The Crimson Chateau

 

Here’s a little something for the Ravenloft players.  It’s a lovely six-bedroom, three-privy Victorian with two balconies, a back patio and, best of all, a fully-equipped underground vampire lair, complete with a hidden entrance.  Plus, it’s in a great school district.

Here’s the black and white version, in case your game is too goth for color.

There’s an annotated version and DM notes for this map for patrons.

BY THE WAY, someone recently told me they were writing a campaign for Finbarr’s Marsh and asked if I’d like to see it when it’s done.  I told them I’d love to and that I’d be happy to put it up on the site.  This goes for anyone else who’s got a campaign or adventure for Finbarr’s that they’d like to share.

I think it’d be especially useful for less-experienced DMs who might want to use the map, but find the size and complexity of it intimidating to write for.  And it might provide inspiration for other DMs who want to write a story there but aren’t sure where to start.

Anyway, if you’ve got a module written for it (not just notes or an outline, but an adventure that’s usable by other DMs), feel free to send it my way whenever it’s done.  I’ll put up a page on the site for them once I get something.  There’s no rules on content or formatting, but if there’s, like, bugbear orgies or something, please let me know so I can give people a heads-up.

The Source of the Lifespring

 

I have two versions of this and I’m not sure which I like more, so I’m uploading them both.  This is the other version, with brighter colors.  There’s also the version with no colors, as usual.  Hopefully you like one of those.

Thanks again to everyone who joined my patreon.  That was definitely a much bigger response to Finbarr’s Marsh than I was expecting.  And if you liked Finbarr’s Marsh, I have good news: you ain’t seen nothing yet.  The next megaproject is going to be 6-8 times that size.  And it may be kicking off a lot sooner than I expected.

This map has DM notes available for patrons.

The Necromancer’s Corpse Farm

 

This map was chosen by last month’s vote of the Cartographic Congress (although there was only one member at the time, so it was more of a Cartographic Tyranny, really).

Anyway, the idea of this map is that a necromancer (probably of an aquatic species) who lives in some caves beneath a lighthouse has managed to gain control of the lighthouse keeper (or become the lighthouse keeper, if you prefer) and is doing a really terrible job of keeping the fire lit.  As a result, the necromancer has a ready supply of corpses to… you know, necromance.  Build an army of the dead, make Frankensteins, whatever they’re into.  The rest of the details are up to you!

This map has an annotated version and DM notes for patrons.

Fugitives’ Isle

 

Here’s something I came up with that I thought could be useful for creating an encounter at sea.  A small island, dominated by a big, ruined… something, newly inhabited by a small group of people.

I’ve got a black-and-white version for you as well:

This map has an annotated version with DM notes for patrons.

The Forgotten Village of Cottering

This is an abandoned village in the woods.  If you want, it can be no more than that.  Or you can send your PCs underground to find their creepy little secret.  The nature of that secret is up to you, of course.  Dark gods and demonic summoning?  Opening a gateway to another world?  Trafficking Eastern European prostitutes?

Here’s another version with the basement hatches removed in case you want to show the map to players but you don’t want to give away the location of the basement entrances.  Or if you just want to scrap the underground level altogether.

Also, I was torn on whether or not to give it a grey background, so I made a version with and without.  Here it is in grey:

 

This map has an annotated version with DM notes for patrons.

The Goblin Winery

 

This is a map of an abandoned winery that is currently home to a group of goblins. I sent a group of first-time players here in order to give them a taste of the traditional, classic D&D experience. You know, meet at the tavern, go on a nice, easy goblin-stomp, run into a few traps along the way.

After that, they were headed down the tunnel in the cellar to the underdark for a somewhat less-traditional experience traveling on a ship in the Glimmersea with some orog pirates. Their orcish is getting pretty good.

This map has an annotated version with DM notes for patrons.