The Chateau de Breze in Saumur, France

The Chateau de Breze is one of the most fascinating places I’ve ever been. If there has ever been a place that looks like a real-life D&D map, this is it.

You cross a drawbridge into a castle, then down some stairs into a long, underground tunnel. Then, after going through an ancient, underground settlement, you get to the bottom of the moat, where there are even more tunnels and two more ancient, underground settlements, all connected by a complex network of passages and chambers carved into the rock. I mean, a lot of castles have a cellar, a crypt, maybe a cistern underneath, but these guys have their own personal underdark down there.

Now that I think of it, this place would make a pretty good underdark entrance. Or, wait… what if the lord of the castle was secretly in league with the drow, who were helping him seize power in the region so they can have free reign to raid the surface? Hmm… that might be the start of something interesting.

Next, I’ll be starting on the Castel Sant’Angelo in Rome. This is the last of the three historical castles I’ve been drawing lately and I don’t think it’ll disappoint. Dating back to 134 AD, it was built as the mausoleum of Emperor Hadrian, later becoming a fortress and eventually being occupied by the pope. I’ve had a look at the floor plans and I can tell you right now: this will not be a small map.

Anyway, if you have any questions about the Chateau de Breze, by all means ask. I don’t know everything about it, but I’ll answer if I can.

Well, that’s it for now. I hope you like the map!

The Vagabond Queen, or “The City of Sails”

If you’re planning to run an adventure on the Vagabond Queen, here’s a good way to kick things off:

  1. When the party boards the ship, have an NPC mention that there’s a tavern on board.
  2. The players will head there because 90% of all D&D characters are degenerate alcoholics.
  3. When they walk in, there’s a bard in the corner tuning up his harp. After the players sit down, the bard gently runs his fingers across the strings of his instrument and he begins to sing this song…
  4. Play the song “I’m On A Boat” by The Lonely Island.

If you’re at work, be sure to unplug your headphones and max out the volume before clicking that link.

I’ve got a bunch of ideas for adventures involving this map in the DM notes, along with a list of possible backstories about who built this ship and why, so if you’re a patron looking for inspiration, you may want to have a look.

I’ve got a few more things to make for this map, but I wanted to get it posted anyway. I should have the Foundry module and the Roll20 wall commands done later today. I’m also making some tokens for the smaller boats and some artillery. And, of course, there’ll be a spelljammer version of the map.

In a couple days, I’ll be leaving to see my family for a week, but I should be able to get the spelljammer version up the day I get back. Everything else should be done before then.

Well, drawing this map has been a ton of work, but I really think it turned out well. I’d love to hear what you think. And if you’ve got any questions, feel free to ask!

Driftport 40K: In the grim darkness of the open sea, there is only fog.

The other version of Driftport is a pretty nice place. This is the version for DMs who imagine it as a place where the residents might drink turpentine, engage in cannibalism and sacrifice outsiders to an ancient abomination lurking deep beneath the waves. Or it can just be the night version, I suppose. Your call.

Drawing this gave me an idea for a map of another large, seafaring settlement and I wanted to get your opinions. Imagine a ship, like a galleon or a ship of the line, but much bigger. Bigger than any sailing ship ever built. 400′ (130m) long and 140′ (45m) across the beam. Eight masts, thirty sails. But this isn’t just a ship, it’s a town with hundreds of residents. Across the ship’s 5-6 full decks, there are shops, craftsmen, a marketplace, a tavern, an inn, a temple, gardens, a library, a mill and a lot more. There are cabins for the middle class, luxury apartments for the rich and hammocks for the poor. This is a ship you could get lost in. It could be a community of traders, explorers, pirates or wanderers.

I don’t know what the biggest ship map ever drawn is, but I’m fairly sure this would be larger by an order of magnitude. It would probably take around a month to draw and color. Anyway, is that something you’d be interested in?

The Floating Town of Driftport

I’m going to say something wildly controversial. I probably shouldn’t, but I’m going to anyway and I hope it doesn’t offend anyone. I liked Waterworld. I haven’t seen it in years, but I watched it a few times as a teenager and I thought it was a pretty good movie. Feels good to get that off my chest.

Driftport was sort of inspired by the town in that movie. It’s the kind of town people might build if there was no land. A collection of salvaged ships and scrap wood Frankensteined together into a floating community.

There are a few things that might need an explanation here. The first is the building at the bottom right. This is a trywork. It’s a stove used to harvest oil from blubber. Since wood, coal and peat are hard to come by in the sea, I’d imagine whale oil would be the common fuel used for cooking and heating.

The other two unusual buildings are a ropemaker and a distillery. Rope and rum seem fairly mission critical for a place like this. You need rope for fishing nets, boats and to hold this place together. And you need rum because… well, in the Age of Sail, every ship brought loads of it on every voyage. They considered it a necessity and I’m going to assume they knew what they were doing.

I’m going to make an alternate version of the map next. It’ll be a grimmer, darker sort of place. I’m just going to adjust the colors, add some fog, stuff like that. Anyway, I’ll have it done by tomorrow. Hopefully, I’ll still have patrons at that point after what I said about Waterworld.

