Mont-Saint-Michel – Work in Progress 3

 

I feel like things are starting to get kind of real now. This is most of the town finished, including the local church (Saint-Pierre’s) at the top with the cemetery below it. There’s also a gambling hall, some gardens, a bunch of houses and, at the top left, a building known as the House of the Spinning Pig (“Truie-qui-File”).

The story behind this is that, apparently, some guy taught his pig to spin thread and he used to take it out in the streets where people would watch it perform. Eventually some religious authorities caught wind of it and told everyone what a delightful miracle this pig was. The man and his pig became famous and lived happily ever after.

I’m kidding, of course. They accused the guy of having demonic powers and lit him on fire. The pig, too. The middle ages weren’t a great time to be different.

Anyway, just thought I’d share that. I’ll be back in a few days with the rest of the town and the gardens.

Mont-Saint-Michel – Work in Progress 2

 

I hope you all had good holidays! The Mont has grown a good bit lately. There’s more of the town and the walls finished to the east of the gates, along with the Tour de la Liberté (“Tower of Freedom”).

And below, there’s the barracks with its own barbican and the Tour des Fanils (This sort of means “Stephanie’s Tower.” I think. It’s complicated). In the northwest corner is the Tour Gabriel (“Gabriel’s Tower”), a huge artillery tower with a windmill and a lookout tower built on top of it. Yeah, I’m thinking it too. I heard you like towers.


 

 

 

 

 

 

 

 

 

 

One other thing I wanted to mention: the arrows at the top or bottom of staircases indicate which direction is up. Maybe that’s obvious, but I just wanted to make sure.

Okay, that’s it for now. I’m gonna draw more of the town next. I’ll be back to show you when I’ve got a few more pages done.

Mont-Saint-Michel – Work-In-Progress

 

Here’s Mont-Saint-Michel so far. First, I want to talk about what’s finished, then I’m going to talk about some of the unusual things I need to do to get this map done right.

So, this is the town at the base of the abbey. The exterior walls and doors are finished, along with other details around the area, like fences and stairs (which are EVERYWHERE). The only interiors I’ve done are the gatehouse and towers, which are things I’ve been able to find information on in some old French books.

In other words: this is everything (in the town) that I’m able to find concrete information on. Finishing this up shouldn’t take nearly as long for one simple reason: I can start making stuff up now. These buildings aren’t famous and won’t have floor plans publicly available. And besides, they’re not the same as they were in the past. Currently, aside from a number of houses, almost everything else is hotels, restaurants and gift shops, about half of which are called “La Mere Poulard” for some reason.

Okay, now let’s talk about this map’s special needs. This place has two issues that make mapping it complicated:

  1.  Nearly every building has two or three exterior doors on separate floors. This place is built on a very steep rock and a ton of buildings have one door in front on the ground level, a side door on the second floor, then a back door on the third floor.
  2. Elevation is important with this map and the elevation here is insanely complicated. Drawing elevation lines isn’t going to cut it.

So, here’s how I plan to deal with this: First, the ground level of the map will show the lowest level of every structure as well as the outdoors. All ground level doors will be drawn as normal, but doors on upper levels will be indicated by a gap in the wall fill with a number indicating which level the door is on. If someone enters the building through that door, switch to the level of the map shown by the number. Pretty simple.

The solution I’ve come up with for explaining the elevation is the brute-force option: I’m going to make a separate elevation reference map that DMs can refer to when questions come up. I’ll label all the ledges and roofs with their approximate height over the ground below. How high is this to climb? How far do I fall from here? Am I above or below that guy? Check the elevation map. It’s not an ideal solution, but unfortunately explaining the elevation here means writing all over the map, so I’ll make one version with it and one without.

In other news, I’m learning a lot of French while doing the research for this. Not useful French, but I now know words like “pont-levis” (drawbridge), “poterne” (postern) and “bastillon” (bastion). Yay.

Okay, I’m going to get back to work.

Dear Patrons: This is the map you’ve been crowdfunding for the last year.

 

As it stands, the dwarven city of Brazenthrone has 497 buildings with 2,247 rooms across 6 different levels of elevation and has taken around 1,300 hours to draw and color. I hope you like it so far. I don’t know if it’s the largest hand-drawn fantasy map ever made, but I’d say it might be when it’s finished.

There’s still plenty more to do, like the Old Quarter, the mines and a number of residential areas, but this is the core of the map finished and none of the rest will take as long. I mean, I don’t know exactly what the mushroom farms will be like yet, but they’re definitely not going to be six floors high.

 

These are the original hand-drawn copies of all this, which are currently falling off my wall. Yep, there goes another one. Each page is 11″x15″ (A3) in size and there are… I don’t feel like counting them. There’s a lot.

