Drow Academy of War, aka “Black Metal West Point”

This is a place where drow men– the ones who weren’t smart enough for magic school– go to learn how to bludgeon each other to death with assorted metal objects. The lower level of the map is an obstacle course and I suspect that some people might not be into that, but I think it’s a very drow thing and I want to try to sell you on it.

Here’s how I imagine it. The students don’t run this course solo. They’re running it alongside other students and it’s a race to the end. And the person who comes last is punished. That’s important because one of the main points of the course is to foster ruthlessness in the students. The real danger here isn’t the obstacles in their way, it’s the other drow who are trying to impede them. “Be ruthless” and “Watch your back” are important lessons to learn in drow society and I can see them building something like this to teach those things. I’m not sure I’d like this idea for anyone else, but I think it works really well for the drow.

Next, I’m going back to Das Pit. I’ll be drawing the next few levels of the city, which are going to get a lot more interesting. The upper levels were dug early, when the residents lived around, rather than in, the pit. But now we’ll be getting into the city itself, which is much more elaborate. The next few floors will have a goblin settlement and a colony of giant spiders (which are the main thing the goblins eat). Anyway, I’m looking forward to drawing it and, as soon as I stop typing, I can, so

The Black Loch is Finished.

I’m giving away the Patrons’ Edition stuff for this map to everyone. You can download it all here. When I drew those cave and tunnel maps earlier, I was thinking about giving those away, but I decided I should give you a good map instead. So here it is.

With Charwall finished, the Black Loch is finally done after a year and a half. It’s been a huge amount of work drawing around 30 maps and 100 tokens and writing lore for it all, but I feel pretty good about it and I hope you like how it all turned out.

I want to say that I’m truly grateful to all the patrons who have supported this along the way. It felt like an incredible honor to be given the ability to spend two years drawing Brazenthrone and it’s no less an honor to have been able to put another year and a half into making the Black Loch as well.

Moreover, I’m grateful to be able to have your support for this despite the fact that I’ve given away usable versions of all the maps for free. I’m fairly sure that costs me money. I have no idea how much, but my rent gets paid and I’m not going to stop doing it. I feel very fortunate not to have to.

Well, it’s 9am and I’ve been up all night, but let me mention a few things before I go. I’ve updated the Black Loch Codex and the History and Lore Overview with Charwall. Remember when I made a post titled “The Black Loch: History and Lore Overview – FINAL UPDATE FOR REAL THIS TIME“? Okay, that was a lie, but this is the final update for real. Like, really real. Actually, legitimately very real. Anyway, it’s in the codex and you can download the new version here.

Well, that’s it for now. It’s been quite a journey and I hope you like where it all went. I’ve got another one in mind and I’ll tell you all about it in a day or two. Until then!

The Complete Black Loch Token Collection

These are the rest of the tokens for the Black Loch. You can download the complete collection here.

The collection also contains the previous tokens I made for the Black Loch, as well as the ship tokens, so there should now be tokens of every creature I’ve mentioned in the lore, as well as every significant character.

With that crossed off the list, there’s only one thing left to do: draw the last map. The final location is a place called Charwall and I wasn’t sure what I was going to do with it until I found some inspiration in a couple of proposals for the Black Loch Conclave.

The first proposal was for a colony of dragonborn who worship Kaliphex the Immortal (the dragon in the picture above). The second proposal was for a kobold settlement in a series of watery tunnels– a sort of “Kobold Venice,” if you will. Those proposals sparked some ideas and I put them together to create Charwall.

Basically, Charwall is a settlement of draconic races, with dragonborn, dragonkin, half-dragons and kobolds living together. Most of the residents aren’t from the underdark and they’re not exactly sure why they came to Charwall. They just know that they were drawn to the place, by something.

That something is Kaliphex the Immortal, an 11,000-year-old red dragon who resides nearby. It’s unclear even to Kaliphex what’s causing this, but she came to the Black Loch to be alone and now a group of dragonkin appear to be worshipping her. I’ll figure out the details of what’s going on as I work on the map.

As I said, this will be the last part of the Black Loch. It’s been quite a journey so far and I hope it’s turned out as well as you’d hoped. I’ve got another journey in mind after this is done and I’m looking forward to telling you about it.

Well, I’m gonna get to work. Let’s get this thing over the finish line.

The Black Loch: Caves and Tunnels

I’m fully prepared to admit that these are some of the most uninteresting maps I’ve ever made, but that’s basically the point. There are plenty of interesting maps in the Black Loch, but sometimes that’s not what you need. Sometimes you just need a cave or a tunnel without anything special in it, because it’s random encounter time and the party will be fighting *rolls dice* …giant bats.

That’s what these are for. They’re not specific locations marked on the regional map, they’re for the places in between.

Of course, the Black Loch is a sea, so there will be plenty happening along the coast as well. For those encounters, there’s the Black Loch naval battlemap. While I originally made it as a backdrop for ship battles, I think it’s just as good for encounters on land as well. And it’s plain enough to be fairly reusable.

There’s only one thing to do before I get started on the last map in the Black Loch: draw tokens. I’m going to make tokens for all the various creatures mentioned in the lore, as well as the notable characters. I already made tokens for some, so I just need to knock out the rest.

Anyway, I won’t ask what you think of the maps because, let’s be honest, they might be the most boring maps I’ve ever drawn. But I hope they’re useful.

