The Torrents

I’m giving out all the patron content for this map to everyone. You can download it from my Google Drive here. I’ve also put it in the public Foundry module (manifest URL).

The Torrents are one of the ways to reach the Black Loch from the surface, starting as an above-ground river and turning into a series of cascading waterfalls going deeper and deeper underground.

As an entrance to the underdark, I like this for a few reasons. First, it’s fast. There’s no three-day journey down the stairs. Your party can make it into the bowels of the earth in around an hour. Second, it’s super dangerous. There’s no better way to emphasize the perils of the underdark than nearly killing half the party on the way there. Also, it’s one-way, which is nice. No DM wants to write a whole campaign and then have the PCs decide the underdark “isn’t for them.”

There’s also an interesting possibility with the Torrents that I’ve been thinking about: you can have the party enter the underdark accidentally. I wrote a few ideas about how you might go about doing that in the DM notes, if you’re interested. Personally, if I were going to send a party in like that, I’d wait until a big part of the campaign had just concluded. Then, just as they’re heading down the river to meet the king and collect their heaping mountain of gold bars…

“A loud crash wakes you up in your hammocks. The boat appears to be falling.”

I’m not saying you should do that, I’m just… I’m not saying you should not do it. It would be really funny, though.

Next up, I’ll be drawing a map chosen by the Cartographic Congress: a mountain monastery clinging to a cliffside with a waterfall running past. This will be based partly on Paro Taktsang, a Buddhist monastery in Bhutan. There’s something I love about places built in really dangerous locations.

After that, I’ll probably do another map from the Black Loch. I’ve been thinking about adding a location to the loch map based on something from my previous campaign. It’s a duergar cult called the Architects of the Awakening and they’re up to some pretty twisted stuff. The campaign never finished, but I think it’d be pretty cool to put the bad guys in the Black Loch and see if anyone else wants to do something with them.

Anyway, that’s about it. Let me know what you think of the Torrents!

 

Hyphis – A Myconid Colony

For those newer DMs who may be unfamiliar with the race: myconids. TL;DR: Mushroom people. No, not like Toad from Mario Brothers. But also, yes, kind of like that.

There are two things I want to specifically point out about this map. The first is the middle floor. The brown room. That’s compost, which is what myconids consume for sustenance. What are they composting? Well, they’re by the water, so it’s probably mostly fish. Which means that room is covered, wall-to-wall, with decomposing fish. Imagine the smell of a fish market. Now imagine that the fish are completely covering the floor. Now imagine that all those fish have been putrefying for a month. YUP.

In game terms, what this means is: saving throws vs. immediate projectile vomiting with the force of a shotgun blast. That’s always a good time to be the DM. If you’re on a VTT, see if you can find a sound effect for this. And be sure to check the tanky PCs’ character drawings, because if Paladin Fancypants is sporting a closed-face helmet, he is now both sick AND drowning. If that’s not a memorable D&D moment just waiting to happen, I don’t know what is.

The other thing I wanted to mention is the giant mushroom running through all 3 levels of the map. My lore for it (and, of course, feel free to ignore it) is that it’s an 800-year-old sentient mushroom that the myconids made friends with. It can see and hear anything that happens in the vicinity of its spores, which, at this point, can be found almost everywhere in the Black Loch. So, it’s kind of an oracle. It’s called the Red Warden and nobody, itself included, knows what it is or where it came from.

In any case, it could be a source of information, should your party need it. A good place to come to get some answers if you don’t mind walking through rotting seafood and puking like a drunken 14-year-old. It’s fine, the top floor will be a nice bit of eyebleach. They’ll love it.

Anyway, next up is the Benthic Academy, the underwater ruins of an ancient college of magic. After that, I’ll probably draw another map from the Black Loch.

Well, I hope you like Hyphis! Let me know what you think!

There’s an annotated version of this map and DM notes available to patrons.

The Cobalt Flotilla: The Ships

Turtle Ship
Barge
Drua

And the rest:

I don’t often post 11 maps in one day. It feels like a lot, even if I did make those 11 maps for the purpose of making one big map. Anyway, I hope everyone’s good on ships for a while, because after drawing all these, it might be a minute before I do another one.

