Windward Point Rookery: An Aarakocra Village

Windward Point is a place that isn’t meant to accommodate the non-flying. There are no stairs between levels and no paths to walk between them, which might make things interesting for your players. The rogue and the wizard will be fine. The rogue can climb reliably well and the wizard can fly from place to place. But the cleric? He’s gonna end up praying for his god to fix his broken legs by the time he’s done here. No athletics OR acrobatics? Best of luck, fella.

In case you’re unfamiliar with aarakocra, they’re a bird-like humanoid race that looks like this. Well, until fifth edition, when they apparently grew some arms. This leads me to a point I wanted to mention: the lore about aarakocra is REALLY inconsistent. At least one of you is looking at this and thinking, “Aarakocra would never live there, they’re too claustrophobic.” And you’re right, there are sources that say that. But there are other sources that say aarakocra used to live in cities carved into cliffs. So how do I decide which version to go with? I chose the version I thought was more interesting.

In any case, I think it’s reasonable to imagine that some tribes of aarakocra could be comfortable with lifestyles that others aren’t. Humans are certainly like that. You’ve seen those survivalist shows, right? They drop Bear Grylls or whoever into an arctic wasteland and he shows you how to build a fire, find food, get to safety. Remember that, somewhere, a few hundred kilometers to his north, is an Inuit village where people are just going about their day.

Anyway, next up is a dark, surreal estate on the plane of shadow. I’ve been looking forward to drawing this one and I have every intention of making it as grim and bizarre as humanly possible. If this thing doesn’t make Warhammer 40K look like My Little Pony, I will have failed.

There’s an annotated version of this map, DM notes and VTT and print versions available to patrons.

Drowning Hill – Roofs

Sorry, this took me a bit longer than expected because holiday stuff. Anyway, VTT versions of Drowning Hill with walls and doors are in the patrons’ Foundry module and the patrons’ EncounterPlus module.

If you downloaded the free module for Foundry or EncounterPlus more than 3-4 days ago, you should grab the new one (you can update the Foundry module). They’ve both been fixed up and all the maps and walls should be in good shape.

This is especially true with the EncounterPlus module, which required a little more attention. If you use EncounterPlus, you have Matt C. to thank for that, by the way. Since I don’t have a Mac and can’t run E+ myself, I was flying blind while trying to fix the errors and I wouldn’t have known what worked without his feedback over the last month or so. I’ve already said this quite a few times, but here’s one more: Thank you!

As I mentioned before, I’m going to spend one day between maps doing the VTT walls and lighting for Brazenthrone. After that, I’ll be starting on the floating market map. Until then, have a good holidays!

Drowning Hill

Here’s the non-annotated version and the DM notes. This is pretty far from your run-of-the-mill village and I think I owe everyone an explanation of some of the things that are going on here.

Drowning Hill is a village meant for an amphibious race. The name is a fairly literal description of the place, since most of the village is submerged by high tides. With the place being underwater on a fairly regular basis, it’s not an ideal location for people who are particularly picky about whether they’re breathing a gas or a liquid.

I could talk more about the various races that might live here, but all my thoughts on that are in the DM notes. Also, it just recently occurred to me what a perfect aboleth lair this would be and now that’s the only thing I can see. A big, clairvoyant fish hiding under his cult of drooling lackeys.

You might be wondering about Nina’s Inn. Why Nina? Well, the idea for this map came from the Cartographic Congress, and the person who proposed it, James, asked if I’d name the inn after his wife, so I did. Although, in the DM notes, I may have… sort of implied that she’s a fish cultist. Let’s hope James married a woman with a good sense of humor.

I tried some new things with the color here and I’m pretty sure this is the best I’ve ever colored anything in my life. So I might keep doing that. If you’ve got any thoughts about it, let me know.

The next map won’t take long. I’m going to make another version of this with roofs on it. Everything’s already drawn and I might have it done by tonight. After that, I’ll be drawing a floating market, one of the last three maps from the Great Vote. Anyway, let me know what you think!

 

Brazenthrone – The Iron Mines

 

First, here’s the non-annotated version. The grid size for VTT is in the filename. You knew that, right? Just checking.

