Mountainous Island Settlement (Almost Finished)

I wanted to show you what’s been taking so long. The rest of the island is done as well, I just need to color the interiors of the buildings. That should take one more day, two at most.

By the way, this island is based largely on Skellig Michael in Ireland. My wife convinced me to draw the buildings like the ones they have there, which are very unique. Which is to say, they’re big, stone beehives.

Anyway, I’m going to try hard to finish this up tomorrow, so I’d better get back to work!

Mountainous Island Settlement (Work-In-Progress)

As sometimes happens with me, I started on this map with relatively humble plans, which ended up becoming a bit more grand. I’ve spent the last week drawing this island and now I just need to draw some buildings to put on it and we’ll have our town. I think I’m going to draw some caves underneath it as well, but I’m not sure yet.

Anyway, this is a real island and I’m curious if any of you would recognize it. At least 50% of you have seen it before, probably more like two thirds. Not in person, but it was in a movie from the last ten years. Also, there’s a location in a popular video game named after it. I’d guess that 5-10% of you have played it. Feel free to leave a comment and I’ll tell you if you’re right.

Okay, back to work!

The Grinning Widow: A Ship for the Seas of the Underdark

The Grinning Widow is a ship designed for the Black Loch. In an underground sea, sails aren’t going to accomplish much, so the Widow doesn’t have any. She’s a galley, powered exclusively by rowing, with a crew of 20 oarsmen who all look like they walked out of a “skipped leg day” meme.

For defense, the Widow is armed with a ram on the bow, as well as two ballistas, one of which is a little scarier than the other. You see, I’ve been drawing the “big crossbow” ballista in my maps for a while now, but I wanted to change things up a bit, so I started searching for different ballista designs. I found a few I liked, but then– out of nowhere– this thing struts into the room. Yes please.

I don’t know if it’s real and I don’t care. It’s awesome and I decided it was definitely going in the map. I made a token of it, too, by the way, as well as the other one. You can get them both here. Personally, I’d give it around double the range and damage of a regular ballista in the DM’s Guide, but require a 2-person crew to fire it every round. And give it +1 to damage if the party names it.

So, here’s a funny story from my game. A few years ago, my players spent some time on a ship like this one, down in the underdark. The orog crew ended up teaching them Orcish, which my wife’s elven wizard got quite good at.

Several months later, she’s with a different party, being confronted by orc bandits, and she uses her knowledge of Orcish to speak with them.  The bandits look at each other and burst out laughing, which leaves the party confused. Finally, the orc leader stops laughing and tells her he’s never heard an elf in a fancy dress speaking Orcish. And he never imagined that, if he did, she’d be speaking the filthiest Orcish he’s ever heard.

They end up eating with the orcs, who tell her that everything she says is heavily laced with curse words. She hadn’t realized it, but the orog sailors taught her to speak like they do, which is very crudely, even by Orcish standards. So she knows the language, but she can’t speak it without cursing. Fortunately, orcs don’t tend to be prudish about that kind of thing, but no one expects it from someone like her.

Anyway, next up, I’ll be drawing a mountainous island settlement. And after that, I’ll be coming back to draw something else from the Black Loch. Maybe the illithid ruins? We’ll see.

Well, I’m gonna grab some coffee and start sketching some islands. Let me know what you think of the Widow!

There’s an annotated version of this map and DM notes available to patrons.

The result of a hard day’s work in the token mines.

You can download these tokens here.

With the exception of one random elf, all 17 of these tokens fall into one of two categories:

  1. The forces of evil
  2. Camels

Let’s talk about one of the camels. A year or so ago, I mentioned something I’d discovered called a “zamburak.” This is a camel with a swivel-mounted cannon on its back and it is an actual, 100% real thing. And now you have a token for it in case you’d like to light your players up with some camel-based artillery! However it goes down, I’d say it’ll be their first time having that particular experience.

But the best part won’t be the battle. It’ll be when Dave Smartguy tells you how completely unrealistic a cannon mounted on a camel is. Google it, Dave. Go on, do it. We’ll wait.

As I said, I’ll be drawing another Black Loch map next. This one isn’t marked on the map, but it’s just as important: a ship. Chances are, if you decide to run a game in the loch, your players will need one and all the maps of galleons, cogs, caravels and other sailing ships are going to look a little out of place in a sea without wind. So I’ll be drawing a modest-sized galley with no masts that’s better suited to the environment. I expect it won’t take long.

Anyway, I hope you like the tokens! If you’re new here, I’ve got about 300 more tokens for you here. And 11 more here. Oh, and here’s another 43. Feel free to share these with anyone who might need them.

The Smoldering Abyss

Here’s an alternate version if you’d prefer the place dried out.

The Smoldering Abyss is a part of the Black Loch almost no one even knows exists. It’s a deep, underwater trench at the bottom of a larger underwater trench at the bottom of the loch. And, in a place where no one even wants to think about what might be under the surface of the sea, places like this tend to go unnoticed.

There are three things of note here. The first is an ancient, kuo-toan royal catacomb. Built thousands of years ago, before the kuo-toa became… let’s say “psychologically non-conformist,” it was a place where they buried their kings.

The second thing is a monster called “the Whisperer.” It’s a huge, black beast with rubbery tentacles and a wide, fanged mouth like an anglerfish. While not as big as a kraken, it’s more than big enough to scare the hell out of the sailors of the Black Loch. Fortunately for the sailors, the Whisperer hasn’t been seen in almost 250 years and many believe it to be dead. Unfortunately, they’re wrong and it’s not. It’s hibernating here and it’s about to wake up.

Finally, there are the smoking rocks. Those are a type of hydrothermal vent known as a black smoker. They’re like tiny, underwater volcanoes that pump boiling hot water filled with minerals into the sea and are usually found around 3km below the surface. If you’re planning to use the map, keep in mind that those vents would actually make the water fairly warm here. And they’d burn anyone who got too close pretty badly.

With another Black Loch map down, I’m going to spend the rest of the day drawing some tokens, which I should have for you sometime tomorrow. After that, I want to check another Black Loch map off the list. I’m not sure which one, but I’ll let you know in the next post. Then, I’ll be drawing last month’s Cartographic Congress winner, a mountainous island settlement.

Anyway, that’s the plan for now. Let me know what you think of the abyss!

There are DM notes for this map available to patrons.

Altar of the Black Lamb

This map was the demonologist’s tower chosen by the Cartographic Congress. One of the stipulations was that it would have a portal to hell and I decided to go a little… non-traditional with that. “Traditional,” in this case, would be your standard-issue Door of Fire. And the problem I have with that is that it’s boring. It’s been done and it’s not scary. It doesn’t give players the sense of fear they should feel when they’re about to travel to a place where literally everybody wants to torture you to death.

So I came up with something else: a black void in the chest cavity of a rotting, dismembered storm giant. It’s the most awful thing I could think of and, to me, it’s the kind of welcome mat Hell needs. And, since “Create a Permanent Gate to Hell” isn’t a spell in the Player’s Handbook, who’s to say it doesn’t require a dead giant as a component?

I think it works pretty well in the other direction, too. If the plan is for something to come out of the portal to attack the party, it’s going to be a lot scarier after pulling itself up out of that thing. Imagine a pit fiend coming out of there. Imagine narrating that. Holy crap.

Next up, I’ll be drawing a map from the Black Loch. I want to get some serious work done on the Loch over the next few months and I’m going to start with the Abyssal Caverns, a series of caves and tunnels in the sides of a deep, underwater crevasse. I don’t have too much of a plan yet, but there will probably be a kraken’s lair.

Also, I wanted to say one last thing to the old school DMs out there. If you played D&D in the 80s or 90s, imagine using this map and your parents walked in and saw it. They’d be like, “I knew it! I knew you were worshipping satan!” Haha, oh man. I’m glad that’s not a thing anymore.

There’s an annotated version of this map and DM notes available to patrons.

Fort Bourtange – Roof Level and Dutch Version

Here’s the roof level, which is the last part of Fort Bourtange. I also made something else: an annotated version in Dutch, which I’m giving out to everyone.

I’m aware that everyone in the Netherlands under the age of 105 speaks perfect English along with 50 other languages, so I know you probably don’t need this, but I still thought it’d be nice to do. Plus, the English version comes from a Dutch tour map I translated, so I figured I could just not translate it and make a Dutch version that way. There are a couple things I had to use Google for, so I can’t promise it’s perfect, but let me know if anything is wrong or just super weird and I’ll fix it.

Anyway, the next map will be a demonologist’s lair, Remember A Dark Place? I’m gonna try to make someplace freakier than that. It’s not Hell, but it’s the home of… well, a big fan of Hell. A Hell stan, if you will. Hopefully I can come up with something uniquely terrible.

I’ve also got the next historical map picked out, which I’ll be doing sometime in the next few 2-3 months. This time, I’ll be drawing a place in Britain– or, more specifically, Scotland. There are some incredible places in Scotland, like Stirling Castle, the Wallace Monument, and about half the buildings in Edinburgh. Instead of drawing any of that stuff, I’m going to draw Coxton Tower. It’s a towerhouse in Moray and I think it’d make a great map. It’s not huge, complicated or flashy, but it’s interesting. It’s got some unique character, both inside and outside, and it’s the kind of place everyone can find a use for.

