The Deep Spire: 3rd Level

Here’s the unfurnished version.

I haven’t written the DM notes for the Deep Spire yet, but I have been thinking about what will be in them. Particularly the lore.

My story about this place– and, of course, everyone is welcome to replace any or all of it with their own– is that it’s a community of exiles. Drow, duergar, deep gnomes and other underdark denizens who fled or were cast out of their own societies come here to live among the other undesirables.

Here’s a few of the ideas I’ve come up with for residents of the spire:

  • A duergar married to a mountain dwarf from Brazenthrone.
  • A friendly, outgoing deep gnome merchant who’s responsible for seven murders in his hometown.
  • A duergar paladin of Moradin, god of the mountain dwarves.
  • A completely sane and reasonable derro.
  • A male drow who fled his abusive family and fell in love with a human who was the most compassionate, caring woman he’d ever met. She’s actually a semi-notorious ex-pirate with a vengeful disposition, but she is very kindhearted by drow standards.

While the locals generally tolerate other races fairly well– a necessity for living here– language and culture have led to some parts of the spire being predominantly one race or another. The third level here is mostly duergar. There are quite a few of them in the spire, largely due to the fact that their strict societies reject anything but total obedience and conformity. And any sort of fun is basically illegal.

The levels above this will be predominantly deep gnomes and drow. The top level, which connects to the citadel, will be devoted to the guards. I’ve got some thoughts on who the guards will be and who’s in charge of the place, but it’s still pretty nebulous, so I’ll talk more about that once I’ve worked it out a bit more.

Anyway, I hope you like how it’s coming along. Let me know what you think so far!

The Deep Spire: The Grotto – Also, the next big project: The Black Loch

Three maps in nine days feels like a pretty good pace. Although, to be fair, all three maps are actually part of a larger map of the Deep Spire. Which is, itself, part of an even larger map of the Black Loch. Speaking of which, I haven’t mentioned the loch in a while, so let’s go over it again for anyone who isn’t aware.

After finishing Brazenthrone, an enormous dwarven city that took two years to draw, I said I had plans for another huge project. That project is the Black Loch and it will involve mapping out an entire campaign setting.

The Black Loch is a small sea in the Underdark, maybe 100 miles (160km) across. My plan is to make a regional map of the loch, with around 15-20 different locations marked on it. There will be towns, caves, ruins and so forth. For every place marked on the map, I will draw a 5′ scale battlemap of the location itself.

Once it’s finished, you’ll have a map of an entire region of the Underdark and, for every place in that region your players might want to go, there will be a battlemap. If they head to the kuo-toa village, you have a map of that. The island with the ancient ruins? You have a map of that too. The duergar outpost, the underwater temple, the abandoned illithid settlement? Complete maps and DM notes for all of them, ready to go.

While I haven’t drawn the regional map of the Black Loch yet, there are maps of two of the locations that will be on it. One is the Deep Spire. The other is the The Drow City of Vlyn’darastyl, which is the only place that will have a city map instead of a battlemap.

I intend to draw the regional map of the loch in the next month or two. Once that’s finished, I’ll start working on maps of each of the locations. I don’t have a specific schedule planned, but I want to do at least one Black Loch location per month until it’s done. Like Brazenthrone, it’ll be a big project and I want to make steady progress, but I don’t want to draw it exclusively from start to finish.

Anyway, that’s the plan. It’s completely insane and it’ll be a ton of work, but that’s what makes it my kind of plan. I hope you’re looking forward to it.

The Deep Spire: The Harbor Tower

Here’s the unfurnished version of this map.

This is a hollowed-out column of rock overlooking the entrance to the Deep Spire’s harbor. There’s not too much going on here. Some artillery, some guards’ quarters and, most notably, the jail. That’s where you go if you commit a crime and you’re lucky. If you’re unlucky, they just take you to the top of the spire and throw you off. The Deep Spire only has two punishments:

  1. Death
  2. Get the hell out.

If you’re in jail, you were fortunate enough to get number two and they’re waiting for the next ship on its way elsewhere. Anyway, just something to keep in mind, especially if you have a player who has a high probability of peeing in the well.

Next up is the grotto, which I should get finished by tomorrow. I’ll be back with that soon!

The Deep Spire, 2nd Level

First, here’s the annotated version and the unfurnished version.

