Brazenthrone Surface Trading Outpost

Here’s the first part of Brazenthrone: the outpost for trading with surface-dwelling peoples just outside the gates. On the city layout map, it’s marked as 1.

The next map to go up will be a ship. After that, the next Brazenthrone map will be the city gates, at 2. Initially, I had planned for these to be fairly simple and not the city’s main line of defense, but I had a change of heart. Brazenthrone is getting some big, impressive, heavily-fortified gates.

Here’s a non-annotated version of this map and here’s the black and white version. Also, DM notes and a Patrons’ Edition of this map with all the rooms numbered and labeled is available on the patreon.

The Old Rampart Inn

 

The idea for this map was chosen by the 3rd Cartographic Congress, based on Senator MacTorg’s proposal of an inn, such as one might find several days’ travel outside of town.

Due to its location away from any population centers, the Old Rampart Inn was built on a hill, amidst the ruins of an old fort.  This, along with the stone walls and crenellated roof of the inn’s small tower, make it a fairly defensible location.  By inn standards, anyway.  Additional features include stables and an outhouse for all your excretory needs.

Here is the black and white version.  Nothing but lines, like a birthday party at the Escobars’.

DM notes and an annotated version of this map are available to patrons.

The Crimson Chateau

 

Here’s a little something for the Ravenloft players.  It’s a lovely six-bedroom, three-privy Victorian with two balconies, a back patio and, best of all, a fully-equipped underground vampire lair, complete with a hidden entrance.  Plus, it’s in a great school district.

Here’s the black and white version, in case your game is too goth for color.

There’s an annotated version and DM notes for this map for patrons.

BY THE WAY, someone recently told me they were writing a campaign for Finbarr’s Marsh and asked if I’d like to see it when it’s done.  I told them I’d love to and that I’d be happy to put it up on the site.  This goes for anyone else who’s got a campaign or adventure for Finbarr’s that they’d like to share.

I think it’d be especially useful for less-experienced DMs who might want to use the map, but find the size and complexity of it intimidating to write for.  And it might provide inspiration for other DMs who want to write a story there but aren’t sure where to start.

Anyway, if you’ve got a module written for it (not just notes or an outline, but an adventure that’s usable by other DMs), feel free to send it my way whenever it’s done.  I’ll put up a page on the site for them once I get something.  There’s no rules on content or formatting, but if there’s, like, bugbear orgies or something, please let me know so I can give people a heads-up.

The Source of the Lifespring

 

I have two versions of this and I’m not sure which I like more, so I’m uploading them both.  This is the other version, with brighter colors.  There’s also the version with no colors, as usual.  Hopefully you like one of those.

Thanks again to everyone who joined my patreon.  That was definitely a much bigger response to Finbarr’s Marsh than I was expecting.  And if you liked Finbarr’s Marsh, I have good news: you ain’t seen nothing yet.  The next megaproject is going to be 6-8 times that size.  And it may be kicking off a lot sooner than I expected.

This map has DM notes available for patrons.

The Ebonclad Steamship

 

This is the map chosen by the Cartographic Congress last month.

There are a few things to note here.  First, you may notice that there’s no coal pile.  This ship doesn’t run on coal.  The engine is powered by a magically heated chunk of metal which is lowered into the boiler to drive the paddlewheels.  Second, the sails are meant as an auxiliary power source, in the event that the engines suffer some sort of catastrophic failure (either magical or cannonball-based in nature).  And third, the ship would have around 60 crew, plus five officers (including the captain).

Here’s a version without annotations and here’s one in black and white.

Next, we’ll finish off the upper floors of Finbarr’s Marsh and then head underground!

Drow Surface Raiding Outpost

 

This is my idea of what a drow outpost for raiding the surface might look like.  Built into a cliffside, it has only one entrance to the surface, which is a narrow tunnel in the roof of a small cave, accessible only by a rope ladder, which would normally only be deployed when drow are coming or going.

The cottage above the cliff would have been built by the drow as well.  Although they have no use for the building itself, they would need a way to vent the smoke from their cooking fire without drawing attention to the presence of their outpost.  By running the house’s chimney directly to their vent shaft, they can make it look like the house is producing the smoke.  Of course, this will not pass close inspection because the house itself has no fireplace or occupants.  That might be useful as a way to allow the PCs in your game to discover the outpost.

Anyway, I hope you like it!  I’m giving out the annotated version for free on this one:

The Seer’s Home

 

I recently started a Patreon and I decided that I’d offer to make a map of my first patron’s choice.  She requested a swamp map with the home of a wise woman, the entrance to which is hidden in a tree.

To make it interesting, I threw in some huts that could be used for some sort of encounter.  They could be a community of lizardmen, bullywugs or just good old fashioned hillbillies.  After that, we’ve got some ruins, which could contain another encounter or just be used as cover in a fight.

The wise woman’s home in the bottom right leads from the staircase in the giant tree stump.  I didn’t think that needed an explanation on the map, but if anyone found it unclear, please let me know.

Anyway, I hope you like it, LadyAhiru!

Here’s a couple alternate versions of the map:

Baron Kelroy’s Stately Manor

 

I haven’t actually used this map in a game, but I had some thoughts on what kind of adventure it might be used for, so I made an annotated version and some notes for DMs.  The annotated version also gives my ideas on what the rooms might be, in order to make it a little easier to put to use.  Of course, feel free to ignore any or all of it and use this map as you please.  Let me know what you think (if anyone is reading this).

Annotated Map: