I’m back with a pretty fancy wizard tube for you. This isn’t your standard 4-level tower for a wizard who hasn’t talked to anyone but his cat in the last 2 years. This is for a wizard with friends. Maybe even a few wizards, plus an assortment of apprentices, servants and guards.
Of course, there’s also another other option. It’s not for everybody, but– look, do you have airships in your setting? Because this can be an airship if you want it to be. There’s nobody stopping you. There’s already magic making this thing levitate, so it’s not much of a stretch to suggest that there might be magic that lets you fly it around as well. I just wanted to mention that in case anybody has a use for that idea.
I should mention that the name of this place is somewhat misleading. If you’re a patron, this is actually the first tower of the mage lords, since I’ll be making you two alternate versions of the map: one on land and one in the sea. That shouldn’t take more than a day or two. After that, I’ll get started on the last alternate level of the Stygian City: the underwater aboleth lair.
All right, I’ll be back soon. Let me know what you think!
Like the clear class division visible in the architecture, even if the exterior stairways seem scary in bad weather.
I feel there should be a goat on the grass on lvl 1. Just jumped on there when they were passing a mountain and became a fixture of the place.
The complete lack of a pantry or a cistern is a flex. These folks can just conjure whatever supplies they need, or teleport to a market for fresh stuff. They aren’t worried about emergencies.
The lack of security architecture is also a flex. No guardrooms, no strongrooms. Even flying critters/bad guys do not want to mess with this place.
The garderobes, by position, look like they might just rain waste on those below, or perhaps they have hatches to time this for times they are not over people, or perhaps they do wizard sh*t to the wizard sh*t. All cool.
If I was the archmage there would be a secret door in my room that led to a shaft with a fireman’s pole that went all the way to an illusion concealed exit on the bottom of the tower. Just cuz it would be cool, but also if I really needed to get out quickly and quietly casting invisibility and falling out of the bottom of the tower would be pretty effective most of the time.
Disappointed by the lack of trap doors leading to slides out of the tower in general, but then again it would be bad for the PCs to be able to see where those are on the map.
Haha, glad you like it. There actually is a cistern on the bottom level, though. They probably can conjure water, but it still felt like something worth including. And it can always be an oubliette if you prefer.
Is that what that thing is?
Was kinda hoping it was a goat hut, but cistern makes sense.