Anyway, next up is Mont-Saint-Michel, a fortified island monastery straight out of fantasy art, except it’s somehow a real place. For those of you unfamiliar with it, it looks like this. Man… everyone, let’s give France a round of applause. Well done, France. That is just… magnifique as hell.

If you’re not a patron and you’re interested in helping me make the rest of this monstrosity of a map, you can check out my patreon here.

Brazenthrone – The Noble Quarter – Fourth Level

 

This was going to be the last level, but a few people mentioned that they could use a version without any interiors, so I’m going to do an overview map with roofs on everything. It’ll only take an hour or two and I’ll have it up later tonight. From now on, I’m going to start making those for the remainder of Brazenthrone, as well as other maps when appropriate.

Oh, and I also promised a 3rd edition of Brazenthrone History and Lore. That’ll be up later tonight or tomorrow. Okay, well, I’m gonna get to it.

Here’s the non-annotated version for those of you who don’t want a 1 and a 2 on your map.

 

Brazenthrone – The Noble Quarter – Third Level

 

There will be one more floor to the Noble Quarter, which– I’m not going to lie– isn’t going to be super exciting unless your favorite part of these is the roofs. But it’ll only take a day or two and, afterwards, I’m finally going to put all of this together. All of Brazenthrone in one image. It’ll be way too big to serve any practical purpose, but I really want to see what that looks like.

What about after that? Well, I promised that once the core parts of Brazenthrone were done, we’d take on Mont-Saint-Michel. And we will.

Okay, here’s the non-annotated version. There are DM notes and a fully-annotated version of this map with all the rooms marked available to patrons.

Brazenthrone – The Noble Quarter – Ground Level

Here’s the non-annotated version, just to get that out of the way.

The clanhalls are the family estates of Brazenthrone‘s high clans. High clans are basically the nobility of the Kingdom of the Twelve Mountains. You can read more about them here, if you’re interested.

Clans are just extended families. Some clans only have a few members, while others have over a thousand. The clanhall is where the clan’s patriarch or matriarch lives with their immediate family. Some of these are grand manors, while a few are barely bigger than the average commoner’s home.

Regardless, the Noble Quarter is a pretty nice place to live. Unlike most of the city, it’s built in a large, beautiful, natural cavern. The waterfall on the north end makes the air a bit more humid than other parts of the city, allowing mushrooms to grow naturally on the ground.

Of course, it’s not all waterfalls and mushrooms. This was the epicenter of a major catastrophe not long ago. I’ll get into that in the DM notes and the next edition of History and Lore, both of which I’ll put out when the Noble Quarter is finished.

All right, next up is last month’s Cartographic Congress winner: a magical prison. Spellhold, Azkaban… something of that nature. Then we’re coming right back to Brazenthrone to knock out the rest of the Noble Quarter, which will be two more floors. Or maybe three. We’ll see.

Brazenthrone – The Anvil Quarter- Second Level

 

With the second level done, the Anvil Quarter is now finished and Brazenthrone looks a lot less like The Dwarven City of 10,000 Desk Jobs. As I mentioned in the last post, the next Brazenthrone map is the Noble Quarter, which completes the core of the city (although there’s still a lot more to do). After that, I’m going to do something I’ve been waiting to do for a while: I’m connecting all the chambers of Brazenthrone and putting everything into a single image. Of course, I’ll have to shrink it way down to keep the file size from being absurdly huge, but I think it’ll be cool to step back and get a look at the whole thing.

So, I went to Spain earlier this month. And I learned a few things:

1)”España” is not Spanish for “Hot France.” I have it on very good authority.

2)Spain doesn’t know anything about October. Seriously, it was like 35°C (95°F). I don’t think October has even been invented there yet.

3)The Torre Del Oro is definitely going to be a map. Not soon, since there’s plenty of Great Vote maps to take care of first, but one day.

4)The Alhambra is unbelievable. It’s a giant castle with several palaces, a church, homes, workshops, gardens and about a billion fountains. These guys were really into fountains. Like, there are literally fountains surrounded by other, smaller fountains. Will this ever become a map? I don’t know. This place is absolutely enormous and it would easily be the biggest thing I’ve ever done aside from Brazenthrone. For now, let’s file it under “we’ll talk.”

5)Seville is kind of unreal. I’ve been to Spain before (I live in Ireland and Ryanair will fly you there for some loose change and a stale slice of leftover pizza). But before, I was in Barcelona. Barcelona is a great city with some impressive stuff, but… how do I put this? You can go to Barcelona and not realize that Spain was once the center of a massive empire that was swimming in gold. That is not the case with Seville. Seville slaps you in the face with that fact over and over again. In fact, I’m pretty sure the Plaza de España was built for that specific purpose.

Okay, here’s the non-annotated version. And, of course, there’s patron stuff for patrons. You know the drill.