I’ve never lost my enthusiasm for drawing Brazenthrone, but I am looking forward to the next big project, which makes me somewhat glad to be wrapping it up soon. Also, when Brazenthrone is done, I get to take this map and make it about 60% bigger. Because apparently I drew all that and it wasn’t enough, so I drew a whole lot more, haha.

So what’s the next big project? It’ll be a map of an entire setting. That setting will be a sea in the Underdark called the Black Loch. I’ll talk more about it soon, but you can read about it in this post.

Before I get started on that, I’ll also be finishing the Great Vote maps. The ones left to draw are:

  1. Fortified Oasis – The middle of the desert. The only water for days. And someone built a stone fortress around it. This will be a middle-eastern design.
  2. The Fallen Tower – A large, broken tower. Part of it remains standing, the rest lies on the ground in several large segments.
  3. Aarakocra Village – Aarakocra are avian humanoids. This will be a cliffside or mountain community of them, featuring various things unique to a community of people who can all fly.
  4. Floating Market – This is a real thing. I’ll make a map of one.
  5. The Deepspire – A fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern.

In fact, I’ll be drawing the Fallen Tower next. After that, I’ll be doing the second-to-last chamber of Brazenthrone, Freeholders’ Hall (27 on this map). If you’ve got any questions about the Black Loch or my plans for the post-Brazenthrone world (or anything else), just ask!

The Tusk

Last month’s winning Cartographic Congress proposal was by Bryan, who suggested a hanging wizard’s tower. That idea became the Tusk.

There were a few different ways to go about this, but I decided to go with the weirdest. The path to the entrance spirals up a stalagmite, then over a bridge and up the bottom tip of the Tusk itself. After that, the stairs go inside, then later back outside again, ending at a wide stone platform covered in magical glyphs.

Is this a practical layout for a home? Not especially, but I think there are a few things that justify it. First, I envisioned this as the home of a powerful wizard, for whom time and space aren’t huge concerns. The ability to fly and teleport makes the stairs a lot more of a problem to guests than to the occupant.

Second, it makes it harder for people without those abilities to get in and get to the top. Which is a legitimate precaution, because that’s probably what your party is trying to do.

Third, it prevents your party from just taking the stairs straight to the top. I did consider a spiral staircase going all the way up, but… I mean, look: there are parties that will explore the place and run into the various encounters you’ve set out for them, and then and there are parties who will just go straight to the top. They know that’s where the wizard is. Fantasy roleplaying games have been around since 1974 and, in that time, not one DM has ever put the wizard on the ground floor of the tower. This layout makes the party open a few doors at least.

And fourth, I just think it’s cool. I think about practicality a lot when I draw maps, but I think I’m allowed to take a break from it every now and again.

Next up is Brazenthrone‘s Iron Mines, one of three chambers left to draw in the two-year-long megaproject. I’m not sure what my plans are for it, but maybe some inspirational music will help me envision something.

There’s an annotated version of this map and DM notes available to patrons.

The Red Towers II: Orcstralia

Here’s the alternate version of the Red Towers for those of you who prefer a drier greenskin lair. I was thinking of calling it “Stinky Uluru,” but I didn’t think anyone would get it except Australians and people who played Civilization 5.

I decided everyone should have the annotated version of this map. It seemed like some things might be a little confusing without it. Anyway, here’s some other stuff. Check the previous post if you’re not sure what the tokens are for:

Next up is another Brazenthrone map: the Hollows. This is the bad part of town, where your players can go to fence some stolen loot, join the thieves’ guild or just score drugs. This is the sixth-to-last chamber of Brazenthrone left to go! After two years of drawing, it’s nearly finished! Can you believe it?

The Red Towers

Greenskin Rock got a new name and this is it. I like sea stacks and I like the idea of something living in one.

You’ve got all the things a semi-primitive demihuman race needs in here. There’s an eating area with a fighting pit, a shrine to whatever unpleasant-smelling god these heathens worship, along with cells so the sacrifices don’t wander off. There’s a kennel for wargs or wolves or… Yorkshire Terriers? Whatever kind of pets the inhabitants are into. Plus a brewery, a rookery, a well and a few other things.

