Templemore Village

Here’s the finished village of Templemore, built on the ruins of a great, ancient temple. My story about the place is that the temple was dedicated to a long-forgotten goddess of luck. While the residents don’t worship her (or even know who she is), she bestows her blessing of good fortune upon them nonetheless. So if the players show up at the tavern and start gambling with the old fellas at the corner table, things are likely to go very poorly for them.

There are variations of that story that could be fun, too. If you change the goddess and the blessing, there are a lot of potentially interesting scenarios that could become the seed for an adventure. Like, what if it’s the goddess of time and she stops the residents from aging. Or what if it’s the goddess of death and everyone rises from the dead after they die. Or what if the goddess is angry that they’re here and curses them instead. There are a lot of ways you could go with it if you want to get creative.

Next up, I’ll be drawing the Vatican Grottoes underneath St. Peter’s Basilica. These are a series of tunnels, chapels and tombs, including the tomb of St. Peter himself. This won’t take nearly as long as the main floor of the Basilica itself, but, as you can see in this picture, they went pretty hard on both the floors and the statuary, so it’ll take a bit longer than it would have if the Vatican had hired a cheaper contractor. Also, I want to add that I love statues of animals by sculptors who’ve never seen that animal in real life and the lions in that picture are a great example.

Anyway, I think that’s about it. I hope you like the map. Let me know what you think!

St. Peter’s Basilica: Roof Level

Here’s another part of St. Peter’s Basilica finished. We’ve still got the grottoes and the Roman necropolis left to draw. And, of course, the rest of Vatican City. For reasons I explained here, I’ll be drawing in the backgrounds and surrounding buildings later. In the meantime, I hope the lack of surroundings doesn’t impede anyone’s ability to run adventures in the land of Catholicism.

By the way, I’m not planning to draw the roof levels of every building in the Vatican. I decided to draw this one because:

  1. There are numerous stairs to the roof.
  2. It’s a cool roof.
  3. The basilica is kind of the centerpiece of the Vatican.

But, like, I don’t think we need a map for the roof of the Pontifical Academy of Sciences. If there’s another roof that’s worth drawing, I’ll draw it, but I’ll probably skip it for most places.

Next, I’ll be drawing last month’s Cartographic Congress winner, which is a medieval village built in the ruins of an ancient megastructure. I haven’t decided on the megastructure that the village is built on just yet, but it could be an ancient temple, a huge amphitheater or something like that. If you’ve got any ideas, let me know.

Anyway, that’s it for now. Let me know what you think!

Saintsblade Abbey

Saintsblade Abbey is the home of an order of paladins, devout followers of the God of Doing the Right Thing. Here, these holy warriors train rigorously in the ways of battle. Because, on occasion, Doing the Right Thing involves caving people’s skulls in with a hammer.

I think this map could be good for an adventure where the party’s paladin returns home to deal with some catastrophe that befell his order. Maybe there’s heresy in the ranks, or a conflict with a rival church, or a schism that threatens to tear the order apart. Or maybe they put that idiot Thaddeus in charge (god, can you imagine). Plenty of possibilities.

I still need to catch up on the Cartographic Congress before I get back to the Vatican, so next I’ll be drawing a floating, arcane city, similar to the Netherese Enclaves of the Forgotten Realms. This will be a city map rather than a battlemap, so it won’t be as big a project as it sounds, but I think it’s a cool concept and I’ve been looking forward to it. After that, it’s back to the Vatican.

Well, that’s it for now. Let me know what you think!

St. Peter’s Basilica – Annotated Version

As soon as I posted the basilica, I realized I had completely forgotten to make an annotated version, so here it is.

I only labeled the things I thought would be most relevant to people, but if you want to know more detailed information on every single altar and monument, let me direct you here. Also, hats off to whoever created that website, because this map would have been substantially less accurate without it.

St. Peter’s Basilica

St. Peter’s Basilica is finished. Well, provisionally finished. I really do hate posting the map without the background and surrounding buildings, but it’s necessary for now and I want to explain why.

Since I’m drawing all of Vatican City, I will eventually draw each building, but I need to draw them separately, because, in my experience, drawing part of a building is a good way to end up redrawing it later. And the map above includes not only the basilica, but part of the sacristy, the Apostolic Palace and a tiny bit of the Sistine Chapel. So I need to finish those first, then add them to this map, then draw in the background around them. In the long run, this is what gets Vatican City done faster and I hope everyone is okay with that.

Next up, I’ll be drawing a map of Mesa Verde, an ancient Native American settlement carved into a cliffside in the Rocky Mountains. I’ll try to draw it as it was when it was occupied, which I should be able to do, since archaeologists seem to have figured out what most of the buildings were for.

Anyway, I hope you like the basilica and I promise you that the surroundings will be drawn in eventually. I gave the map a lot of extra love and I hope you feel it was worth the time and effort. Either way, let me know what you think!

Vatican City – St. Peter’s Square

So the first part of the Vatican City megaproject is done. Well, kind of. One of the tricky things about drawing the Vatican is that there are parts of it I haven’t drawn yet in the background. In the top left is the Apostolic Palace and, at the bottom left, there’s a church called Santa Maria della Pieta. That stuff on the right is Italy. So I’ll have to remake this map with all the other stuff included once it’s done.

Also, St. Peter’s Square is huge. Like, this is actually one of the biggest maps I’ve ever made. That’s 199×160 tiles right there. You can fit multiple football fields inside it (either kind). The pope has a pretty big front yard.

