Lyndorne Falls

In the seven years that I’ve been making maps for a living, I’ve drawn exactly six city maps. When I say a “city map,” I mean not a battlemap. So stuff like Vayl’s Firth doesn’t count. Here’s the list, from oldest to newest, along with my opinions on them:

  1. Irredeemable garbage
  2. Crap, but crap with a few merits. The lore may have saved it.
  3. Somehow, I think this is worse than the previous one.
  4. This one might have been okay if I hadn’t decided to color the buildings pink for some reason.
  5. This map is what Rogue One is to Star Wars sequels. Not incredible, but much better than all the other garbage.
  6. This map. I think it might be kind of good. I don’t know how or why this happened.

The basic idea for this place is that Lyndorne Falls is a unique kind of trade city. Goods come in on riverboats at the top of the waterfall and they’re moved down to the bottom on cargo lifts, where they get sold on to seafaring traders. Enabling goods from upriver to reach the sea makes this place a big deal, especially if there are a lot of towns out there. Also, the cliffs and the surrounding jungle serve as natural walls to protect the city. On the whole, I’d say it’s a fairly unique town that wouldn’t be hard to find a place for in most settings.

Next, I’m gonna get started on the Vatican megaproject. I’ll be drawing this one piece at a time and I’ll alternate between Vatican maps and other maps, but I’ll start with the famous stuff. First, I’ll be drawing St. Peter’s Square, which looks like this. It’s not the most interesting part of Vatican City, but it is the biggest and it should help me to calibrate the size properly so that all the pieces fit together in the end.

All right, I’m gonna go transubstantiate some paper into a map. Our journey begins.

Hackett’s Pass Blockhouse

This map is a good place for an on-the-road encounter. It probably starts with the party traveling through the mountains and finding themselves in front of the gates here. Then, somebody tells them they need to pay a toll if they want to pass.

Now, in real life, people would see two options in this scenario: pay the toll or turn around and leave. But in D&D, nobody ever even considers the second option. The choices are to pay the toll or to kill every single one of these punks. And, unless the toll is very reasonable, I’d usually bet on option 2. Killing a few dozen people in order to avoid forking over a hundred bucks is just another day at the office in the Forgotten Realms. In any case, it’s a fun encounter to throw at your players in the middle of a long journey. And once in a while they do surprise you.

Next, I’ll be drawing a map of a multi-level waterfall city in the jungle that extends from the top of the falls, across multiple cliff outcrops and down to the bottom. This will be a city map (like this, for example), not a battlemap like Vayl’s Firth. I’m way outside my comfort zone with this– which I like– but it makes me a bit nervous going into it. So let me grab a pencil and see if I can figure out how to draw this place.

Well, that’s about it for now. If you’ve got any thoughts or questions, by all means let me know!

Sarissa Square Market

Sarissa Square is an arcade market with a variety of shops, vendor stalls and a tavern. It’s a place where your players can have a drink, get pickpocketed, browse a few shops and steal, like, 1gp worth of rope or something despite the fact that they drag a giant wagon full of cash around wherever they go.

Some of you may be asking, “Is this a mall?” Well, it isn’t not a mall. But it’s less of a mall than another map I drew and that one was based on a real design that was almost constructed in Venice in the 1500s. Also, there’s a place called the Chester Rows in Cheshire, England, which is pretty much just a shopping mall that dates back to the middle ages. So, look, if Middle Ages Italy and England can have malls, Waterdeep can have a mall. Or, excuse me, an “arcade market.”

By the way, this was inspired by Pike Place Market in Seattle. The part of it the map is based on is fairly new, so I had to medieval the hell out of it, but I think I got the basic design of the place in there. Also, they do have a bar in there, so the tavern is accurate.

Next up, I’ll be drawing an orcish fortress that walls off a mountain pass. I’ve actually been meaning to draw a fortress in a mountain pass for years now and I can’t believe I actually haven’t drawn one yet. That madness is about to end. After that, I’ve got one or two more maps to draw and then we can get started on the next megaproject: a complete map of the Vatican. Because screw it, let’s draw a whole country. Are you in? I hope so, because this is happening.