In any case, I’d say everyone’s collection of ship maps just got a lot more diverse. You’ve got three Japanese ships, a Korean ship, a Filipino ship, a Portuguese ship, a Fijian ship, a few kinda-sorta Chinese boats and a Polynesian raft. Hopefully they make your seafaring campaigns a bit more interesting.

All right, next up is the Château de Chenonceau, a magnificent French castle built across a river. Imagine the Twins from Game of Thrones, except they were an only child. And a lot classier. I’ve been looking forward to drawing it since I found the floor plans and I’m going to get to work the second I stop typing.

Well, I hope everyone likes the flotilla! It took a lot longer than I expected, but I think it turned out really well and there are a lot of possibilities for how to use it. Overall, I’d say it was worth it and, hopefully, most of you agree.

One last thing: I’d like to apologize for mentioning Game of Thrones. It’s been two years since season 8, but for some of you it may still be too soon. Stay strong, we’ll get through this together.

Ollin’s Borehole – Unfurnished

I don’t have too much to say about the unfurnished version of Ollin’s Borehole, but I have a ton to say about the next map, so let’s talk about that instead.

The Cobalt Flotilla is a home for a nomadic, seafaring community. It consists of a number of vessels, large and small. Now, the thing that makes the flotilla unique is when they come together. They tether their ships to each other, lay out planks and rope bridges to connect them and form a sort of island where they can all get together to trade, make decisions as a group, and so on.

To make it more interesting, I decided that I wanted all the ships to be really different. There will be some European-style ships, of course, but a lot of European ships tend to share a similar basic shape and layout and I wanted to draw some REALLY different ships in there. So I did some research and I found a few. Where did I find them, you ask? Asia. Allow me to introduce some highly interesting ships you may not be familiar with:

  • Atakebune – A Japanese warship, largely used as boarding vessels. (Wikipedia)
  • Turtle Ship – A Korean warship with a completely enclosed upper deck, covered with spikes to deter boarders.
  • Karakoa – A double-outrigger raiding ship from the Philippines.
  • Drua – A double-hulled ship for Fijian chieftains.

I’m also going to include some riverboats, rafts, longboats and smaller vessels to give it even more variety.

Also, I’ve decided to draw the ships separately. I’ll make a map of the assembled flotilla tethered together, of course, but drawing them separately means I can make maps of each individual ship as well so you can use them independently. And I’ll make tokens of the ones that are too small to warrant their own map.

Anyway, I just wanted to let you know what was happening. I’m gonna go draw some boats!

Ollin’s Borehole – An Abandoned Deep Gnome Mining Outpost

Ollin’s Borehole is a sapphire mine in the Black Loch. Well, it was a sapphire mine until some duergar bandits found the place, smashed their way in and killed everyone. Since then, it’s just been another hole in the ground. But, as holes in the ground go, I think this one is pretty interesting.

I wrote… let’s call it “the framework of an adventure” for this map. I’m hesitant to call it an adventure because there are a few things missing from it, most notably the monsters. I left them out because I wanted to make it flexible for parties of any level. So, if your players are level 2, this place is full of kobolds. If they’re level 10, it’s full of umber hulks. You get the idea. I also don’t specify the amount of loot to be found, largely for the same reason. Basically, I left out the stuff that I’d typically change when running an adventure that was made for parties of a different level than mine is.

Anyway, it’s called “The Lost Sapphires” and it’s in the DM notes. I’m curious what you all think of it, so I’m giving it away to everyone. It’s nothing complicated, just a single-session dungeon run, but it’s an easy way to get your party into Ollin’s Borehole. I can’t promise you’ll love it, but I can promise it will explain why there’s a big pile of beds at the bottom of the pit.

And I can promise that you will have a 15-minute argument about how much those beds should mitigate falling damage if your party’s rules lawyer lands on them. I apologize for that in advance.

I’ve got an unfurnished version of this map on the way, which I’ll have for you tomorrow. After that, I’ll be drawing the Cobalt Flotilla,  a floating community made up of a bunch of ships lashed together, forming a big, wooden island. And then I’ll be drawing a historical map, the Château de Chenonceau. It’s one of those places that’s straight out of a fantasy map, except people actually built the thing in real life. As inspiring as I found it, it seems like the least I could do is draw a map of the place so it can have a few more battles.

