Great Bombard: Spelljammer goes brrrrrrrrrrrrrrrt

The Great Bombard isn’t a ship, it’s a gun. A really big gun. This gun does has a ship attached to it, though. This accessory, mounted under the barrel, allows a crew to move the gun through space and blow things up in a variety of interesting and exotic locations.

If you allow your party to acquire a Great Bombard, I don’t think that’s unreasonable. But you do need to keep it in mind when planning adventures from that point on. Ask yourself, “Can my players solve this problem using nothing but their big gun?” If so, you may want to make a few adjustments so the party has to put a little more work in. That said, you’ve got to let them blow something up every once in a while. That’s half the fun of having a ship like this, after all.

Since the new Spelljammer was recently released, I’ll probably draw another spelljammer map sometime in the next two months. I’ll hold a vote to let patrons decide which one you’d like to see.

But first, I’ll be drawing India’s Akshardham Temple. Then, I’ll be drawing the map chosen by last month’s Cartographic Congress: the Indian island fortress of Murud-Janjira. I’ll be drawing it about how it is in this photo: overgrown and in ruins. Personally, I think that’s much more interesting (and it also gets around the problem that the only labeled floor plans I’ve been able to find are in Hindi).

Well, I hope you like the Great Bombard. I’m gonna get started on this Indian double-feature. Let me know what you think!

4 Replies to “Great Bombard: Spelljammer goes brrrrrrrrrrrrrrrt”

      1. I see
        The question is “would 15 feet be enough room to cushion the blow before the hatch cracks the magazine open and sends the ship to hell”

        1. Plausibility has never been a high priority in the Spelljammer setting. The key to enjoying it is not to ask those kinds of questions, haha.

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