Here’s the Anvil Quarter, ready for the scanner. This actually took quite a bit of research to draw. I read about metalworking in the middle ages, glassmaking, foundries, ceramics and enamels, stonecutting, coin minting, hammermills… all kinds of stuff. I wanted it to look right and I think it does. Hopefully you’ll agree when it’s done.
All right, I’m gonna go put some color on this thing.
You can download the 1-inch grid print version and a complete zip with everything in it from the patreon (they’re big files and patreon’s servers are much faster than mine).
Be sure to check out the DM notes if nothing else. There’s lore about the distillery, which makes the world’s most godawful hooch, the mysterious guy who lives in the manor house, and the island’s only tree. There’s also an idea for an adventure that’s inspired by a Clint Eastwood movie. Anyway, I hope it helps!
In the past, I normally haven’t done two really big maps in a row, but I’m starting to realize that’s coward talk. Next up is the most dwarven area of the dwarven city of Brazenthrone: the Anvil Quarter. Prepare your beard.
EDIT: I think this is my 72nd map. 72 in a year seems like a decent start.
I just wanted to drop this off to show you the finished inks. That’s 51 buildings in all (including 4 outhouses, but still). All right, no big speech or anything, I’m gonna get back to work on the colors.
First of all: yes, that is seriously my phone. Now you know. I’m the last person on earth with a phone that folds in half. I’ll give you a minute to finish laughing.
All good? Okay, so these are the pencils for most of the merchants’ trade port island. There are a number of smaller outlying islands, plus upper and lower floors for a few buildings, but my camera is dying and I had to fight with it just to get this picture, so the rest will have to wait.
The island has around 50 buildings, including three taverns, a brothel, a lighthouse, a distillery and a number of traders’ warehouses. I was reading about Port Royal, a town in Jamaica that used to be a pirate hangout. In its heyday, it was flooded with money and prostitutes and had around one bar for every ten residents. This will be that kind of place.
Brazenthrone‘s Grand Temple is a religious complex dedicated to all the gods of the dwarven pantheon. I use Forgotten Realms deities for Brazenthrone, so the big golden gentleman in the middle would be Moradin the All-Father, surrounded by the other 13 gods of the Morndinsamman. The four larger statues are Berronar Truesilver, goddess of hearth and home (and wife of Moradin); Clangeddin Silverbeard, god of battle; Sharindlar, goddess of love and healing; and Dumathoin, god of mining and gems.
I said I’d be doing one of the larger maps chosen in the Great Vote next and I’ve decided on the small, but densely-populated merchants’ trade port island. In the vote, it was in the large category, but I’d say it’ll end up being what I’d normally class as a “huge” map (actually, I’d say it’ll be pretty massive). Also, as I said before, I’m looking to tackle Brazenthrone’s Anvil Quarter and Noble Quarter soon and one of those will probably come after that.
Here’s a version of this map without all the numbers and words on it. There’s DM notes, higher-res versions with even less words on them and VTT versions available to patrons, should you be interested.