There’s an annotated version of this map available to patrons.

The Casino de Mont Acceaux

So, this is the first casino I’ve drawn and I’ve got a question for the gamblers out there: is the carpet ugly enough? I don’t know why, but “All Casinos Have Carpet That Hurts Your Eyes” is so consistently true, it could almost be a law of thermodynamics. Anyway, I gave it my best shot.

The Mont Acceaux isn’t meant to be Vegas, I drew it with the Monte Carlo in mind. Actually, the ground level is very similar, the main difference being that I removed the opera house.

For those of you unfamiliar with it, the Monte Carlo is a 150-year-old casino in Monaco. It’s ridiculously classy, everyone speaks French and no one has a gambling problem, they’re just there for the atmosphere. If James Bond was a place, this is the place that he would be.

You might send your players here to rob the joint, but you could also just let them hear about it and stop by to gamble. Hopefully they don’t lose all the money they’ve accumulated from the hundreds and hundreds of people they’ve killed over the years on two hours of blackjack. That would just be… hilarious. Of course, if that happens, you probably need to prepare for them to rob it, because that’s probably what they do next.

Next up, I’ll be drawing something from the Black Loch. I think I’m going to do the dragon’s lair. Oddly enough, I don’t think I’ve drawn one of those yet, so I guess it’s about time I did.

By the way, sorry this took so long. I ended up deciding to recolor the whole thing because it just looked really bad. It took another couple days on account of that, but I’d rather take the extra time and make it look good than give you something terrible. Anyway, I hope it was worth it!

The Chesterboro Arms – Lim the Ogre, Proprietor

Here’s the non-annotated version and here are the DM notes. This map is a part of the Black Loch.

The Chesterboro Arms is a straight up dump. Nobody thinks they’d ever stay at a place like the Chester, but then they find themselves in a REALLY scary part of the underdark. Wherever you look, there are bandits, monsters and all kinds of awful crap that wants to kill you. You probably shouldn’t even be there and you’re damn sure not sleeping there, so you press on. And you keep pressing on. And after a couple days of walking, you’d give anything just for a nap.

And then you see it: the Chesterboro Inn. Is the food good? You don’t care. Have the beds ever been washed? You don’t care. Is it safe to sleep here? Well, the innkeeper is the biggest ogre you’ve ever seen, so… yeah, probably. And, sure, the building looks like it’s going to collapse, but what are the odds that it happens today?

If you have questions about the Chesterboro Arms, you should understand that you’re supposed to have questions. I didn’t just set out to make this place crappy, I wanted it to be hilariously crappy. The outhouse is huge. You have to go through a bedroom to get to the storeroom. There’s a shed full of chairs. I don’t really have an explanation for that stuff, except that they seemed like things Lim the Ogre would do. Speaking of which, if you want to know the story of how an ogre opens an inn, that’s in the DM notes.

I’m going to draw another Black Loch map next, maybe the kuo-toa village. After that, I’ll do something other than the loch. You know, mix it up a bit. Anyway, I hope you like the Chesterboro! If your party ends up going there, please tell me how it went. I seriously want to know.

The Great Pyramid of Khufu, depicted before it was looted.

Here’s the non-annotated version and here’s another non-annotated version without the treasure.

I didn’t draw this because it’s the most famous pyramid in the world, I drew it because I genuinely think it’s fascinating. But exactly what is fascinating about it is hard to convey in a map alone, which is why I made the version above to explain it. There’s a mysterious tunnel that leads nowhere. There’s a set of three granite slabs that were dropped down to seal the burial chamber. There’s a narrow, vertical passage with a hidden entrance. And it runs through a cave.

I think this would be a great place for an adventure. It doesn’t have to be anything fancy, just have somebody tell the party it’s there and it’s full of treasure, then have them figure out how to get inside. Personally, I think it’d be fun to let the players think it’s just a fantasy map. Then, after the session is over, tell them they just looted the Great Pyramid. Yeah, in Giza, the big one. Yep, that’s what that was.

