Here’s the list of map ideas that I mentioned in the last post. As I said, all patrons will be able to vote. I’ll probably start the first vote in a week to ten days from now. Read it over. For the next few months, I’ll still be at the helm, but you’re charting the course. Tell me where you want to go.
Anyway, here are the choices. Two maps will be chosen from each group.
EDIT: Some ideas are more fleshed out than others, so I don’t necessarily know the specifics of how they’ll look, but if you have any questions, feel free to ask.
- Traveling Inn – An inn that floats up and down a river or coast. Sort of like a big houseboat.
- River Island Homestead – A little house with a little farm on a little island in a river.
- Spelljammer – A magic spaceship.
- Floating Market – This is a real thing. I’ll make a map of one.
- War Wagon – A giant carriage pulled (or maybe carried) by elephants.
- Gnomish Wizard’s Home – An odd little home in a tree.
- Old Madeleine’s Inn and Fighting Pit – Just what it sounds like. An inn with a fighting pit. Owned by a surprisingly lovely little old lady.
- The Head – A giant stone head with some rooms inside. Something weird to have your players stumble across in the middle of nowhere.
- Crannog – This is a crannog. Irish and Scottish people used to build them. I’ll draw one.
- Whiteshield Lodge – A waystation for traveling paladins.
- The Elven War Catamaran “Salvation of Dawn,” Flagship of the Elven Fleet – A catamaran is a ship with two hulls. This will be a very large, heavily-armed one. Probably single-masted with two sails. Elves are too elegant for square-riggers.
- Caravanserai – This is basically an inn for caravans located along the route of an imaginary Silk Road, with facilities for food, lodging, water, repairs and re-supply. This will be a middle-eastern design (as caravanserais generally were).
- Giant’s House – This will be a fairly normal, somewhat primitive house, except for the scale. First floor is the floor, second floor is the chair and the stools, third floor is the table, fourth floor is the cabinets…
- Overgrown Abandoned Village – The ruins of a village in the jungle, covered in plants and vines, with trees growing through buildings.
- Aarakocra Village – Aarakocra are avian humanoids. This will be a cliffside or mountain community of them, featuring various things unique to a community of people who can all fly.
- Slavers’ Outpost – Pretty self-explanatory. A place to go kill some bad people and burn to the ground.
- Airship of the Line – This is no Century Pelican. This is a giant, flying murderblimp. Has multiple gondolas connected by rope bridges and is bristling with weapons.
- The Great Garden – A huge, elaborate garden and ponds tended by druids or elves, with a huge, sacred tree. Might be walled.
- The Halls of Glory – An angelic temple fortress. Something that would be at home in Mount Celestia or elsewhere in the Upper Planes. Your paladin’s favorite place.
- Greenskin Rock – One or two sea stacks with a goblin or kobold community living in tunnels inside.
- Airship Waystation – A dock for airships up in the mountains. Someplace to eat, rest, resupply and change the wiper fluid.
- Horde Camp – An encampment of yurts. Could be an orcish horde, could just be Mongolians.
- Dragonriders’ Aerie – A place for dragons and people who ride them into battle. Extremely metal.
- Underwater Kuo-Toa Temple – A kuo-toa temple with features that only work underwater, like hallways that lead upward.
- Bleakhall – This is a strange, unnatural place, like you might find on the Negative Energy Plane or in some sort of hell. It probably won’t be any specific sort of place, just… weird. Dark. Alien. Lovecraftian.
- The Fallen Tower – A large, broken tower. Part of it remains standing, the rest lies on the ground in several large segments.
- Fortified Oasis – The middle of the desert. The only water for days. And someone built a stone fortress around it. This will be a middle-eastern design.
- Legion Camp – A large army camp with a palisade, like the Roman legions would have built.
- Deep Road – A large section of dwarven underground road with tunnels and caverns leading off from it.
- Small but Densely-Populated Merchants’ Trade Port Island – One or two small islands packed with buildings and people and surrounded by docks.
- The Gate – A large fortress walling off a mountain pass.
- Red Rock – An orc settlement built into coastal cliffs. This is something I imagined while visiting the Cliffs of Moher.
- Hidden Valley – A secret community in a valley surrounded by mountains with a hidden entrance.
- The Chasm – A huge cleft in the Underdark with various caves, tombs, structures and tunnels leading off from it.
- Mont-Saint-Michel – This will be as accurate a map as possible of the fortified island monastery of Mont-Saint-Michel. A little something French to class the place up. I’ve already promised to do this at some point, so it will happen eventually, but we can do it now.
- Halfling Town – A halfling community, partly above ground and partly below. Homes and shops built into the sides of a big hill, as well as on top of and beneath it. I’ll resist the urge to call it Brazenstool.
- Driftport – An island made from a large cluster of ships lashed together.
- A Heavily Built-Up Bridge – A large bridge lined with shops and houses on both sides. Something like the Ponte Vecchio, Krämerbrücke or Pulteney Bridge.
- College of Magic – This will probably be more along the lines of Winterhold (from Skyrim) than Hogwarts, but it actually probably won’t be much like either.
- Something Like Petra – This is Petra, an ancient city carved into a rock face. This won’t be an actual map of Petra, but something very heavily inspired by it.
- Raja’s Palace – There’s not a lot of Indian-inspired stuff in fantasy. We can change that. I’m not sure of the details, but there will be elephants.
- The Deepspire – A fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern.