Finbarr’s Marsh – The Crypts – IT’S FINISHED!!!!!!!!!!!!!!

 

Black and white version

This has been one hell of a long project, but it’s finally done!  And as much as I loved making it, I am really looking forward to drawing something else.

So, here’s the final tally:  Finbarr’s Marsh has 135 buildings with 703 rooms across 10 different floors (7 above ground and 3 below).  It took almost a month to draw (I’d say around 200 hours) on 14 sheets of A3/Tabloid paper (equivalent to 28 normal-sized sheets of paper).  Here’s a photo of the whole thing on paper, by the way.

Also, I’ve put up a goal on my Patreon.  Here it is:

When I reach 50 patrons, I will start work on another megaproject. This will be a map of an underground dwarven city. It will include a surface settlement, a gateway into the mountain, fortified tunnels, a huge central ward (itself almost the size of Finbarr’s Marsh) and four Quarters– the Common Quarter, the Noble Quarter, the Anvil Quarter and the Old Quarter. These will each be around half the size of Finbarr’s. In addition, there will be maps of the mines, the mushroom farms, the High King’s palace, the prison, the Grand Temple, residential areas, the treasure vaults, the gnomes’ district, an underdark trading outpost, adjacent ruins, and more. It will be usable as either an inhabited city or as a huge abandoned ruin big enough to run entire campaigns in. I want to make something absolutely legendary in size and scope. This is the best idea I have in me. I made Finbarr’s Marsh in part to prove to myself that I can do it. Let’s make it happen.

If and when this goal is reached, I will alternate between drawing maps for this project and other maps.  I cannot tell you that it will be the biggest map you have ever seen, but it will be the biggest map I have ever seen.

Finbarr’s Marsh – Underground

 

There’s not a ton going on in this level of the city, but, I mean, how much is going on in your basement?  We’ve got a few points of interest: the Royal Treasury, a dungeon, a strange magical gateway in the Tower of Thaumaturgy and a secret room.

Next up is the level below this:  the sewers.  After that, the crypts.  We’re on the homestretch!

Here’s the black and white version.

There’s an annotated Patrons’ Edition of this map.

Finbarr’s Marsh – Fourth Level

 

Here’s the fourth level!  I’ll be putting up the fifth, sixth and seventh levels tomorrow, which will be in a smaller image without the rest of the city attached, since only three buildings have a fifth level and only the sea gate towers go higher than that.  The day after, I’ll be putting up an overview map with a view from the very top, showing all the roofs, the tops of the walls and the bridge connecting the sea gate towers.

There’s an annotated Patrons’ Edition of this map up at the Patreon.

Also, here’s a black and white line art version.

Finbarr’s Marsh Third Level

 

This is the third level of Finbarr’s Marsh.  Not too many buildings have a fourth level, so I’ll be doing them a little differently.  Also, I changed up the second level map, so if you’ve already downloaded that, you may want to take another look.  I think it looks a lot better.

This map has an annotated Patrons‘ Edition available.

The Fortress City of Finbarr’s Marsh – Ground Level

As long as that took to draw, I can’t believe it didn’t take longer.  And Finbarr’s Marsh isn’t even half finished.  Still to go, we have: upper levels, which most buildings will have, as well as basements, sewers, three crypts, the walls, towers and gatehouses.

I don’t like plugging my Patreon, but I figure this is a good time to say that, if you like what I’m doing and you want to help keep a pen in my hand for as many hours a week as possible, please consider supporting me.

There is a Patrons’ Edition version of this map with over 150 buildings and rooms marked.

Also, here’s a version of the map without annotations.

The Necromancer’s Corpse Farm

 

This map was chosen by last month’s vote of the Cartographic Congress (although there was only one member at the time, so it was more of a Cartographic Tyranny, really).

Anyway, the idea of this map is that a necromancer (probably of an aquatic species) who lives in some caves beneath a lighthouse has managed to gain control of the lighthouse keeper (or become the lighthouse keeper, if you prefer) and is doing a really terrible job of keeping the fire lit.  As a result, the necromancer has a ready supply of corpses to… you know, necromance.  Build an army of the dead, make Frankensteins, whatever they’re into.  The rest of the details are up to you!

This map has an annotated version and DM notes for patrons.

Fugitives’ Isle

 

Here’s something I came up with that I thought could be useful for creating an encounter at sea.  A small island, dominated by a big, ruined… something, newly inhabited by a small group of people.

I’ve got a black-and-white version for you as well:

This map has an annotated version with DM notes for patrons.

The Forgotten Village of Cottering

This is an abandoned village in the woods.  If you want, it can be no more than that.  Or you can send your PCs underground to find their creepy little secret.  The nature of that secret is up to you, of course.  Dark gods and demonic summoning?  Opening a gateway to another world?  Trafficking Eastern European prostitutes?

Here’s another version with the basement hatches removed in case you want to show the map to players but you don’t want to give away the location of the basement entrances.  Or if you just want to scrap the underground level altogether.

Also, I was torn on whether or not to give it a grey background, so I made a version with and without.  Here it is in grey:

 

This map has an annotated version with DM notes for patrons.