The Necropolis of Khamos

I won’t claim that this is a perfectly accurate depiction of Egyptian tombs, but I did do some research on the Valley of the Kings and other necropolises and I tried to capture the general spirit of the layout.

The middle tomb on the left is a good example. The stairs lead down from the entrance into a room with a deep pit. This is called a “well chamber” and most tombs in the Valley of the Kings had one. A little past that is a room with a ship in it. You might think no one would be buried with an entire ship. And you might be wrong about that. Keep in mind that these are the people that built the biggest thing in the world for a funeral.

The Egyptians took funerals seriously. These folks didn’t just order some flower arrangements and give speeches about all the nice things grandpa did back in the day. They built grandpa a temple, ornately painted the walls, filled the place with luxuries, then put him in four lavishly-decorated coffins, each a bit larger than the last. How many coffins are your relatives in? One? Pathetic.

Well, this is the second of two tomb maps in a row and it’s time to move on to other subject matter. Next, I’ll be drawing a large, indoor market on the side of a steep hill. It’ll be inspired by Seattle’s Pike Place Market, but in a middle ages kind of style. No Starbucks, no Sunglass Hut, no parking lot. I’ll try to make it a unique marketplace for a major city. A good place to do some shopping and get into a fight.

Well, that’s it for now. If you’re a patron and you’re thinking about using this map, check out the DM notes for a list of suggestions for traps to use here. And if you’ve got any questions or thoughts about the map, let me know!

I’m back! Vayl’s Firth is Finished!

  

You can download all these maps here.

It’s been over a month since I posted for non-patrons, but, as promised, here’s the complete city map and the upper levels.

If you want to become a patron, there are individual maps of all the islands, plus unfurnished versions, annotated maps, DM notes, a Foundry module and various other stuff. There’s a lot. It took me three hours to upload all the patrons’ edition maps. Admittedly, I’m on a trash-tier internet connection at the moment, but still.

For anyone who can’t afford that, every part of the map is here for you to use and I hope you enjoy it.

With Vayl’s Firth finished, I’m going to get caught up on all the Cartographic Congress maps that have been chosen since I started drawing this. And then, at some point, I’ll get to work on the next megaproject: The Vatican.

Well, that’s about it. So, what do you think of Vayl’s Firth? I hope it lived up to your expectations. In any case, let me know what you think!

The Dragon’s Lair in Devil’s Chimney

This is the volcanic lair of a red dragon and its minions. Since this isn’t a particularly safe place to live for anything that isn’t immune to fire, those minions are probably something like:

  • Fire giants
  • Efreet
  • Salamanders
  • Firenewts

I could also see this being the home of any of the above without the dragon, since these races would all probably be big fans of volcanofront property.

As promised, I’ll be starting on the river delta city megaproject next. From my experience in drawing very large maps, I’ve learned that planning a project in detail saves time in the long run, so I’m going to start off by laying out the whole city in advance. I’ll plan out the islands, what’s on each, where the bridges, roads and buildings are, etc. Once I’ve got that sketched out, I’ll get started on drawing everything piece-by-piece, putting it all together and getting it colored.

I expect this to take around 2 months, but it could be a bit more or less. I’ll keep you updated with regular work-in-progress posts along the way so you can see how it’s coming and so I can get your feedback as I go. Well, it’s time to stop talking about it and start sketching this thing out. I’ll be back with some sketches once I’ve got a layout I like. Until then!

Temple of the Elements

The Temple of the Elements is dedicated to the four elemental forces. Did you ever see a show called Captain Planet? And did you ever wonder where Captain Planet was when the kids hadn’t summoned him? I don’t know either, but I feel like it might’ve been someplace like this.

So, I just moved and I now live in a small village in the country. This is my first time living in a rural area and it’s a little different from what I’m used to. My house has three different methods of heating. The internet speed is… not good. And my yard contains 15 junk cars, a busted tractor and three shipping containers (not a joke). Also, there is one store in the village and it’s a post office that sells milk, eggs and butane canisters. This isn’t going to affect the maps in any way, but I wanted to ask if anyone else is living in a more country situation than me. Because this really feels like getting thrown straight into the deep end. And any country living pro tips would be greatly appreciated.

