Brackenbury Manor (Inspired by Little Moreton Hall in Cheshire, England)

Brackenbury Manor is almost a real place. If it were a real place, the real place that it would be is Little Moreton Hall. Little Moreton is a 16th-century manor house in Cheshire, England, which looks unsettling in a way that I’m not sure really comes through in the map. Here’s a picture to show you what I mean. If that building looks completely fine to you, you’ve had too much to drink.

I didn’t originally plan on including the gardens in the map, but after my last post, someone suggested that I should. And they were absolutely right. See, here’s the thing: these are the hedges. They’re cut into tunnels. You can walk through the hedges! I don’t know about you, but the DM part of my brain couldn’t stop thinking about how awesome it would be to have a monster hiding in there, waiting to jump on someone the second they come around the corner. In any case, I think the extra effort was well-spent.

Next up, I’ll be drawing the grimlock settlement from the Black Loch. It has a shipyard, where most of the ships in the loch are built. The basic story is this: a team of deep gnome engineers builds ships using grimlock laborers. The grimlocks, who don’t care about money, are paid in meat. This situation has been working out for years, with rich gnomes and fat grimlocks. And there’s no reason to think it won’t. Unless they run out of meat. That would be a problem, especially for the gnomes. This is a bad place to be the last thing made of meat.

The grimlock shipyard is one of only 6 maps left to draw for the Black Loch. Aside from that, there are some tokens to draw, as well as a few generic backdrop maps (caves, tunnels, etc), but it’s getting pretty close to being finished!

Anyway, that’s it for now. Hope you like the map! Let me know what you think!

Gothic Manor House (Work-in-Progress)

Here’s the gothic manor house I’ve been working on. Shawn, who proposed this idea to the Cartographic Congress, mentioned an old manor in Cheshire, England called Little Moreton Hall as something that might be good inspiration. Well, it was such good inspiration that the map is actually pretty close to just being Little Moreton Hall.

Have a look at Little Moreton from overhead. And here’s a picture from the courtyard. This place is screaming “Ravenloft” at the top of its lungs. If you’re not seeing it, try to imagine the place at night.

Anyway, I’m gonna start coloring this thing. Should be done in a few days. Let me know what you think so far!

The Lost Catacombs of Auldbaern

The Lost Catacombs of Auldbaern are ancient, dwarven catacombs in the Black Loch. The winding, labyrinthine tunnels are lined with niches holding the bones of long-dead dwarves. I’m sure your party will be deeply interested in all those remains– for academic, archaeological reasons, of course.

But they’ll be particularly fascinated by the royal tomb deep within the catacombs, with its gold and silver sarcophagus and lavish funerary offerings. Oh yeah, they’re gonna archaeologize the hell out of that.

Nearly half the time I spent drawing this went into the royal tomb alone. I wanted it to be so much more ornate and splendid than the rest of the map that the party would be completely unprepared to find something like it. I think the appeal of exploring old catacombs is the possibility of finding something unexpected and amazing. And the royal tomb is the unexpected thing I put there for players to find. Hopefully, they’ll enjoy the scenery while they’re killing the king’s revenant and arguing over who gets his magic battleaxe.

Next up, I’ll be drawing the map chosen by last month’s Cartographic Congress: a gothic manor house with a moat, in which a knight or lesser lord resides. It’ll be a little bit Ravenloft, a little bit Mordheim and it should make a good home for a bad person.

Well, I believe that’s about it. Let me know what you think of the map!

Dwarven Catacombs (Work-in-Progress)

I decided that the ancient crypt in the Black Loch would be lost dwarven catacombs with a royal tomb deep inside. In order to make the royal tomb look as splendid and impressive as possible, I learned how to draw celtic knotwork and basically covered the thing in it. I did screw it up in a few places, but less than I’d expected. Nothing that can’t be fixed.

Anyway, just thought I’d give you a look. Back to work!

Elderseed Sanctuary

Elderseed Sanctuary is a small treehouse settlement in a giant baobab. I designed it with a druid community in mind, but it could easily be a village of wild elves as well. Or aarakocra. Or avariel. Or weresquirrels.

Here’s a question to think about: is it a treant? If so, that makes this place mobile, which allows for some interesting possibilities. For example, your party could make camp in the woods and wake up next to this thing. That could be a handy approach if your party isn’t great at following a trail of breadcrumbs to the next adventure. Just park the next adventure on top of all their stuff and see if they can work out what to do.

