FOR SCIENCE! The Alchemists’ Guildhall and Manufactory

This map was chosen by the Cartographic Congress last month, based on the proposal of Senator Tim. If you’ve ever wondered where all those potions the PCs keep finding come from, this is the place. How they got into a ghoul’s pocket or a goblin’s treasure stash is another question.

This place doesn’t necessarily have to manufacture potions, though. There are all kinds of scientific pursuits these guys could be engaging in, from inventing gunpowder to cooking 99.6 percent pure crystal meth. It’s all up to you.

An annotated patrons’ edition of this map and DM notes are available on the patreon, if you’re interested.

The Gates of Brazenthrone

“How big is Brazenthrone going to get,” you ask? This is just the door.

The next part will be the entrance tunnel and the fortified inner gates (marked as 3 here). They’re the fallback defensive position in case the main gates are taken and they’re basically a meat grinder. You’ll see why.

Before that, we’ve got an Alchemists’ Guildhall and Manufactory, the map chosen by the Cartographic Congress last month.

Finally, here’s the non-annotated version and the black and white. DM notes for this map are available to patrons. Also, starting with this map, I’ll be making VTT versions of all maps, sized for Roll20, for patrons.

The Necromancer’s Corpse Farm

 

This map was chosen by last month’s vote of the Cartographic Congress (although there was only one member at the time, so it was more of a Cartographic Tyranny, really).

Anyway, the idea of this map is that a necromancer (probably of an aquatic species) who lives in some caves beneath a lighthouse has managed to gain control of the lighthouse keeper (or become the lighthouse keeper, if you prefer) and is doing a really terrible job of keeping the fire lit.  As a result, the necromancer has a ready supply of corpses to… you know, necromance.  Build an army of the dead, make Frankensteins, whatever they’re into.  The rest of the details are up to you!

This map has an annotated version and DM notes for patrons.

The Forgotten Village of Cottering

This is an abandoned village in the woods.  If you want, it can be no more than that.  Or you can send your PCs underground to find their creepy little secret.  The nature of that secret is up to you, of course.  Dark gods and demonic summoning?  Opening a gateway to another world?  Trafficking Eastern European prostitutes?

Here’s another version with the basement hatches removed in case you want to show the map to players but you don’t want to give away the location of the basement entrances.  Or if you just want to scrap the underground level altogether.

Also, I was torn on whether or not to give it a grey background, so I made a version with and without.  Here it is in grey:

 

This map has an annotated version with DM notes for patrons.