The Great Hall of Brazenthrone – Second Level

Here’s the second level of Brazenthrone at last. Sorry, this took me longer than I’d have liked. The illness I mentioned in the last post declined to go away, which is not conducive to productive mapmaking. In any case, I think it’s over and I should have the next map up in around 4-5 days.

Next up is the third level of the Great Hall, then I’ll be doing a ranger outpost, which I think I’ve got an interesting idea for. Alright, back to work!


Here’s the non-annotated version. There’s also a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled available on the patreon.

DiFlorio Keep – Intact

I’d meant to get this up yesterday, but I’ve been sick for the last few days. You so very do not want to know the details. Let’s just say if I spend any more time with the toilet, my wife is going to get jealous of it. Anyway, it’s done now and here it is, all tidied up.

When I started Brazenthrone, I promised that I’d alternate between Brazenthrone and non-Brazenthrone maps, since I’d imagine people have different levels of enthusiasm for the Great Dwarven Ultramap. I wanted to get the two DiFlorio Keep maps out back-to-back, but now that they’re done, I’m going to draw two Brazenthrone maps, which will be the second and third floor of the Great Hall.

If the pace seems slow, keep in mind that the other chambers will not be as large or have as many floors. But the Great Hall is the centerpiece of the map and I think it needs to be pretty epic. I did say that it would be about the size of Finbarr’s Marsh by itself and I wasn’t exaggerating.

An annotated version of this map is available to patrons.

DiFlorio Keep – Destroyed

One small castle with a unique entrance and a little Italian flavoring. Then I wrecked it. I hope you like it.

This is the map chosen by last months Cartographic Congress vote, as proposed by Senator Hal. The good senator wanted a small keep that his players could retake from some hobgoblins, then restore and use for themselves.

I thought about it for a while and decided to draw both the destroyed and restored versions, since I think there’s a lot of things a pair of maps like that could be used for and since I haven’t seen anything like that out there. There are a few interesting uses: fix the castle, destroy the castle, or travel through time to see the castle in two different states. So the intact version of this keep will be the next map. After that will be two floors of Brazenthrone’s Great Hall.

An annotated version of this map is available on the patreon.

The Great Hall of Brazenthrone – Ground Level

Well, here it is, finally. I promise you won’t have to wait this long for any other part of Brazenthrone. This is easily the biggest piece of the city.

Here’s the non-annotated version. There’s a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled (it is monstrous), as well as a VTT version, and all the other usual stuff available on the patreon. There will be DM notes as well, once the upper floors are finished.

Also, here’s the first edition of Brazenthrone’s History and Lore. I’ll update it as I write more throughout the process of making the map:

The Buried Tower

This came from an idea I had for a tower buried in a landslide with a stream now flowing into it, which filled it with water, eventually breaking through the cellar floor into a chasm below. The chasm can connect to another dungeon, the Underdark, or– if you’d rather keep it shorter– can just be filled with water. The tunnel in the side is a cavern or burrow whose inhabitants dug in through the wall. Or it could be from something that dug its way out. It’s meant to be flexible.

The next map will be the Great Hall of Brazenthrone. It’s going to be huge and it’s going to take a week or two. I’ll keep you posted with work-in-progress pics to let you know how it’s going.

An annotated version of this map and DM notes are available on the patreon.

Brazenthrone – The Inner Gates

This is the fallback defensive position and meat grinder that rewards the success of any army that manages to take the city’s outer gates. With no walls to climb and no space for artillery to break through, this is an assault that has to be done the old fashioned way: by sending lots and lots of people to die. Good times.

This is the last Brazenthrone map before the Great Hall, which is the central chamber of the city and will be around the size of Finbarr’s Marsh. Before that is a map called The Buried Tower.

An annotated version of this map and DM notes are available to patrons.

FOR SCIENCE! The Alchemists’ Guildhall and Manufactory

This map was chosen by the Cartographic Congress last month, based on the proposal of Senator Tim. If you’ve ever wondered where all those potions the PCs keep finding come from, this is the place. How they got into a ghoul’s pocket or a goblin’s treasure stash is another question.

This place doesn’t necessarily have to manufacture potions, though. There are all kinds of scientific pursuits these guys could be engaging in, from inventing gunpowder to cooking 99.6 percent pure crystal meth. It’s all up to you.

An annotated patrons’ edition of this map and DM notes are available on the patreon, if you’re interested.

The Grey Huntress – A Ship for the Underdark

This is the ship my PCs are currently on, cruising through the Underdark with a crew of orogs whose occupation might be described as “often but not always pirates.”

Since the Underdark lacks wind, this ship lacks sails. Instead, it’s powered entirely by rowers on the lower deck. And since the Underdark is a dangerous place, this ship is equipped with a pretty solid arsenal of weaponry. Still, there’s nothing here that rules it out as a surface ship if you’d prefer to use it as one. In the Greek and Roman times, this is more or less the kind of warship you might have seen.

Here’s the black and white version. And there’s an annotated version of this map and DM notes available on the patreon.

Brazenthrone Surface Trading Outpost

Here’s the first part of Brazenthrone: the outpost for trading with surface-dwelling peoples just outside the gates. On the city layout map, it’s marked as 1.

The next map to go up will be a ship. After that, the next Brazenthrone map will be the city gates, at 2. Initially, I had planned for these to be fairly simple and not the city’s main line of defense, but I had a change of heart. Brazenthrone is getting some big, impressive, heavily-fortified gates.

Here’s a non-annotated version of this map and here’s the black and white version. Also, DM notes and a Patrons’ Edition of this map with all the rooms numbered and labeled is available on the patreon.

The Century Pelican (with 4 engine variants)

VTT Version 15×24

She’s the finest airship in all of your party’s price range. “But wait!” you say. “That’s a mechanical engine. In my world, airships are powered by…”

By the way, I’ll be out of town for a few days for Christmas, so the next post will probably be around a week from now. Have a good holiday!

An annotated version of this map and DM notes are available to patrons.