Next up, I’ll be drawing another map from the Black Loch. This time, it’ll be the ancient crypt on Cairnhollow Isle. I’m not sure exactly what I’m doing with it, but I think it’ll be a fairly decrepit series of winding tunnels and catacombs, leading to a huge, elaborate burial chamber at the end. I’ve got a bunch of maps of the Paris Catacombs, so hopefully I can give the map a fairly authentic feel.

Well, that’s it for now. Let me know what you think about the map!

Tree Village (Work-in-Progress)

Here’s the big tree village I’ve been working on. As you can see, I decided to put it in a giant baobab.

One of the reasons I went with a baobab is that I wanted to put a couple of big, hollow spaces in the trunk, which baobabs are known to have. For example, here’s a baobab tree in Namibia with a toilet inside. And here’s one in South Africa with a bar inside it.

Anyway, the drawings are done and I’ll start coloring it tomorrow. Let me know what you think so far!

The Village of Spyr-Anaisz

Here’s the non-annotated version of the map.

Spyr-Anaisz is a small drow village in the Black Loch. The residents here aren’t big city drow, they’re rural drow. Drow hillbillies, if you will.

I don’t picture them chewing tobacco or wearing cowboy hats, but I imagine there’s a different sort of culture here. A bit less backstabbing and cutting throats to get ahead. Not much infighting among the nobility, since there’s only one noble house. And I think the city drow would probably look down on them, as inferior drow from an inferior place.

With an economy based around fishing and mushroom farming, Spyr-Anaisz isn’t a particularly wealthy community, but they are a fairly safe one. Built in and around a cluster of giant stalactites, the village hangs 80′ (25m) above the ground, making the list of dangerous creatures the people of Spyr-Anaisz have to worry about quite a bit shorter than it would be if they lived down below with everyone else. It isn’t the most convenient living arrangement, but sometimes convenience has to come second to security. Especially in the Underdark.

Next up, I’ll be drawing last month’s Cartographic Congress winner. This will be a multi-level village built in and around the branches and trunk of a giant tree, with bridges running between the buildings. I haven’t drawn a map like this in ages and I’m really glad to get another chance.

It’s not the first map of a tree village anyone’s ever made, but I think it’ll be a pretty unique take on the idea. I’ve got a lot of ideas about it swimming around in my head right now and I really want to start sketching things out and see how they look on paper. I think I’m gonna get started on that now.

Well, I hope you like Spyr-Anaisz. Let me know what you think!

Black Loch Drow Settlement (Work-in-Progress)

So, I wasn’t originally planning to make this drow settlement the second-largest map in the Black Loch, but… well, that appears to have happened. I think it’ll be worth the effort.

Anyway, everything is drawn and inked and I’m about to start coloring it today. I hope you like it so far!

Whaleship-Class Spelljammer

The whaleship is a spelljammer for people who want to go to space, but don’t want to leave anything behind. ANYTHING. Not the billiard table, the pool, the tavern, or anyone they know. It’s all coming. Hell, bring the whole village. It’s fine, there’s room for everybody, sheep included.

The whaleship is designed as a passenger liner and cargo ship, but some DMs may want to use it as a player vessel, so I included a few versions of the ship retrofitted with weapons. Here’s the lightly-armed version and here’s the heavily-armed version (aka “the Whalehammer 40K”). Also, here’s a token of the ship.

Next, I’ll be going back to the Black Loch and drawing the drow settlement. After that, I’ll be drawing last month’s Cartographic Congress winner, “a multi-level village built in and around the branches and trunk of a giant tree, with the buildings of the village connected by bridges.” After that, I’ll probably be working on the Black Loch for the rest of the month.

All right, I’m gonna get some sleep. Let me know what you think of the whaleship!

Whaleship Spelljammer (Work-in-Progress)

You voted for the biggest spelljammer and this is all the art for it. This thing has five decks with 17 private cabins, 12 bathrooms, a 2-floor lounge, a billiards room, a poker room, a pool and a harpsichord.

The whaleship is a passenger liner, but I suspect some DMs will have other things in mind for it, so I’ll be making three versions of the map: unarmed, lightly armed, and Whalehammer 40K.

I’m about to start coloring all this now, so I’ll be back with the map in a few more days. Hope you like it so far!