Also, thank you for suggesting this map.

DM notes and VTT versions of this map are available to patrons.

Mont-Saint-Michel – Fourth Level

Here’s the annotated version, the elevation guide and the DM notes. If you need the free VTT stuff, it’s on the patreon.

It’s been quite a journey, but here we are at the end. Time to chuck the ring into the volcano and start on the next adventure.

To all my patrons, thank you so much for giving me the opportunity to make this. I try to draw maps that no one else makes and create unique settings for your games. Hopefully Mont-Saint-Michel will serve you well.

The elevation guide is up there. The French version isn’t, but my French language consultant is coming over for D&D in an hour and I should have it up tomorrow morning. Tonight, I’m gonna DM my game and celebrate the end of this project with fermented beverages.

Starting tomorrow, I’m getting to work on the backlog of Cartographic Congress maps. First up is Predjama Castle, a Slovenian castle built in the mouth of a cave.

There are hi-res print versions and a whole lot of VTT versions of this map available to patrons.