Well, I’m gonna stop typing and start drawing. I’ll be back with some tokens in a few days!

The Black Loch Codex

You can download the free version of the Black Loch Codex here.

The Black Loch Codex compiles the Black Loch History and Lore Overview, as well as all the DM notes, in one PDF.

I made a version for non-patrons as well, which has all the DM notes I’ve given away for free so far. I also threw in the DM notes for the Grinning Widow, since I think some of the suggestions about how to handle the crew might be useful, particularly for newer DMs. It’s basically about how to deal with your party traveling in a ship with 20-30 crew without letting the players treat them as their own private army. And make no mistake: they will try.

Anyway, I hope everyone’s happy with it. I’ll update the codex with the last map once it’s done.

Next, I’ll be drawing some simple cave and tunnel maps. Nothing fancy, just something to use as backdrops for encounters that happen outside the marked locations. I’ll be back with those in a day or two, then I’ll get started on drawing the rest of the tokens. And after that, I’ll draw Charwall, which is the last map left.

Okay, I’m gonna get to work!

The Black Loch Overview Map

Okay, here’s the final version of the Black Loch regional map with all the proper location names written in. There’s no Patrons’ Edition version of this map, I’m just going to give everyone all the stuff I made for it. You can download it here.

There’s a blank version of the map in there as well, so if you want to change the names, move things around, or hide some of the locations from your players, you can.

Okay, I’m gonna finish updating the Black Loch History and Lore Overview. I should have that done tonight or tomorrow. Until then!

Cinderfork Foundry

Cinderfork Foundry is a duergar armorsmithing operation built around an exposed magma vent. Is that safe? No, it’s not. But pumping a bellows is hard work and it’s nice to have a pool of molten rock do the job for free. Well, it’s free if you don’t count the expense of a few people dying because a tectonic plate jiggled a bit, squeezing 80 tons of magma into the room. But of course you don’t count that. Or maybe you do. Look, I’m not an accountant.

If you use this map, remember that it’s insanely hot in there, especially the top floor. You could make an encounter here a little more interesting by giving the party exhaustion penalties, which increase every few rounds. It’d make the players really feel the environment, while also giving them an incentive to get things done fast. You might also want to think about how much damage you’re gonna hand out to anyone who gets chucked into the magma, because, chances are, someone’s going for a swim.

Next up, I’ll be drawing last month’s Cartographic Congress winner: an ancient clock tower with a chronomancer’s workshop below. I’ve looked into some real clock towers for inspiration and I have to say, there are some actual clock towers that are a lot wilder than anything I’d have ever come up with. Here’s a clock tower in Bern, Switzerland. Now, let me read you a description of that:

Every hour, a performance involving automated figures is set in motion by the astronomical clock. A dancing jester rings two bells and cues a parade of bears, Chronos turns over an hourglass and opens his mouth, and a gilded rooster raises its wings and crows to start the show.

So, I think we can all agree that Switzerland wins. Congratulations to Switzerland, you win at clocks. Forever.

Anyway, I’m not sure I’m going to do anything quite that crazy, but hopefully I’ll manage to come up with something that doesn’t put the Swiss to sleep. After that, I’ll start on the last few things I need to take care of with the Black Loch, which should be finished later this month.

Well, I’m gonna go find out what the inside of a clock tower looks like. If you’ve got any suggestions for clocks I should have a look at, let me know!

Clogwyn Prison

Clogwyn Prison was once a dwarven prison in the Black Loch. It used to be above the water, but a giant hole opened in the roof of the loch and the surface sea above started pouring water in. This hole was called the Great Breach and the rise in sea level it caused put quite a few places underwater.

This was inconvenient for some, but less so for others. For the coven of sea hags that moved into Clogwyn Prison afterwards, it was pretty fantastic. And you have to imagine that the kuo-toa were, at worst, fine with it.

I think Clogwyn would be a pretty interesting place to pass by on a ship. It’s the kind of thing you might not need to hook a party into exploring, since they’re probably going to be pretty curious about why the roof of a building is sticking up out of the water. Just make sure they found a few potions of water breathing on their last adventure if they’re going to need them.

There are only two locations left to draw in the Black Loch: the duergar outpost and the fortress ruins. I’m going to draw the duergar outpost next, but before I draw the last map, I want to get everything else done first. Because there are a few other things to do to finish the Black Loch and, when I draw the last map, I want that to be the last thing left.

So I’m going to take care of the other stuff first. This includes:

  1. Updating the History and Lore of the Black Loch with all the new locations and characters.
  2. Drawing tokens of all the characters and creatures of the loch that weren’t in the first batch.
  3. Updating the regional map of the Black Loch with the proper names of the locations (now that they all have proper names).
  4. Drawing some simple maps of caves and tunnels. These aren’t specific locations, just maps to use as backdrops for encounters around the loch.
  5. Making a Black Loch Codex with all the DM notes and annotated maps in one collection for patrons.

All of these are small tasks. A day or two each, at most. I think I can get all of it done, along with the last two maps, before the end of next month. Then I’ve got a new spelljammer to draw, as well as an Indian temple. And, of course, with the Black Loch done, we’ll need to talk about the next big project. I’ll fill you in on the plan and you can let me know if you think it’s worth spending the next few years drawing.

Well, I think that’s it. If you’ve got any thoughts on any of that, let me know!