Well, I’m not drawing another pyramid next. Instead, I’m going to draw the regional map of the Black Loch. I expect this to change over time as I come up with new ideas and develop the lore of the place, so think of it as the Black Loch v1.0. It’ll have a bunch of locations marked on it, which should give you an idea of what it’s going to look like as it comes together. Any changes I end up making will probably add things rather than subtract them, so I’d say you can probably expect to see maps of whatever is there.

Anyway, I hope you like the map! This concludes our Egyptian tetrahedral mausoleum double feature.

There are DM notes for this map available to patrons.

The Pyramid of Sobek

If you’re looking for a slightly more classic pyramid, here’s the alternate “cool but can you dial that back just a bit” version.

Sobek is the Egyptian god of the Nile and is depicted here a few times. Fun fact: Sobek was history’s first dragonborn. A lot of people thought Wizards of the Coast came up with them in 4th ed. D&D, but the truth is, the Egyptians came up with them around 2500BC. True story, look it up.

The bottom level of the pyramid was inspired by Tutankhamun’s tomb, the red stone sarcophagus being a good example of that. Some of the upper levels, on the other hand, get a little less historical and a little more this guy. That may not be quite what everybody’s looking for, but that’s why I made the alternate version.

I spent some time looking at the insides of actual pyramids while drawing this. Not because I was trying to make it historically accurate, but because I wanted it to have a similar sort of feel. One of the pyramids I looked at quite a bit was the Great Pyramid of Khufu, the largest of the pyramids of Giza. I briefly considered designing this map around that, but that wasn’t going to work. I do still want to draw it, though, and I’ve decided I’m going to do that next.

Let me explain why. It’s not a perfect place for an RPG map, but it has some things going for it:

  1. It feels authentic, because it is. I think that counts for a lot.
  2. I want to draw it as it was before it was looted. This lets you give your players the experience of being the first people to break into the Great Pyramid and I think that would be pretty awesome.
  3. Breaking in without boring a hole through the side (which is what happened) would involve this: smashing a stone seal over the entrance, heading into a tunnel that leads deep underground, finding the entrance to a narrow passage concealed behind a wall, then climbing 150′ (50m) up that nearly vertical passage, which runs through a small, natural cave. There’s more, but are you intrigued yet?

I don’t know if this sounds as interesting to anyone else as it does to me, but I really think this could be an amazing experience and I’ve got a powerful urge to draw the place. In any case, it shouldn’t take that long.

Well, I’m gonna get started. I hope I didn’t talk up the next pyramid so much that people lost interest in this one. In any case, let me know what you think!

There’s an annotated version of this map and DM notes available to patrons.

A Dark Place

 

This is the most grim, surreal place I could come up with. While it’s meant to be an estate on the Plane of Shadow, I think it could be good for a nightmare or someplace in hell.

People always depict hell with fire and lava and, you know what? That’s just not scary. When I send my players to hell, I want them to be soaking their pants. Will a statue of an eyeless, obese man vomiting blackish liquid into a basin accomplish that? I don’t know, but I’d say it’ll make them more uncomfortable than molten rock.

I don’t have much of an explanation for the strange things in this map and I don’t think there needs to be one. This stuff doesn’t necessarily need to be interactable, it can just be decor. Personally, I wouldn’t give my players an explanation of anything here. This is a place you send your players when you want them to be scared and people are more scared when they don’t understand what’s going on. Whose head is this? You don’t know. What’s this dark liquid? You don’t know. What do these symbols represent? You don’t know.

And then there’s the top floor. I meant for it to look like reality was falling apart, but there are plenty of other things that might be going on there. I think having the party fight a giant, writhing mass of eyes and teeth would be a nice way to cap things off.

Anyway, next up is the Deepspire, a fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern. I’m not sure how big this will be, but it’ll probably be close to what I’d call a megaproject. I’ll be posting it level by level, so you’ll get it one piece at a time until it’s finished. Once I’ve got it planned out a little more, I’ll have more details for you.

One last thing: before I got started on this map, I said that if it didn’t make Warhammer 40K look like My Little Pony, it would be a failure. That might’ve been setting the bar a bit high, but, well, how’d I do?

There’s an annotated version of this map, DM notes and other stuff available to patrons.