This is the first of four floors of the High King’s palace. This took a while longer than usual because I laid out all four levels before finishing this one. But with that out of the way, the next three should come pretty quickly. Look for the second floor in around three or four days.
Well, like (I suspect) a lot of you, I recently got off the emotional rollercoaster that was the last episode of Game of Thrones, and… I really need to lie down. Jesus.
No labels here. There’s an annotated version blah blah blah patreon.
I was going to explain all the things that aren’t accurate about this map, but it’d take forever and it doesn’t matter anyway, so let me just give you the short version:
Only the bottom and upper two floors of the keep were finished and the unfinished floors currently contain a gift shop and a cafeteria. Since I thought that might spoil the mood a bit, I took some liberties and drew in what was intended to be there: servants’ quarters, guest rooms and a “Moorish hall.”
The cellar is in the right place, but I couldn’t find a floor plan, so I made some stuff up. I was tempted to draw a dungeon, but there is no way there’s a dungeon in there.
Nothing about this map conveys the ludicrous degree of splendor in the finished parts of this castle. It really is jaw-dropping. Have a look.
Anyway, I hope you like it. There’s an annotated version of this map with 83 rooms numbered and labeled, as well as all the usual stuff, available to patrons.
This is the first map I’ve ever made of a real place. It was built by King Ludwig II of Bavaria, who was known as “the Mad King.” He was born in the 1800s and was really into Middle Ages architecture, so he had this built as a sort of idealized fantasy castle. I’ll be honest, I can relate to this guy. Except I’m not the king of Bavaria and I can’t afford to build these things for real.
My understanding is that most of the rooms of this place are empty and I wasn’t able to find information on what a lot of them were actually meant to be, but since most people won’t be using this map as Actual Neuschwanstein Castle, I figured I’d come up things to fill them with.
Also, the cellar is completely made-up. There is a door there, which is visible in photos and the place does have a cellar, but I wasn’t able to find any information or floor plans to indicate what it looks like, so I just made it up. Everything else is drawn from various floor plans I found.
I’ll draw the rest of it next, but I thought I’d drop this off for now.
I’d meant to get this up yesterday, but I’ve been sick for the last few days. You so very do not want to know the details. Let’s just say if I spend any more time with the toilet, my wife is going to get jealous of it. Anyway, it’s done now and here it is, all tidied up.
When I started Brazenthrone, I promised that I’d alternate between Brazenthrone and non-Brazenthrone maps, since I’d imagine people have different levels of enthusiasm for the Great Dwarven Ultramap. I wanted to get the two DiFlorio Keep maps out back-to-back, but now that they’re done, I’m going to draw two Brazenthrone maps, which will be the second and third floor of the Great Hall.
If the pace seems slow, keep in mind that the other chambers will not be as large or have as many floors. But the Great Hall is the centerpiece of the map and I think it needs to be pretty epic. I did say that it would be about the size of Finbarr’s Marsh by itself and I wasn’t exaggerating.
One small castle with a unique entrance and a little Italian flavoring. Then I wrecked it. I hope you like it.
This is the map chosen by last months Cartographic Congress vote, as proposed by Senator Hal. The good senator wanted a small keep that his players could retake from some hobgoblins, then restore and use for themselves.
I thought about it for a while and decided to draw both the destroyed and restored versions, since I think there’s a lot of things a pair of maps like that could be used for and since I haven’t seen anything like that out there. There are a few interesting uses: fix the castle, destroy the castle, or travel through time to see the castle in two different states. So the intact version of this keep will be the next map. After that will be two floors of Brazenthrone’s Great Hall.
An annotated version of this map is available on the patreon.
I remade the Gates of Brazenthrone for two reasons. One, there was a mistake in the annotated version. And two, the more I looked at it, the more I started to dislike it. So I decided to simplify the background and make the whole thing vertical (which I don’t normally like to do, since this is a website and your monitor is horizontal).
Anyway, I hope you like it. Also, here’s the non-annotated version. Alright, back to it.
“How big is Brazenthrone going to get,” you ask? This is just the door.
The next part will be the entrance tunnel and the fortified inner gates (marked as 3 here). They’re the fallback defensive position in case the main gates are taken and they’re basically a meat grinder. You’ll see why.
Before that, we’ve got an Alchemists’ Guildhall and Manufactory, the map chosen by the Cartographic Congress last month.
Finally, here’s the non-annotated version and the black and white. DM notes for this map are available to patrons. Also, starting with this map, I’ll be making VTT versions of all maps, sized for Roll20, for patrons.
This is basically the 7th floor map of Finbarr’s Marsh, showing everything from the highest point (the walkway over the sea gate) on down. The next map is the basements, then the sewers, and, finally, the crypts.
I’ve got plans for the sewers. Initially, I was just going to do a mostly utilitarian system of drainage tunnels, but then I just decided to go wild with it and put some crazy stuff down there. I’ll be releasing a limited annotated version for free like I did with the ground level map.
Anyway, keep checking in, I should have this done in around a week.
This is the last of the upper levels! I’ll post an overhead view map tomorrow. It’s basically a 7th floor map, showing everything from above, exterior only. There’s nothing new in it, but I thought it was worth making. I’m working on the first underground level now, which I should have up in three days or so.
Here’s the fourth level! I’ll be putting up the fifth, sixth and seventh levels tomorrow, which will be in a smaller image without the rest of the city attached, since only three buildings have a fifth level and only the sea gate towers go higher than that. The day after, I’ll be putting up an overview map with a view from the very top, showing all the roofs, the tops of the walls and the bridge connecting the sea gate towers.
There’s an annotated Patrons’ Edition of this map up at the Patreon.