Hohenzollern Castle

Here’s the annotated version. No reason both of us should have to type a bunch of text from old, German maps into Google Translate.

I’ve had a few people working on academic papers message me about my historical maps and I want to make something clear for anyone who googled their way here: FOR THE LOVE OF GOD, DO NOT USE MY MAPS AS REFERENCE FOR ACADEMIC RESEARCH. If you can’t find a complete, contemporary floor plan, I probably didn’t either. And– this is important– I’M ALLOWED TO FILL IN THE GAPS BY MAKING STUFF UP. The idea that I might inadvertently rewrite history by making D&D maps is slightly hilarious, but ultimately something to avoid.

*ahem*

With that out of the way, Hohenzollern Castle, in Baden-Württemberg, Germany, was the ancestral seat of the Hohenzollern Dynasty. The Hohzenzollerns were the rulers of Prussia and, later, Germany. They also produced some of the most potent mustaches in Central Europe. Without getting too far into it, let’s just say things went well for the Hohenzollerns right up until they didn’t.

This map turned out to be a ton of work, but I hope you like it. Next, I’ll be drawing the map chosen by the last Cartographic Congress: a small, fortified dwarven port town. Erik, who proposed the idea, plans to use it as a part of Brazenthrone, so I guess you could consider this an unofficial expansion of the dwarven city.

Okay, that’s it. I’d love to hear what you think of Hohenzollern Castle!

The Elven Tree Fortress of Oakenhold

After an absolutely enormous amount of work, the new and highly improved Oakenhold is finished. Moreover, I’ve written the history and lore of the island of Tir Thelandira. The TL;DR is this:

The elves of Tir Thelandira were nomadic tribes, but giant bears appeared and a lady killed them, unifying the tribes and becoming the queen. Then, humans showed up to mine gold, which was fine because the elves were pretty cool people. But the humans started logging the forest and the elves killed them all because they’re not actually all that cool. Later, the humans came back. People are probably going to die soon.

That’s the gist of it, anyway. I like settings where there isn’t a clear bad guy and I tried to write it that way. I mean, the Dhasrans did intrude on the elves’ land, but they weren’t there for conquest. They just wanted gold, which the elves didn’t really care about. And yeah, they shouldn’t have logged the elves’ forest, but the when the elves responded by going full-on North Sentinel Island on them, that may have been a slight overreaction.

There are a lot of angles to see things from and different kinds of adventures to run here depending on how you want to present the situation. Or you could just ignore my story and do something else entirely. That’s frequently the best option.

Anyway, I’ll have an updated map of Tir Thelandira for everybody tomorrow, as well as DM notes for Oakenhold for patrons. After that, I’ll be working on the map chosen by last month’s Cartographic Congress. This will be a palace in a Venetian-style canal city, drawn in a gothic/dark fantasy style. Prepare your eyeliner.

So, what do you all think of the new Oakenhold? I certainly think it turned out better than the original version and I hope you agree (I mean, I really do. That’s not a high bar to jump over). Anyway, let me know what you think!

The Village of Spyr-Anaisz

Here’s the non-annotated version of the map.

Spyr-Anaisz is a small drow village in the Black Loch. The residents here aren’t big city drow, they’re rural drow. Drow hillbillies, if you will.

I don’t picture them chewing tobacco or wearing cowboy hats, but I imagine there’s a different sort of culture here. A bit less backstabbing and cutting throats to get ahead. Not much infighting among the nobility, since there’s only one noble house. And I think the city drow would probably look down on them, as inferior drow from an inferior place.

With an economy based around fishing and mushroom farming, Spyr-Anaisz isn’t a particularly wealthy community, but they are a fairly safe one. Built in and around a cluster of giant stalactites, the village hangs 80′ (25m) above the ground, making the list of dangerous creatures the people of Spyr-Anaisz have to worry about quite a bit shorter than it would be if they lived down below with everyone else. It isn’t the most convenient living arrangement, but sometimes convenience has to come second to security. Especially in the Underdark.

Next up, I’ll be drawing last month’s Cartographic Congress winner. This will be a multi-level village built in and around the branches and trunk of a giant tree, with bridges running between the buildings. I haven’t drawn a map like this in ages and I’m really glad to get another chance.

It’s not the first map of a tree village anyone’s ever made, but I think it’ll be a pretty unique take on the idea. I’ve got a lot of ideas about it swimming around in my head right now and I really want to start sketching things out and see how they look on paper. I think I’m gonna get started on that now.

Well, I hope you like Spyr-Anaisz. Let me know what you think!

The Town of Five Arches

Here’s the non-annotated version.

Five Arches might seem like a place you’d only find in the realms of fantasy, but you’d actually find something fairly similar in the realms of Italy– namely, the Ponte Vecchio in Florence. And there’s another bridge like this in Germany called the Krämerbrücke, as well as one in England called Pulteney Bridge. This map was heavily inspired by all three.