By the way, I did something new with this map. Those planks on the ground level are sort of like primitive drawbridges, which can be pulled in to keep people out. I made an alternate version of the map with the planks removed and I made the planks into VTT tokens, so DMs can place or remove them, should the need come up in your game. These can also be printed for those of you whose tabletops are non-virtual. Anyway, here’s all that stuff:

There’s going to be another alternate version of this map as well, which I should have for you in a day or two. This map seems like it could just as easily be a rock formation in the desert and, since it’s easy enough to change, I’m going to do it. Anyway, hope you like it! I’ll be back with the low-humidity version soon!

Brazenthrone – The Opaline Grotto

Grotto. While drawing this map, it occurred to me that “grotto” might be… not the ugliest word in the English language, but the ugliest word for a thing that’s usually beautiful. Say it: grotto. Grotto. Ugh.

Yeah, so anyway, the Opaline *ahem* Grotto is a natural cavern with unmined opal deposits in the walls. There’s also a small cave system behind one of the houses leading to the Bitterwash River in case your party happens to need a shortcut.

Since I’d originally drawn this as a rectangular chamber on the Brazenthrone overview map, I updated it with the new shape. The print and VTT versions of it are here (they’re free). I know I updated this the other week and I apologize to anyone who just printed it and is staring at the screen like, “This f#@%* guy…” But this is probably the last time I update it. Unless it’s not.

Next up is last month’s Cartographic Congress winner: a city built around a volcano. After that, we’re going back to Brazenthrone for Burke’s Hall (23 on the overview). And then I’ll be knocking out a map from the Great Vote. I’m thinking the Great Garden sounds good, but I reserve the right to change my mind to Greenskin Rock. Screw it, I’ll put up a vote on the patreon. Decisions are hard.

There are DM notes for this map available to patrons.

Brazenthrone – The Old Mines – Everyone’s Edition

Here’s the annotated version and the DM notes. You can download all print and VTT content for this map from my patreon here or from Google Drive.

Last month, I was making all the patron content for my new maps available to everyone (for reasons explained in this post). I’m going to continue doing so until at least May 18th, which is the date for the end of the lockdown in Ireland (where I live). I hope these maps have been helpful to those of you who have had to bring their games online (and everyone else).

Anyway, this map is Brazenthrone‘s old mines, the city’s disused and sealed-off iron mines. What went wrong? They dug too deep and too greedily? Disturbed a sleeping dragon? No, they tunneled into an underground stream and flooded the place. Eventually, various critters tunneled their way in from outside and made it their home, leading to the dwarves sealing the whole thing off.

But maybe somebody left their lunchbox inside and your party has to go in and get it. Or maybe there’s an aboleth in there doing some kind of psychic nonsense and someone needs to put some lemon juice on that sucker and toss it on the grill. There’s some ideas in the DM notes.

Next up is more Brazenthrone. I’m going to do a residential district because there’s quite a few of them left to draw and I don’t want to end up with everything else finished and 8 residential chambers to draw in a row. Well, I’d better get started!

Predjama Castle – A Slovenian castle built into a cave

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The non-annotated version is here. EDIT: Bonus alternate annotated version.

EDIT: Apologies, I was recently made aware that Slovenians do not like being referred to as Eastern European. Sorry about that.

This is Predjama Castle, a real place in the Eastern CENTRAL European nation of Slovenia. That’s right: Eastern Europe– the most brutal and merciless of all the Europes. Leading cause of death in the middle ages? Dracula. Number two? Gypsy curses. Number three? The church.

How do you survive all that? You build this place. Predjama is the castle a paranoid person builds. Start by constructing it in the mouth of a cave. Put a drawbridge on the front door. Then, put another drawbridge on the top level, leading to an inner citadel in the caves behind the castle. Then, dig an escape tunnel leading through those caves to a hidden exit in a nearby well. That just might do it.

This place is one of the most Ravenloft things that has ever happened. Like a vampire reading Edgar Allan Poe on a chair made of lost hope. I love it.

One last thing: this map was proposed to the Cartographic Congress by someone who has since had to delete their patreon account, but I’d still like to give them the patron content for this map if I can. If you are that person, please email me and I’ll send it your way. Also, thank you for suggesting this map.

DM notes and VTT versions of this map are available to patrons.