Lyndorne Falls

In the seven years that I’ve been making maps for a living, I’ve drawn exactly six city maps. When I say a “city map,” I mean not a battlemap. So stuff like Vayl’s Firth doesn’t count. Here’s the list, from oldest to newest, along with my opinions on them:

  1. Irredeemable garbage
  2. Crap, but crap with a few merits. The lore may have saved it.
  3. Somehow, I think this is worse than the previous one.
  4. This one might have been okay if I hadn’t decided to color the buildings pink for some reason.
  5. This map is what Rogue One is to Star Wars sequels. Not incredible, but much better than all the other garbage.
  6. This map. I think it might be kind of good. I don’t know how or why this happened.

The basic idea for this place is that Lyndorne Falls is a unique kind of trade city. Goods come in on riverboats at the top of the waterfall and they’re moved down to the bottom on cargo lifts, where they get sold on to seafaring traders. Enabling goods from upriver to reach the sea makes this place a big deal, especially if there are a lot of towns out there. Also, the cliffs and the surrounding jungle serve as natural walls to protect the city. On the whole, I’d say it’s a fairly unique town that wouldn’t be hard to find a place for in most settings.

Next, I’m gonna get started on the Vatican megaproject. I’ll be drawing this one piece at a time and I’ll alternate between Vatican maps and other maps, but I’ll start with the famous stuff. First, I’ll be drawing St. Peter’s Square, which looks like this. It’s not the most interesting part of Vatican City, but it is the biggest and it should help me to calibrate the size properly so that all the pieces fit together in the end.

All right, I’m gonna go transubstantiate some paper into a map. Our journey begins.

Hackett’s Pass Blockhouse

This map is a good place for an on-the-road encounter. It probably starts with the party traveling through the mountains and finding themselves in front of the gates here. Then, somebody tells them they need to pay a toll if they want to pass.

Now, in real life, people would see two options in this scenario: pay the toll or turn around and leave. But in D&D, nobody ever even considers the second option. The choices are to pay the toll or to kill every single one of these punks. And, unless the toll is very reasonable, I’d usually bet on option 2. Killing a few dozen people in order to avoid forking over a hundred bucks is just another day at the office in the Forgotten Realms. In any case, it’s a fun encounter to throw at your players in the middle of a long journey. And once in a while they do surprise you.

Next, I’ll be drawing a map of a multi-level waterfall city in the jungle that extends from the top of the falls, across multiple cliff outcrops and down to the bottom. This will be a city map (like this, for example), not a battlemap like Vayl’s Firth. I’m way outside my comfort zone with this– which I like– but it makes me a bit nervous going into it. So let me grab a pencil and see if I can figure out how to draw this place.

Well, that’s about it for now. If you’ve got any thoughts or questions, by all means let me know!