Dragonfly-Class Spelljammer – “The Mid-Priced Toyota of Fantasy Spacecraft”

I’ve never run a Spelljammer campaign, per se, but I have run campaigns where some mild-to-moderate spelljamming did take place (including my current one). If you don’t understand the appeal of the setting, let me try to explain it.

First, picture the show Firefly. Now, imagine that Kaylee is an elf. Imagine Wash is a wizard. And Shepherd Book is a priest of Tempus who always tries to solve people’s issues by asking, “When was the last time you purified yourself in the holy flames of battle?” That’s basically Spelljammer. Oh, and the Firefly would probably look like an actual firefly.

There’s some freaky stuff out in space, too.  For example: a giant skull full of mind flayers that are torturing beholders. Or how about a clump of pirate-infested asteroids held together by a giant plant? Or, my personal favorite, a big old cloud of wild magic shaped like a boat. For the record, that last one gives you, the DM, license to do literally anything. “Siderion, you are now neon yellow. And your arm turns into a sheep.” What? Are you serious? “You fall down. The sheep is heavy.”

I’m not sure what I’m drawing next, but I’ve got a few things I want to announce about some stuff I’m planning over the next year and I’ll let you know in a day or two when I post about that. I don’t want to hype this up like it’s some huge thing, but I think most of you will be into it.

Anyway, I hope those of you running Spelljammer games approve of my choice of ship! I don’t think I’ll be doing another spelljammer soon, but I may draw another one later in the year. I’m thinking it’d be something a bit bigger than this. Like, the kind of ship your party graduates to after this one. Maybe an elven Man O’ War? If you’ve got any suggestions, let me know and I’ll keep them in mind. In any case, tell me what you think of the map!

There’s an annotated version of this map and DM notes available to patrons.

The Lair of Kaliphex

In case anyone is having a hard time understanding this complex labyrinth of a map, I made an annotated version to break it down for you. Hopefully that clears everything up.

There’s an unfurnished version, too, in case you need a cave without a giant, golden head and huge piles of cash. I suspect your players will prefer the one with the money, but it’s up to you.

So, the Lair of Kaliphex is a part of the Black Loch and is home to the resident dragon. Patrons can read about her in the DM notes, but here are the important parts:

  1. Kaliphex is a red dragon.
  2. She’s around 11,000 years old. Even for a dragon, that’s ridiculously old.
  3. She’s not evil. She’s not good, either, but she’s killed and destroyed so much that it just doesn’t do anything for her anymore.
  4. She’s lived on a number of different worlds. The last one may have been the Old World, where the tabletop wargame Warhammer was set. And she may— possibly— own Ghal Maraz.

For those of you unfamiliar with Warhammer, Ghal Maraz is the specific warhammer from which the game gets its name. It was made by dwarves, wielded by a god and seemed like an appropriate thing for an 11,000-year-old dragon to have.

In case you’re wondering, I do play Warhammer. My army is mixed Destruction and it’s pretty weird. The general is an ogre on a pink stonehorn. I’ve also got some orc cavalry whose armor is painted with elaborate heraldry like Brettonian knights. I call them the “High Orc Noble Cavalry.” And then there’s Pamela the Devourer, a colossal squig wearing way too much makeup and crashing through a wall like a demented Kool-Aid man. I want to be clear that no part of that last sentence was a joke or an exaggeration. I paint some weird stuff.

I also play Warhammer 40K, for which I have a Tyranid army. I mainly play Tyranids because I like the models, but it’s also nice to be on the team that’s winning. I haven’t actually played in quite a while, but I’m looking forward to meeting up with a friend for a game as soon as the Warhammer store re-opens. He’s probably reading this and, yes, I mean you. I haven’t forgotten.

Next, I’m going to be drawing a spelljammer. I drew a mind flayer dreadnought a few months ago, but this is going to be a more reasonable-sized vessel. Something for the party to cruise around in. Spelljammer is the one setting where people are still using maps from 1995 and I think it’d be good to get a proper map out there for DMs running their games offworld. I’m not sure exactly what kind of ship design I’ll be doing, but it’s not going to be the kind that just looks like a boat.

Well, I’m gonna go look at some spelljammers. If you’ve got any suggestions, let me know!