I don’t know exactly when I’ll start on it, but I definitely want to put some work in on the Black Loch first. That’s Scottish, too. Well, a little. I mean, it’s not the Black Lake. Anyway, I’m gonna go sketch out some freaky demon stuff. If you’ve got any thoughts on any of this, let me know!

Fort Bourtange

In the 1500s, the Netherlands were ruled by the Habsburgs. The Habsburgs were an astoundingly inbred German noble family with faces that were about 85% chin. For some reason, they were the rulers of the Spanish Empire.

The people of the the Low Countries didn’t want to be ruled by German people, Spanish people or inbred people, let alone a combination of the three. They wanted self-determination, a republic and the right to worship the protestant version of God. So, in the mid-1500s, the Dutch Revolt began.

The Spanish Empire ruled Spain, part of Italy, Austria, and– you know the countries that speak Spanish today? All of those. It was a daunting enemy, but the Low Countries had one thing going for them: stupefying amounts of money. And they planned to leverage that to win.

One of the things the Dutch spent that money on was Fort Bourtange. Since the Spanish were allied with the Holy Roman Empire, they’d need a way to protect the Dutch land from the Deutschland. One of the main roads to Germany passed through a marsh, so the leader of the revolt, Willem van Oranje, ordered the construction of a fort across it.

Building a star fort with forty buildings, a crownwork, four ravelins and two moats is an expensive operation. But not only did they build it, they built it on a sandbar in the middle of a marsh.

Fort Bourtange was such an obvious deathtrap that not many people were inclined to order their armies to assault it. But, about 100 years after its construction, Bernhard von Galen, the Prince-Bishop of Münster, came along to give it the old college try. During a parley before the attack, he told the fort’s commander, Captain Protts, he had 200,000 guilders for him if he’d surrender Bourtange. Protts famously responded by telling von Galen he had 200,000 bullets for him and his men. Von Galen decided to send his soldiers to go receive them, which resulted in a crushing defeat for his army. He then went on to besiege the nearby city of Groningen, which he also failed at.

In later years, the fort began to transition into a village, where the soldiers of the garrison lived with their families. Then, in the 1800s, the fort was turned into a village for local farmers.

Well, this map was a ton of work, but I hope you like it! I’m going to make a roof-level version of the fort next, which should only take a couple days, then I’ll be moving on to the next map. I plan to make a big push on getting some Black Loch maps done over the next few months as well.

Anyway, let me know what you think of Fort Bourtange!

There’s an annotated version of this map and DM notes available to patrons.

Finbarr’s Marsh in Minecraft

A Youtuber named Andyisyoda is building all of Finbarr’s Marsh in Minecraft at the moment and it’s incredibly impressive. If you’re interested in seeing it come together, here’s a playlist of his build videos so far.

Also, I’ve got good news and bad news about Fort Bourtange. The good news is– and I say this in the most humble way possible– it looks really good. The bad news is I’m going to need another week to finish coloring it. The full size version is pretty massive and I underestimated the amount of time it’d take to color and shade everything. Anyway, I’m gonna get back to work on it and I’ll be back to you when it’s finished!

Fort Bourtange – Second Update

This is the linework for Fort Bourtange finished and ready for coloring. I’m planning to crop this map to a few different sizes, since I don’t think most people will need this much space around the fort. This will be the largest size, however, and is intended for people who want to do something crazy with it, like have a full-on battle between two armies. I’m not gonna lie, the grid size on it is absurd.

I also wanted to mention that I’m not going to draw the upper levels of the buildings here. The best way to explain the reason is that I think including them makes the map worse. They’re all small– mostly attics and lofts– and there’s nothing interesting going on up there. If I include them, that means doubling the size of an already huge map, which means more to load on a VTT or more to print for the table. Mont-St-Michel had interesting stuff on the upper levels, but this place doesn’t and I think it’s better to just leave it at one floor. Hopefully, everybody’s cool with that.

Before I get to coloring this, I want to share a few things I’ve learned while doing research for this map:

  1. William the Silent, who ordered the construction of Fort Bourtange, looked like this. I have never seen a 500-year-old portrait of someone who looks anywhere near as badass as that. Everyone else is a ponce in a wig. But that dude? That dude is serious.
  2. Fort Bourtange has three drawbridges. One of them has a bathroom on it and it’s still in use. Don’t swim in the moat.
  3. This is unrelated to the fort, but super interesting: Grutte Pier was an early Renaissance Dutch man the size of Andre the Giant. A mercenary group called the Black Band raided his village and killed his wife, after which Pier started a peasant rebellion. Later, he became a pirate. This guy was the D&D character you created when you were 15, except he was real. This was his sword.