Deep Gnome Mining Outpost (Work-In-Progress)

These are the upper two levels of the deep gnome settlement I’m working on. I decided it’d be abandoned after raiders sacked the place, since I think this would be much more interesting to explore as a dungeon than as a town. In any case, there’ll be an unfurnished version as well.

I don’t typically write adventures for my maps, but inspiration struck me with this and I have… let’s call it the framework of an adventure for you. There are a couple details you need to plug in, but it’s basically all there. It’s nothing complicated, but I think it’d be fun.

By the way, the picture above is the scan of the drawings. Normally, I just take a photo when I post work-in-progress pics, but, at the moment, the only camera I have access to is the one on my wife’s Kindle. I spent a good 20 minutes trying to take a decent picture with that thing and failing miserably. This is the best photo I could get that potato to take. The worst wouldn’t even be identifiable as a drawing, haha.

Anyway, all the drawing is done for this and I’m in the middle of coloring it now. I’d better get back to it!

Two New Projects

For the Community

For as long as I’ve been posting my maps online, I’ve tried to support the RPG community as much as I can. Not just my patrons, but those who can’t afford to support my work. Younger DMs, broke college students and so forth.  Anyway, I’ve decided to do a little more by making a gift for the community.

Over the last year, I drew about 300 tokens (preview/download). Mostly, I made them for my own game, but I posted them here for anyone else who wanted them. I want to expand that set of tokens to cover everything in the Monster Manual. And I want to give it away for free, as a gift from me and from the patrons who enabled me to make it.

The plan is to do this over time, spending a day or two each month drawing tokens so they don’t get in the way of the maps. I’m not sure how long it’ll take, but the tokens I’ve already drawn cover about 25% of the book, so I’d say I have around 200 or so to go.

Once that’s done, I’ll draw some more tokens for patrons, covering everything in either Mordenkainen’s Tome of Foes or Volo’s Guide to Monsters. There’ll probably be a vote to decide which when the time comes. I know some of you play RPGs other than D&D, but, with several hundred tokens, I’d say you’ll find something close enough to the monsters you’re looking for.

A New Historical Map

It’s been a little while since I’ve done a big historical map and I’ve got plans for a new one: the Chateau de Chenonceau. It’s a French castle and it is glorious. Yeah, they just built it across a river. Because why not.

This place has everything I’m looking for in a historical map: it looks amazing, it’s got a unique character, the interior is interesting and– most importantly– there are good floor plans available. I’ll start working on this sometime next month, after I’m done with the map I’m drawing now and the one after that.

Next Up

Speaking of which, I’m currently drawing a deep gnome settlement for the Black Loch. It’s basically a deep, narrow pit in the ground with a spiraling staircase leading down into it. The homes are dug into the sides and there’s a mine at the bottom. I decided to make it abandoned because, honestly, it’d be such an interesting dungeon that I almost think it’d be wasted as a town.

After that, I’ll be drawing the Cobalt Flotilla, which is a floating community made up of a bunch of ships lashed together, forming a sort of island. Your players will love setting it on fire, I’m sure.

Anyway, that’s everything. If anyone’s got any questions or comments about any of this, let me know!

Dragonfly-Class Spelljammer – “The Mid-Priced Toyota of Fantasy Spacecraft”

I’ve never run a Spelljammer campaign, per se, but I have run campaigns where some mild-to-moderate spelljamming did take place (including my current one). If you don’t understand the appeal of the setting, let me try to explain it.

First, picture the show Firefly. Now, imagine that Kaylee is an elf. Imagine Wash is a wizard. And Shepherd Book is a priest of Tempus who always tries to solve people’s issues by asking, “When was the last time you purified yourself in the holy flames of battle?” That’s basically Spelljammer. Oh, and the Firefly would probably look like an actual firefly.

There’s some freaky stuff out in space, too.  For example: a giant skull full of mind flayers that are torturing beholders. Or how about a clump of pirate-infested asteroids held together by a giant plant? Or, my personal favorite, a big old cloud of wild magic shaped like a boat. For the record, that last one gives you, the DM, license to do literally anything. “Siderion, you are now neon yellow. And your arm turns into a sheep.” What? Are you serious? “You fall down. The sheep is heavy.”

I’m not sure what I’m drawing next, but I’ve got a few things I want to announce about some stuff I’m planning over the next year and I’ll let you know in a day or two when I post about that. I don’t want to hype this up like it’s some huge thing, but I think most of you will be into it.

Anyway, I hope those of you running Spelljammer games approve of my choice of ship! I don’t think I’ll be doing another spelljammer soon, but I may draw another one later in the year. I’m thinking it’d be something a bit bigger than this. Like, the kind of ship your party graduates to after this one. Maybe an elven Man O’ War? If you’ve got any suggestions, let me know and I’ll keep them in mind. In any case, tell me what you think of the map!