Anyway, next up is a dragon’s lair carved into a volcano with buildings for its efreet/fire giant minions. Thanks to the patrons that broke the tie on that vote, by the way. After that, I’ll get started on the river city megaproject.

Well, that’s it for now. I’m gonna see if I can figure out how to switch my stove from heating the house to cooking food. Wish me luck!

Spelljammer: The Living Ship

Sometimes the druid or the ranger gets to pick the spelljammer and you end up with a Living Ship. The most notable feature of this vessel is a treant rooted into the deck. Since the ship and the treant are fused together, the treant can repair hull damage and keep the air envelope clean. And, in the event of enemy boarding, it can rip the heads off anything dumb enough to come near it. And, now that I think of it, the treant can clean out the privies, too. Humans do poop plant food, after all.

I know a lot of you play old-school Spelljammer and may be wondering what book this is from. It’s actually a new vessel from the 5th edition Spelljammer: Adventures in Space. It’s a bit different from other vessels and, for DMs whose last campaign started in a Dragonfly, this’ll give you the option of changing things up a bit in the next one.

For patrons, I made a seafaring version of the ship and I’m going to make another one without the treant as well. This ship is a little boring without the treant, but sometimes you need a boring starter ship for your party. They have to earn that ship of the line. Anyway, I’ll have that up in a day or two.

Okay, I’ll see you then. Let me know what you think of the map!

The Ironclad Raider

The ironclad raider is probably a ship best suited for one of four things:

  • The big bad guy in a naval campaign, who you want the party to have to run away from (because if they roll well and sink him in session five, what then?)
  • Gnomes
  • Dwarves, if your dwarves are into boats
  • That one kingdom in your setting that’s way more technologically advanced than everyone else

When I drew this, I tried to capture a bit of that “brought to you by the designers of the cybertruck” look that early ironclads had, but a touch less derpy-looking. And let’s be honest: early ironclads were super derpy. The mid-to-late 1800s truly were the awkward teenage years of naval warfare.

I made a few alternate versions of this map for patrons, including ballista-armed and unarmed versions, as well as a version of the ship sailing on lava. This map came from a Cartographic Congress proposal and the original idea was for a ship that sailed on the elemental sea of fire. I think the water version will probably be more useful to most people, but hey, if patrons vote for a lava ship, I’m gonna deliver a lava ship.

Speaking of patrons voting on ships, I posted a vote to decide on the next spelljammer map and patrons chose the Living Ship. This is from the new 5e Spelljammer book and it basically looks like a sailing ship with a treant growing out of it. I’m drawing that next and I’ll make a seafaring version as well for DMs running monoplanetary campaigns.

Anyway, that’s it for the moment. If you’ve got any questions or thoughts about the ironclad, let me know!

The Impossible Vault

So this is about as evil a dungeon as I could come up with. Despite the name, it’s not literally impossible, but it is rough. The details are in the DM notes, but here are the main features:

  • There are golems that release poisonous gas from vents in the walls behind them when they attack. So you have to fight golems in a room that’s quickly being filled with poison gas.
  • There’s a trap room that… look, it’s hard to explain. Read about it here at number 2. It’s pretty devious.
  • There’s a puzzle room that doesn’t do anything. You can move stuff around all you like and it won’t open a door.
  • The vault at the end is a decoy. The real vault is hidden by a secret door, which is behind the poison gas vents. Which the party will probably try to cover up as soon as they’re done fighting the golems.

It’s a small dungeon, but if you’re going to troll your party this hard, you’ve gotta keep it short. Anyway, if you run your party through this, let me know how it went. I feel like some really ridiculous stuff could end up happening here and I’d love to hear about it.

Next up, I’ll be drawing a Salamander Ironclad Warship. It’s a big, armored ship designed for the elemental plane of fire, but it’ll work just as well as a seafaring vessel. I’ll tell you up front: for most of you, this is probably the bad guy’s ship.

After that, I’ll be drawing a new spelljammer map. I’ll post a vote later today so patrons can decide which one you want to see. Anyway, that’s it for now. If you’ve got any thoughts on the Impossible Vault, by all means let me know!