The next part of the Vatican I’m going to draw will probably be St. Peter’s Basilica, the entrance to which is on the left. And I’m not gonna lie, I’m a little apprehensive about that. Because, you see, the floor of the basilica looks like this. Am I going to draw all that? Yes. Is it going to look really cool? Probably. Am I looking forward to it? No, I really am not. I’ll be honest with you: I’m a little scared. But it’s gotta be done and I’m going to do it regardless.

But first, I’ll be drawing last month’s Cartographic Congress winner: a dwarven fort built around a waterfall. There’ll be a lock for boats, a waterwheel or two, stuff like that. And after that, we’re back to the Vatican. Sound good? I hope so.

Anyway, if you’ve got any thoughts or questions, let me know!

Temple of the Elements

The Temple of the Elements is dedicated to the four elemental forces. Did you ever see a show called Captain Planet? And did you ever wonder where Captain Planet was when the kids hadn’t summoned him? I don’t know either, but I feel like it might’ve been someplace like this.

So, I just moved and I now live in a small village in the country. This is my first time living in a rural area and it’s a little different from what I’m used to. My house has three different methods of heating. The internet speed is… not good. And my yard contains 15 junk cars, a busted tractor and three shipping containers (not a joke). Also, there is one store in the village and it’s a post office that sells milk, eggs and butane canisters. This isn’t going to affect the maps in any way, but I wanted to ask if anyone else is living in a more country situation than me. Because this really feels like getting thrown straight into the deep end. And any country living pro tips would be greatly appreciated.

Anyway, next up is a dragon’s lair carved into a volcano with buildings for its efreet/fire giant minions. Thanks to the patrons that broke the tie on that vote, by the way. After that, I’ll get started on the river city megaproject.

Well, that’s it for now. I’m gonna see if I can figure out how to switch my stove from heating the house to cooking food. Wish me luck!

Alverfjord

So, I mainly see Alverfjord as three things potentially:

  1. A village where a land-dwelling race lives alongside an aquatic race (such as sea elves, tritons, merfolk, etc). This was the original idea.
  2. A village whose residents are covertly controlled by someone living below. This could be an aboleth, a group of illithids or a coven of sea hags.
  3. A village whose residents are secretly up to some shady stuff, which they do in the tunnels below. Maybe this is a cult or some kind of criminal activity, like smuggling, fencing pirate loot or running ye olde meth lab.

For patrons, I’ll be making a low-tide version of this map, which should be up tomorrow. Most of the underground level is dry in that version and I suspect it’ll be better for people who want to use this for option #3 above.

Also, thanks to everyone for the feedback about the Vatican megaproject! The response was overwhelmingly positive, so I will be drawing that later this year. First, however, I’ll be drawing the river delta city project, which I should be able to start on in the next few months. I want to get a few maps drawn first, but I don’t think they’ll take too long. One of those is a spelljammer and I’ll be holding a vote among patrons to find out what kind of vessel you’d like to see. I haven’t drawn one in a while and it’s probably time.

Anyway, I think that’s it for now. I’ll be back with the low tide version for patrons tomorrow. Let me know what you think of the map!

The Stygian City: Bottom of the Pit

So, here we are at the bottom. Remember that circle-and-star symbol I’ve been drawing on the floors throughout this dungeon? Yeah. This is what that’s about.

So, the Stygian City is finished, but it’s not. For patrons, I’ll be drawing a few alternate bottom levels, which will include an underwater aboleth lair, a vault for some kind of artifact or entity, and a gateway to the underdark (or Hell or wherever). I’m also going to draw one where the bottom is just full of trash and debris, because I think that’d be pretty funny. What did you expect to find down there? A giant monster?

In my last post, I talked about an idea for the next megaproject. Just to let you know, the response was overwhelmingly positive, so that will be happening. I want to finish up the alternate levels of the Stygian City first, so it’ll probably be a couple months before I get started, but I’ll get to it before long.

I’m also going to make a Stygian City Codex for patrons, a brief overview of each level for non-patrons and there are a few more things I want to add to the DM notes.

But before all that, I’ll be drawing the next Cartographic Congress map, the Palace of Thorns. This is the palace of a dark fae lord, which is covered in vines and thorny overgrowth. I don’t know how I’m going to draw this place just yet, but I’ll figure it out.

Anyway, I hope you like the way I finished out the Stygian City! Let me know what you think.

The Stygian City 16, 17 & 18: The Myconid Village

The next batch of floors in the Stygian City includes a myconid village on the 16th level, an ancient oracle on the 17th and a center for magical research on the 18th. The next three floors will be the last and will include the thing that lies at the bottom of the pit: Ghanya. I’m also going to draw three or four alternate bottom levels for patrons, but that’s it for the canonical Stygian City.

To a large extent, I’ve been writing the lore of this place around building players up for a horrifying revelation when they reach the bottom and discover that people dug this giant hole and built a city around it so they could feed themselves to a monster. So I’ve really been looking forward to drawing the freakish monstrosity at the bottom of the pit and I’ll be doing that before long.

First, though, I’ll be drawing a map of a village carved into the sides of a river canyon with windows and balconies dotting the rock faces and rope bridges strung between the sides. It looks cool in my head, which usually means it’ll make a good map.

Anyway, if you’ve got any questions or thoughts about the map, let me know.