There’s a bunch of stuff I want to tell you about this, so let’s get started. This is the trade district of the spire. Most of the shops are here, the tavern is here… basically, this is the part of town where traders come to do business and get sloppy drunk before heading off.

The annotated version is sort of a first draft and I intend to make another one with every floor included once it’s all done. I don’t plan to change much, but I want to add some flavor. I’ll give the tavern a name, stuff like that. By the way, if you’re wondering about the unmarked rooms, they’re residences.

Two other parts of the spire are visible here, but will be getting their own maps. On the bottom left is the tower overlooking the harbor entrance, which you can see in this drawing of the exterior. On the right, underneath the bridge, is the grotto. Both of these are already drawn and will be posted here in a day or two.

This map has an unusual feature that might be a problem for some DMs, mainly those on VTTs. From here up, the levels of the map aren’t connected by stairs. It’s one big spiral all the way to the top, which means you could potentially have an encounter on one level that spills over onto the next one. And no one wants to have to switch between maps that much.

Ideally, you’d plan your encounters to take place away from the transition between levels, but you know how players are. Sometimes they’ll just pick a fight with some rando and you’ve got to roll initiative when you weren’t expecting to.

Anyway, I think I have a solution to this: tokens. Big tokens with about 1/4 of the next floor on them. In Foundry, these would be “tiles,” but it’s the same thing. You can just overlay part of the next floor onto the current one and any fight that spills over can be handled without switching maps. You could even place them in advance and hide them, to be revealed if necessary. I think they should make things easier, but if you have any thoughts about it, let me know.

As I said, I’ve got the tower and the grotto maps ready to color and I should have them done in a day or so each. I’m gonna get to work on those. Hope you like the spire so far!

The Deep Spire, 1st Level – Unfurnished

Here’s the “I’ve got my own ideas for this place” version of the map. I think I might start doing unfurnished versions for all of my bigger projects from here on. I know some people use my maps in sci-fi settings and some people would want to use this as an abandoned ruin, so I think the extra time spent to make something more suited for those uses is justified.

Anyway, there’s not too much more to say about it, so I’m gonna get back to work on the next floor.

Wait, one last thing: if you happen to need a map of a gnomish submarine base, this might be pretty good for that. Or there could be some pirate stuff going on in there. Or what if the gnomes with the submarine are the pirates? I don’t know, I’m just throwing stuff out there. Anyone got any other ideas?

The Deep Spire, 1st Level: The Harbor

First, as usual, the accessories: a version without the ships and ship tokens. There are two versions of the tokens: one that will look good on this map but will look terrible on almost any other map, and an alternate version that will look terrible on this map, but good on most others.

This is the first of six levels of the Deep Spire. The next few will be much bigger, since the harbor doesn’t go all the way around the column and the other floors do. I’m not sure how long this will take overall, but I’ve got a lot of it planned out already and this has taken much less time than I expected it to, so I think it could be done in about a month.

I’ll have DM notes when everything’s finished, but, for now, let’s talk about what we’re looking at. The harbor is a big, open chamber underneath the spire. The ceiling isn’t that high– call it 25 feet (8m)– but this is in the Underdark, so no wind means no sails, which means no masts.

At the entrance to the harbor is a chain boom, like the one in Brazenthrone’s Underdark trading outpost. In the upper left is the gate leading into the spire. On the right are livestock pens. The residents don’t want pigs in the spire, but they do want bacon, so this is where they keep and butcher the animals. In the center, just inside the big support column, is a cargo elevator leading to the second floor. It’s raised and lowered by turning the two big wheels on the sides and is useful for hauling up crates of trade goods or players who failed their persuasion rolls at the gate.

You may have noticed that I changed the colors from what they were in the last post. I decided that using awful, crappy colors might not be the way to go and I decided to use good colors instead. I think that was the right call.

Also, I’m going to make unfurnished versions of all the levels of the Deep Spire. Since I draw everything by hand on paper, that isn’t as simple as turning the chairs off, but it won’t take that long either. I should have the unfurnished version of the harbor up within a day.

Anyway, if you’ve got any thoughts on the map so far, let me know!

The Deepspire (Work-In-Progress)

So, this is the basic design I’ve settled on for the Deepspire. There’s a long walkway that spirals around the column of rock, with homes, stores, temples and so forth leading off from it, carved deeper into the stone.

