You can download all these maps here.
It’s been over a month since I posted for non-patrons, but, as promised, here’s the complete city map and the upper levels.
If you want to become a patron, there are individual maps of all the islands, plus unfurnished versions, annotated maps, DM notes, a Foundry module and various other stuff. There’s a lot. It took me three hours to upload all the patrons’ edition maps. Admittedly, I’m on a trash-tier internet connection at the moment, but still.
For anyone who can’t afford that, every part of the map is here for you to use and I hope you enjoy it.
With Vayl’s Firth finished, I’m going to get caught up on all the Cartographic Congress maps that have been chosen since I started drawing this. And then, at some point, I’ll get to work on the next megaproject: The Vatican.
Well, that’s about it. So, what do you think of Vayl’s Firth? I hope it lived up to your expectations. In any case, let me know what you think!
Boat time
It’s always boat time. It has been boat time for every second of every day for thousands of years.
1. I am glad you aint’nt ded. I was worried for a bit.
2. Nice map.
3. I can’t get over the sandy/earthen shorelines on islands in a river mouth with buildings on them. Imaguna assume they’re stone somehow, even if the geology is weird.
4. Is this map high tide, low tide, or is the city on a lake?
1) I’m glad too.
2) Thanks!
3) The islands are stone. I don’t know about the geology of it, but the city I used to live in (Cork, Ireland) is built on an island in a river mouth, so it’s a thing that happens.
4) It’s high tide.
Stone islands in a river mouth is not weird if the surrounding land is stony as well – they may just be the lowest rocks locally. (This appears to be the case in Cork.) The vibe your map gave me is the shore was relatively flat jungle, but now that I think on it, that jungle has to be rough or it would have more agriculture on it. The farmed bits are probably the flattest land around.
Change my wish to better representation of rough terrain and the difference between stone and earth.
It would also be cool if some of the city on the rocks was on wildly sloped rocks like Mont St. Micheal, but I realize that this is a PITA to keep track of and rarely worth it for a GM. It is easy to deal with near vertical or near horizontal surfaces, but slopes in between are not really well handled in most RPGs.
Looks awesome as always!
Hey, thanks!