There’s an annotated version of this map and DM notes available to patrons.

The Lair of Kaliphex

In case anyone is having a hard time understanding this complex labyrinth of a map, I made an annotated version to break it down for you. Hopefully that clears everything up.

There’s an unfurnished version, too, in case you need a cave without a giant, golden head and huge piles of cash. I suspect your players will prefer the one with the money, but it’s up to you.

So, the Lair of Kaliphex is a part of the Black Loch and is home to the resident dragon. Patrons can read about her in the DM notes, but here are the important parts:

  1. Kaliphex is a red dragon.
  2. She’s around 11,000 years old. Even for a dragon, that’s ridiculously old.
  3. She’s not evil. She’s not good, either, but she’s killed and destroyed so much that it just doesn’t do anything for her anymore.
  4. She’s lived on a number of different worlds. The last one may have been the Old World, where the tabletop wargame Warhammer was set. And she maypossibly— own Ghal Maraz.

For those of you unfamiliar with Warhammer, Ghal Maraz is the specific warhammer from which the game gets its name. It was made by dwarves, wielded by a god and seemed like an appropriate thing for an 11,000-year-old dragon to have.

In case you’re wondering, I do play Warhammer. My army is mixed Destruction and it’s pretty weird. The general is an ogre on a pink stonehorn. I’ve also got some orc cavalry whose armor is painted with elaborate heraldry like Brettonian knights. I call them the “High Orc Noble Cavalry.” And then there’s Pamela the Devourer, a colossal squig wearing way too much makeup and crashing through a wall like a demented Kool-Aid man. I want to be clear that no part of that last sentence was a joke or an exaggeration. I paint some weird stuff.

I also play Warhammer 40K, for which I have a Tyranid army. I mainly play Tyranids because I like the models, but it’s also nice to be on the team that’s winning. I haven’t actually played in quite a while, but I’m looking forward to meeting up with a friend for a game as soon as the Warhammer store re-opens. He’s probably reading this and, yes, I mean you. I haven’t forgotten.

Next, I’m going to be drawing a spelljammer. I drew a mind flayer dreadnought a few months ago, but this is going to be a more reasonable-sized vessel. Something for the party to cruise around in. Spelljammer is the one setting where people are still using maps from 1995 and I think it’d be good to get a proper map out there for DMs running their games offworld. I’m not sure exactly what kind of ship design I’ll be doing, but it’s not going to be the kind that just looks like a boat.

Well, I’m gonna go look at some spelljammers. If you’ve got any suggestions, let me know!

The Casino de Mont Acceaux

So, this is the first casino I’ve drawn and I’ve got a question for the gamblers out there: is the carpet ugly enough? I don’t know why, but “All Casinos Have Carpet That Hurts Your Eyes” is so consistently true, it could almost be a law of thermodynamics. Anyway, I gave it my best shot.

The Mont Acceaux isn’t meant to be Vegas, I drew it with the Monte Carlo in mind. Actually, the ground level is very similar, the main difference being that I removed the opera house.

For those of you unfamiliar with it, the Monte Carlo is a 150-year-old casino in Monaco. It’s ridiculously classy, everyone speaks French and no one has a gambling problem, they’re just there for the atmosphere. If James Bond was a place, this is the place that he would be.

You might send your players here to rob the joint, but you could also just let them hear about it and stop by to gamble. Hopefully they don’t lose all the money they’ve accumulated from the hundreds and hundreds of people they’ve killed over the years on two hours of blackjack. That would just be… hilarious. Of course, if that happens, you probably need to prepare for them to rob it, because that’s probably what they do next.

Next up, I’ll be drawing something from the Black Loch. I think I’m going to do the dragon’s lair. Oddly enough, I don’t think I’ve drawn one of those yet, so I guess it’s about time I did.

By the way, sorry this took so long. I ended up deciding to recolor the whole thing because it just looked really bad. It took another couple days on account of that, but I’d rather take the extra time and make it look good than give you something terrible. Anyway, I hope it was worth it!

Black Loch Tokens

You can download these tokens here.

These are tokens for everybody in the Black Loch with a name, plus some Tideborne orogs, Darksong Knights and an assortment of kuo-toa. And a chicken. There are also some alternate versions, most of which are just different skin colors.

Here’s a link to the DM notes for the Deep Spire in case you need a reminder of who these people are. That’s where everyone with a name is from, with the exception of the three ogres, who are from the Chesterboro Arms.

Anyway, I hope they’re useful to you! By the way, are the kuo-toa a little too murloc? I’m still not sure. Whatever, here’s a picture of everyone hanging out in the Chesterboro: