The Great Hall of Brazenthrone – Fourth Level

I’ve been sitting here for a few minutes thinking about what to say here. Finally, I decided that I don’t really need to have anything to say about it. It’s the fourth floor. Honestly, there’s not a whole lot there. And you know what? The next floor is going to be even more boring. Nothing but roofs. But the floor after that will be pretty cool, so let’s take our medicine and wait for it to get good again.

The fifth floor will be up in two days. After that, the map chosen by the Cartographic Congress: a watermill homestead by the river. I don’t know exactly how long that’ll take, since I have some fairly grand plans for it and I do historically tend to go overboard on the Cartographic Congress maps.

Anyway, here’s the non-annotated version. And, as usual, there’s also a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled available on Das Patreon. There will be DM notes, too, once the Great Hall is finished.

The Ranger Outpost

Here’s an alternative to the typical ranger’s cabin. The rangers living here can look out over the forest like Medieval Hippie Batman and protect the land from orcs, monsters and illegal dumping.

Next up are the fourth and fifth levels of Brazenthrone. It’ll be quicker to do them both at the same time, since only three buildings have a fourth level and the fifth is just roofs. There will be a sixth level as well– the Promontories– but that’ll be more complicated, so I won’t include it this week.

There are DM notes and an annotated version of this map available to supporters on the patreon.

The Great Hall of Brazenthrone – Third Level

Higher and higher we go! There are three more levels left, but before that, I’ll be drawing a ranger outpost for you. Anyway, I’ve been drawing all day, I’m really tired, my wife has a bottle of rum and I could use a drink. So, until next time!

Here’s the non-annotated version. There’s also a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled available on Ye Olde Patreon.

The Great Hall of Brazenthrone – Second Level

Here’s the second level of Brazenthrone at last. Sorry, this took me longer than I’d have liked. The illness I mentioned in the last post declined to go away, which is not conducive to productive mapmaking. In any case, I think it’s over and I should have the next map up in around 4-5 days.

Next up is the third level of the Great Hall, then I’ll be doing a ranger outpost, which I think I’ve got an interesting idea for. Alright, back to work!


Here’s the non-annotated version. There’s also a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled available on the patreon.

DiFlorio Keep – Intact

I’d meant to get this up yesterday, but I’ve been sick for the last few days. You so very do not want to know the details. Let’s just say if I spend any more time with the toilet, my wife is going to get jealous of it. Anyway, it’s done now and here it is, all tidied up.

When I started Brazenthrone, I promised that I’d alternate between Brazenthrone and non-Brazenthrone maps, since I’d imagine people have different levels of enthusiasm for the Great Dwarven Ultramap. I wanted to get the two DiFlorio Keep maps out back-to-back, but now that they’re done, I’m going to draw two Brazenthrone maps, which will be the second and third floor of the Great Hall.

If the pace seems slow, keep in mind that the other chambers will not be as large or have as many floors. But the Great Hall is the centerpiece of the map and I think it needs to be pretty epic. I did say that it would be about the size of Finbarr’s Marsh by itself and I wasn’t exaggerating.

An annotated version of this map is available to patrons.

DiFlorio Keep – Destroyed

One small castle with a unique entrance and a little Italian flavoring. Then I wrecked it. I hope you like it.

This is the map chosen by last months Cartographic Congress vote, as proposed by Senator Hal. The good senator wanted a small keep that his players could retake from some hobgoblins, then restore and use for themselves.

I thought about it for a while and decided to draw both the destroyed and restored versions, since I think there’s a lot of things a pair of maps like that could be used for and since I haven’t seen anything like that out there. There are a few interesting uses: fix the castle, destroy the castle, or travel through time to see the castle in two different states. So the intact version of this keep will be the next map. After that will be two floors of Brazenthrone’s Great Hall.

An annotated version of this map is available on the patreon.

The Great Hall of Brazenthrone – Ground Level

Well, here it is, finally. I promise you won’t have to wait this long for any other part of Brazenthrone. This is easily the biggest piece of the city.

Here’s the non-annotated version. There’s a Patrons’ Edition of this map with all the rooms of the numbered buildings marked and labeled (it is monstrous), as well as a VTT version, and all the other usual stuff available on the patreon. There will be DM notes as well, once the upper floors are finished.

Also, here’s the first edition of Brazenthrone’s History and Lore. I’ll update it as I write more throughout the process of making the map:

The Buried Tower

This came from an idea I had for a tower buried in a landslide with a stream now flowing into it, which filled it with water, eventually breaking through the cellar floor into a chasm below. The chasm can connect to another dungeon, the Underdark, or– if you’d rather keep it shorter– can just be filled with water. The tunnel in the side is a cavern or burrow whose inhabitants dug in through the wall. Or it could be from something that dug its way out. It’s meant to be flexible.

The next map will be the Great Hall of Brazenthrone. It’s going to be huge and it’s going to take a week or two. I’ll keep you posted with work-in-progress pics to let you know how it’s going.

An annotated version of this map and DM notes are available on the patreon.

Brazenthrone – The Inner Gates

This is the fallback defensive position and meat grinder that rewards the success of any army that manages to take the city’s outer gates. With no walls to climb and no space for artillery to break through, this is an assault that has to be done the old fashioned way: by sending lots and lots of people to die. Good times.

This is the last Brazenthrone map before the Great Hall, which is the central chamber of the city and will be around the size of Finbarr’s Marsh. Before that is a map called The Buried Tower.

An annotated version of this map and DM notes are available to patrons.

FOR SCIENCE! The Alchemists’ Guildhall and Manufactory

This map was chosen by the Cartographic Congress last month, based on the proposal of Senator Tim. If you’ve ever wondered where all those potions the PCs keep finding come from, this is the place. How they got into a ghoul’s pocket or a goblin’s treasure stash is another question.

This place doesn’t necessarily have to manufacture potions, though. There are all kinds of scientific pursuits these guys could be engaging in, from inventing gunpowder to cooking 99.6 percent pure crystal meth. It’s all up to you.

An annotated patrons’ edition of this map and DM notes are available on the patreon, if you’re interested.