Underneath it all is the harbor, where ships can come to trade. Keep in mind that ships in the Underdark aren’t going to have sails or masts, so they shouldn’t have a problem getting in and out of there.

Next to the harbor entrance is a defensive tower. Then, carved into a separate rock formation at the top, is the citadel. I’ve got some basic ideas worked out about how the place will be organized, but nothing concrete. All of this is still subject to change.

Anyway, I just wanted to give you a look at what I’m working on. I’ve gotten some work done on the layout of the harbor, which will be the first part I draw. From there, I’ll work my way up to the top, one tier at a time.

I’ll write some lore for this as well, although I haven’t thought too much about it yet. I’m thinking this might be a mullti-race settlement. That’s pretty unusual in the Underdark, but that’s also why I like the idea. And there won’t be too much reason it couldn’t be used as a drow, duergar or other species’ settlement if you prefer.

Anyway, I’m gonna get back to work. I’ll keep you updated. I think this is going to be really cool. Let me know what you think!

A Dark Place

 

This is the most grim, surreal place I could come up with. While it’s meant to be an estate on the Plane of Shadow, I think it could be good for a nightmare or someplace in hell.

People always depict hell with fire and lava and, you know what? That’s just not scary. When I send my players to hell, I want them to be soaking their pants. Will a statue of an eyeless, obese man vomiting blackish liquid into a basin accomplish that? I don’t know, but I’d say it’ll make them more uncomfortable than molten rock.

I don’t have much of an explanation for the strange things in this map and I don’t think there needs to be one. This stuff doesn’t necessarily need to be interactable, it can just be decor. Personally, I wouldn’t give my players an explanation of anything here. This is a place you send your players when you want them to be scared and people are more scared when they don’t understand what’s going on. Whose head is this? You don’t know. What’s this dark liquid? You don’t know. What do these symbols represent? You don’t know.

And then there’s the top floor. I meant for it to look like reality was falling apart, but there are plenty of other things that might be going on there. I think having the party fight a giant, writhing mass of eyes and teeth would be a nice way to cap things off.

Anyway, next up is the Deepspire, a fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern. I’m not sure how big this will be, but it’ll probably be close to what I’d call a megaproject. I’ll be posting it level by level, so you’ll get it one piece at a time until it’s finished. Once I’ve got it planned out a little more, I’ll have more details for you.

One last thing: before I got started on this map, I said that if it didn’t make Warhammer 40K look like My Little Pony, it would be a failure. That might’ve been setting the bar a bit high, but, well, how’d I do?

There’s an annotated version of this map, DM notes and other stuff available to patrons.

A Dark Place (Work-in-Progress)

Here’s a look at the map I’m working on of an estate in the Shadowfell. This idea was chosen by the Cartographic Congress and I was asked to make it “dark and surreal.” Hopefully it’s a sufficient degree of both, because this place is maximum weird.

The second picture is the entry hall, with a big stone head leaking black stuff into a fountain from its eyes. That’s pretty representative of the decor here. Also, the walls are meant to look like spinal columns because, I don’t know, it’s kind of metal. And things get even weirder upstairs. I’d actually say the picture above is only the building’s second-most disturbing fountain.

Anyway, I’ll need another day, maybe two to get the rest of it colored and then I’ll be back with the finished map.

So, I forgot to post this. It’s the floating market, except with nothing floating and no market.

Also, there’s boat tokens, in case you liked the boats, but you didn’t like where I put the boats and you want them to be somewhere else. Or on another map.

I made this a couple weeks ago and I thought I’d posted it, but I just realized I hadn’t. Sorry about that, but here it is now. I thought this map might be more useful to some people with an empty river and it only took a few hours to make, so I did. And then I completely forgot about it. Oops.

Anyway, I’m working on the map of an estate on the plane of shadow and it is easily the most unsettling map I’ve ever made. There’s a fountain of black liquid pouring from the eyes of a stone head. There’s a bed covered in teeth. And there’s a room where reality is falling apart.

The Shadowfell is a strange and alien place and I want this map to reflect that. It’s not the flaming abyss of damnation, exactly, but it’s definitely not just some place where it’s hard to see. It’s kind of a Diet Hell. I want this map to be a place your players don’t want to be and, unless they are really into H.R. Giger, I don’t think they will.

Well, just thought I’d give you an update on how that’s coming. I’m gonna start inking it tonight and I should have it done and posted in a few more days.