I think Five Arches would make a pretty interesting location for a “please sir, take back our town from the green people” type of adventure. It’s not the most original premise, but I think a unique setting can make that kind of adventure much more interesting. And those kinds of classic scenarios are the bread and butter of a lot of FRPGs. Most of us can’t reinvent the wheel every week.

Next up, I’ll be drawing Scotland’s 28th most famous castle, Coxton Tower. It’s not huge or epic, but it’s an interesting place with some distinctive character and I think it would suit a lot of encounters nicely. “Useful but unique” is one of the main things I aim for with my maps and I think Coxton Tower fits that description very well.

By the way, I’ve decided that the next historical map will be from India. I don’t know specifically what I’ll be drawing, but I decided on India for two reasons:

  1. There are some incredibly cool places in India.
  2. It’s India’s turn. I mean, it’s been India’s turn. They built this, this, that, this place, one of these and this thing and they still can’t get a fantasy map? At this point, I think they’re due.

Anyway, I’ve been looking over my options, but if you have any suggestions, by all means let me know in the comments (if you’re not a patron, you can leave a comment on my website).

Well, Five Arches was a bigger project than I thought, but it turned out exactly how I’d imagined it and I hope you like it too. Let me know what you think!

Fort Bourtange – Roof Level and Dutch Version

Here’s the roof level, which is the last part of Fort Bourtange. I also made something else: an annotated version in Dutch, which I’m giving out to everyone.

I’m aware that everyone in the Netherlands under the age of 105 speaks perfect English along with 50 other languages, so I know you probably don’t need this, but I still thought it’d be nice to do. Plus, the English version comes from a Dutch tour map I translated, so I figured I could just not translate it and make a Dutch version that way. There are a couple things I had to use Google for, so I can’t promise it’s perfect, but let me know if anything is wrong or just super weird and I’ll fix it.

Anyway, the next map will be a demonologist’s lair, Remember A Dark Place? I’m gonna try to make someplace freakier than that. It’s not Hell, but it’s the home of… well, a big fan of Hell. A Hell stan, if you will. Hopefully I can come up with something uniquely terrible.

I’ve also got the next historical map picked out, which I’ll be doing sometime in the next few 2-3 months. This time, I’ll be drawing a place in Britain– or, more specifically, Scotland. There are some incredible places in Scotland, like Stirling Castle, the Wallace Monument, and about half the buildings in Edinburgh. Instead of drawing any of that stuff, I’m going to draw Coxton Tower. It’s a towerhouse in Moray and I think it’d make a great map. It’s not huge, complicated or flashy, but it’s interesting. It’s got some unique character, both inside and outside, and it’s the kind of place everyone can find a use for.

I don’t know exactly when I’ll start on it, but I definitely want to put some work in on the Black Loch first. That’s Scottish, too. Well, a little. I mean, it’s not the Black Lake. Anyway, I’m gonna go sketch out some freaky demon stuff. If you’ve got any thoughts on any of this, let me know!

Fort Bourtange

In the 1500s, the Netherlands were ruled by the Habsburgs. The Habsburgs were an astoundingly inbred German noble family with faces that were about 85% chin. For some reason, they were the rulers of the Spanish Empire.

The people of the the Low Countries didn’t want to be ruled by German people, Spanish people or inbred people, let alone a combination of the three. They wanted self-determination, a republic and the right to worship the protestant version of God. So, in the mid-1500s, the Dutch Revolt began.

The Spanish Empire ruled Spain, part of Italy, Austria, and– you know the countries that speak Spanish today? All of those. It was a daunting enemy, but the Low Countries had one thing going for them: stupefying amounts of money. And they planned to leverage that to win.

One of the things the Dutch spent that money on was Fort Bourtange. Since the Spanish were allied with the Holy Roman Empire, they’d need a way to protect the Dutch land from the Deutschland. One of the main roads to Germany passed through a marsh, so the leader of the revolt, Willem van Oranje, ordered the construction of a fort across it.

Building a star fort with forty buildings, a crownwork, four ravelins and two moats is an expensive operation. But not only did they build it, they built it on a sandbar in the middle of a marsh.

Fort Bourtange was such an obvious deathtrap that not many people were inclined to order their armies to assault it. But, about 100 years after its construction, Bernhard von Galen, the Prince-Bishop of Münster, came along to give it the old college try. During a parley before the attack, he told the fort’s commander, Captain Protts, he had 200,000 guilders for him if he’d surrender Bourtange. Protts famously responded by telling von Galen he had 200,000 bullets for him and his men. Von Galen decided to send his soldiers to go receive them, which resulted in a crushing defeat for his army. He then went on to besiege the nearby city of Groningen, which he also failed at.

In later years, the fort began to transition into a village, where the soldiers of the garrison lived with their families. Then, in the 1800s, the fort was turned into a village for local farmers.

Well, this map was a ton of work, but I hope you like it! I’m going to make a roof-level version of the fort next, which should only take a couple days, then I’ll be moving on to the next map. I plan to make a big push on getting some Black Loch maps done over the next few months as well.

Anyway, let me know what you think of Fort Bourtange!

There’s an annotated version of this map and DM notes available to patrons.