FOR SCIENCE! The Alchemists’ Guildhall and Manufactory

This map was chosen by the Cartographic Congress last month, based on the proposal of Senator Tim. If you’ve ever wondered where all those potions the PCs keep finding come from, this is the place. How they got into a ghoul’s pocket or a goblin’s treasure stash is another question.

This place doesn’t necessarily have to manufacture potions, though. There are all kinds of scientific pursuits these guys could be engaging in, from inventing gunpowder to cooking 99.6 percent pure crystal meth. It’s all up to you.

An annotated patrons’ edition of this map and DM notes are available on the patreon, if you’re interested.

The Old Rampart Inn

 

The idea for this map was chosen by the 3rd Cartographic Congress, based on Senator MacTorg’s proposal of an inn, such as one might find several days’ travel outside of town.

Due to its location away from any population centers, the Old Rampart Inn was built on a hill, amidst the ruins of an old fort.  This, along with the stone walls and crenellated roof of the inn’s small tower, make it a fairly defensible location.  By inn standards, anyway.  Additional features include stables and an outhouse for all your excretory needs.

Here is the black and white version.  Nothing but lines, like a birthday party at the Escobars’.

DM notes and an annotated version of this map are available to patrons.

Small Town Jail – A Place For Naughty PCs

 

Do you have one of those people in your group who plays D&D the way you’d play GTA5?  You know, the type of player who thinks the major themes of your campaign are public intoxication, dead hookers and arson?  Well, I don’t have a cure for that problem, but this might be a good band-aid.  Who knows?  Maybe it’ll make them a better person.  You can hope, anyway.

Here’s the black and white version.

ALSO, I just received a module written for Finbarr’s Marsh from u/anthson on Reddit.  It’s called The Haunting of Finbarr’s Marsh and it’ll be posted on this page, along with any others anyone wants to share.  Thanks, anthson!

The Crimson Chateau

 

Here’s a little something for the Ravenloft players.  It’s a lovely six-bedroom, three-privy Victorian with two balconies, a back patio and, best of all, a fully-equipped underground vampire lair, complete with a hidden entrance.  Plus, it’s in a great school district.

Here’s the black and white version, in case your game is too goth for color.

There’s an annotated version and DM notes for this map for patrons.

BY THE WAY, someone recently told me they were writing a campaign for Finbarr’s Marsh and asked if I’d like to see it when it’s done.  I told them I’d love to and that I’d be happy to put it up on the site.  This goes for anyone else who’s got a campaign or adventure for Finbarr’s that they’d like to share.

I think it’d be especially useful for less-experienced DMs who might want to use the map, but find the size and complexity of it intimidating to write for.  And it might provide inspiration for other DMs who want to write a story there but aren’t sure where to start.

Anyway, if you’ve got a module written for it (not just notes or an outline, but an adventure that’s usable by other DMs), feel free to send it my way whenever it’s done.  I’ll put up a page on the site for them once I get something.  There’s no rules on content or formatting, but if there’s, like, bugbear orgies or something, please let me know so I can give people a heads-up.

Finbarr’s Marsh – Underground

 

There’s not a ton going on in this level of the city, but, I mean, how much is going on in your basement?  We’ve got a few points of interest: the Royal Treasury, a dungeon, a strange magical gateway in the Tower of Thaumaturgy and a secret room.

Next up is the level below this:  the sewers.  After that, the crypts.  We’re on the homestretch!

Here’s the black and white version.

There’s an annotated Patrons’ Edition of this map.

Finbarr’s Marsh – Fourth Level

 

Here’s the fourth level!  I’ll be putting up the fifth, sixth and seventh levels tomorrow, which will be in a smaller image without the rest of the city attached, since only three buildings have a fifth level and only the sea gate towers go higher than that.  The day after, I’ll be putting up an overview map with a view from the very top, showing all the roofs, the tops of the walls and the bridge connecting the sea gate towers.

There’s an annotated Patrons’ Edition of this map up at the Patreon.

Also, here’s a black and white line art version.

Finbarr’s Marsh Third Level

 

This is the third level of Finbarr’s Marsh.  Not too many buildings have a fourth level, so I’ll be doing them a little differently.  Also, I changed up the second level map, so if you’ve already downloaded that, you may want to take another look.  I think it looks a lot better.

This map has an annotated Patrons‘ Edition available.

Drow Surface Raiding Outpost

 

This is my idea of what a drow outpost for raiding the surface might look like.  Built into a cliffside, it has only one entrance to the surface, which is a narrow tunnel in the roof of a small cave, accessible only by a rope ladder, which would normally only be deployed when drow are coming or going.

The cottage above the cliff would have been built by the drow as well.  Although they have no use for the building itself, they would need a way to vent the smoke from their cooking fire without drawing attention to the presence of their outpost.  By running the house’s chimney directly to their vent shaft, they can make it look like the house is producing the smoke.  Of course, this will not pass close inspection because the house itself has no fireplace or occupants.  That might be useful as a way to allow the PCs in your game to discover the outpost.

Anyway, I hope you like it!  I’m giving out the annotated version for free on this one: