The High Temple of Mystra

 

This is the main temple of Mystra, the goddess of magic in the Forgotten Realms. In addition to its religious functions, the temple also houses a massive storehouse of magic in the caverns below. I only included the first level in the map, but there’s a stairway on the left side of the caverns to allow you to expand into another map if you want.

The symbols at the bases of the towers are meant to be glyphs that teleport people between levels. But if you’d prefer boring old stairs, I made another version with those.

My game is starting soon, so I’ve gotta wrap up this post. Next up is more Brazenthrone!

Mont-Saint-Michel – Fourth Level

Here’s the annotated version, the elevation guide and the DM notes. If you need the free VTT stuff, it’s on the patreon.

It’s been quite a journey, but here we are at the end. Time to chuck the ring into the volcano and start on the next adventure.

To all my patrons, thank you so much for giving me the opportunity to make this. I try to draw maps that no one else makes and create unique settings for your games. Hopefully Mont-Saint-Michel will serve you well.

The elevation guide is up there. The French version isn’t, but my French language consultant is coming over for D&D in an hour and I should have it up tomorrow morning. Tonight, I’m gonna DM my game and celebrate the end of this project with fermented beverages.

Starting tomorrow, I’m getting to work on the backlog of Cartographic Congress maps. First up is Predjama Castle, a Slovenian castle built in the mouth of a cave.

There are hi-res print versions and a whole lot of VTT versions of this map available to patrons.

Mont-Saint-Michel – Third Level

 

Here’s the annotated version and the finished DM notes. The free VTT stuff is on the patreon.

This is almost everything. The DM notes are done too, although I reserve the right to change my mind about that tomorrow. There are a couple things left to do:

  • Color the roofs. Easy, easy stuff.
  • Make furniture tokens. I promised someone I’d make them so they can mod the Mont. Even easier.
  • Stacked floor maps for VTT. Here’s one that’s finished so I don’t have to try to describe them. A patron told me this is how he used Finbarr’s Marsh: he’d use the roof map when players were outside, then, when they entered a building, he’d change to a map like the one there, with all the levels in one. I liked the idea and I’m making them for this. Let me know what you think.
  • The elevation guide. I’m making that from the roof level, so it should be up at the same time.
  • I’m still planning to make an annotated version en Francais, but I need my French friend to check it first, so it might be a minute.
  • Anything else I’m forgetting, which is hopefully nothing. Slap me if I’m wrong about that.

Mont-Saint-Michel – Second Level

 

First: here’s the updated DM notes and the non-annotated version of the map. And the basic VTT files you’ll need to use this on Roll20 or FG are attached to the bottom of this post.

I’ve talked about the map a lot. I feel like talking about my D&D game today.

So I recently started running a game for my friends again after about a year and it feels good to be behind the screen again. Our group is… a little atypical.

First, it was almost the case that every person in the group was from a different country. I, the DM, am American. The wizard (and my wife) is Irish. The druid is Spanish. The monk is French. And the paladin is Norwegian. But, at the last minute, we went double-Spanish, which ended up being a good thing, since he played a rogue, which is a good thing for any party to have. And since, during the first session, he was the only person who seemed to be able to roll double-digit numbers on a D20, allowing the party to slowly but eventually kill the small number of poorly-armed goblins I’d put before them.

We also later got another Irish player who became the party’s ranger. Which brings me to the second unusual thing: the names. Oh my god.

So, the ranger is, ahem, “Polycarp Manius.” Um. Okay.

The monk is “Morzaninov,” which has something to do with how “more than enough” is pronounced with a French accent.

The wizard has a mile-long super-elvish name that I can’t remember.

The paladin is “Adobos,” which is passably normal.

The druid is “Blyantspisser,” which is the Norwegian word for “pencil sharpener.” Seriously.

And the rogue is “Garrett,” which, in this party, seems so oddly normal it’s almost mundane, like a character named “Bob” or “Gary” would be in most parties.

So that’s the group. They’re making their way through Lost Mine of Phandelver at the moment and they’re getting better at rolling dice. I’ll let you know how it goes.

Mont-Saint-Michel – Ground Level

 

Here’s the annotated version and the DM notes.

This is what the last few months have been leading up to. Hopefully it’s everything you were expecting. There’s still the upper floors to color and a few other little things to do, but we’re almost there.

A few things. First, DM notes for everybody. There are some things we need to talk about with this one and that’s where we’re talking about them. It’s all under “Important Things.” Feel free to stop reading after that if you want.

Second, non-patrons will notice a ZIP file attached to this post on the patreon. If you play on a VTT, you’ll need those. They’re individual sections of the map so you don’t have to try to get Roll20 or Fantasy Grounds to try to choke down the whole island at once. There are more VTT options for patrons, but I want everyone to be able to use this and those files are necessary for that. I care about those of you who aren’t giving me money too, you know.

Third, the DM notes are only half-finished. I wanted to get this posted and I’m not letting a little thing like incomplete DM notes stop me.

Finally, there’s going to be an elevation guide and some other VTT options to come, but those will require multiple floors to be finished, so they’ll come at the end.

Anyway, what do you all think? If you’ve got any questions, just ask. I may not know the answer, but I’ve been living and breathing this place for the last few months, so it’s worth a shot to ask.

Mont-Saint-Michel – Work in Progress 13 – Les Roofs

 

There she is. A whole lot of trees died to get us to this point. Seriously, I’m gonna post a picture of all the originals at some point. I think this may have taken more paper than Brazenthrone, which is a little nuts.

That reminds me, I need to buy more. Unfortunately, I have to order the paper I use from overseas, which is a bit of a pain, but only the finest French graph paper will do. *adjusts monocle*

All right, I’m gonna grab some more coffee and get started on coloring this thing. My next post will the the finished first level!

Mont-Saint-Michel – Work in Progress 12 – The 3rd level, now with rocks, trees and other nature-type stuff

 

So, this is the whole island. In the back, there’s the Chapel of St. Aubert on the left, then toward the center is a fountain. It’s kind of a strange fountain. I guess you get the water out of the hole? I don’t know.

The leftmost tower has the windmill I mentioned before. I can’t show you a photo because it’s not there anymore, but some old French books assure me it used to be there. Well, Google Translate assures me that some old French books say it was, anyway.

The last and uppermost level (the roofs) are all drawn and I should be able to assemble them tomorrow. And then I spend the next week coloring away like a preschooler. I’ll be back with the roofs. Until then!

Mont-Saint-Michel – Work in Progress 10

 

The second level of the town is almost done! Once I knock out the rest, it’s on to the third floor, which shouldn’t take long at all. Then I’ll do whatever roofs are left, which is going to feel like a vacation compared to drawing the rest of this place, haha. Then I’ll draw in the trees and rocks, fill out the back of the island (including the two small buildings back there) and it’ll be ready for color!