The Casino de Mont Acceaux

So, this is the first casino I’ve drawn and I’ve got a question for the gamblers out there: is the carpet ugly enough? I don’t know why, but “All Casinos Have Carpet That Hurts Your Eyes” is so consistently true, it could almost be a law of thermodynamics. Anyway, I gave it my best shot.

The Mont Acceaux isn’t meant to be Vegas, I drew it with the Monte Carlo in mind. Actually, the ground level is very similar, the main difference being that I removed the opera house.

For those of you unfamiliar with it, the Monte Carlo is a 150-year-old casino in Monaco. It’s ridiculously classy, everyone speaks French and no one has a gambling problem, they’re just there for the atmosphere. If James Bond was a place, this is the place that he would be.

You might send your players here to rob the joint, but you could also just let them hear about it and stop by to gamble. Hopefully they don’t lose all the money they’ve accumulated from the hundreds and hundreds of people they’ve killed over the years on two hours of blackjack. That would just be… hilarious. Of course, if that happens, you probably need to prepare for them to rob it, because that’s probably what they do next.

Next up, I’ll be drawing something from the Black Loch. I think I’m going to do the dragon’s lair. Oddly enough, I don’t think I’ve drawn one of those yet, so I guess it’s about time I did.

By the way, sorry this took so long. I ended up deciding to recolor the whole thing because it just looked really bad. It took another couple days on account of that, but I’d rather take the extra time and make it look good than give you something terrible. Anyway, I hope it was worth it!

Glogdolp – Roofs

Not too much going on in the roof level, but there is one thing I wanted to mention. If you look around the buildings, you’ll see little triangles pointing to the walls. Those are to indicate where the doors are. It occurred to me recently that that might be useful for some people, so I decided to try it and see what you all think.

Anyway, next I’ll be drawing some tokens for the Black Loch. Drow and kuo-toa and Lim the Big Dumb Ogre and so forth. Those will probably be done in a day or two. After that, I’ll be drawing the map chosen by last month’s Cartographic Congress: a wizard’s casino. I’m thinking this is going to be more Monte Carlo than Vegas, but let’s see how it goes. In any case, after that, I think we’ll be headed back to the loch!

Glogdolp: A Kuo-Toa Village

Here’s the annotated version.

Glogdolp is a kuo-toa village in the Black Loch. The main things they do here are mollusk farming and slaving. That big jail isn’t there to deal with widespread naughtiness.

Glogdolp is at the tail end of a larger kuo-toan nation called the Bluescale Empire, which stretches down the river to the south. They don’t have much of a presence in the Loch at the moment, but they have plans to change that. Those plans aren’t really happening in Glogdolp, but when we get to the nearby kuo-toa stronghold, you’ll get a look at the kind of nonsense they have in mind.

Basically, it’s crabs. Huge crabs. Like, stupidly huge crabs. Siege crabs. The Bluescale Empire is secretly breeding them and, at some point, they intend to use them to take over the loch.

Personally, I think Glogdolp would be a good place for a rescue mission. The kind that starts with a few potions of water breathing, so the party can sneak in through the underwater caverns. Or you could even have the party stop here to ask about something, then have them happen to see a bunch of slaves getting led into the cells. You know, start pushing some emotional buttons, get an argument going between the paladin and the rogue. We have to save them! We totally don’t. My god says we do! I don’t care about your god. You did when he was curing your Thayvian Crotch Leprosy!

Next, I’m going to draw a roof-level map of Glogdolp, which should only take a day or two. After that, I’m going to draw some tokens. Specifically, I’m going to make tokens pertaining to the Black Loch. So, kuo-toa, Lim the Ogre,  the orogs and drow of the Deep Spire, and so forth. If I’m going to draw all the places in the Black Loch, I might as well draw the people as well. That shouldn’t take long either.

By the way, if you don’t know about the tokens I made, there are around 270 of them and they’re free. You can download them all here.

Anyway, I hope you like the map! Let me know what you think of the Black Loch so far!

There are DM notes for this map available to patrons.

The Vale of Pentandra

The Vale of Pentandra was a map chosen by the Cartographic Congress. Ben, who proposed it, wanted an elven city in the rainforest with a magical portal in the center, surrounded by two huge trees arching overhead.

The more I’ve thought about it, the more I like the portal. Sometimes, as a DM, you want your players to be somewhere really far away. And you don’t want to say, “You get on your horses, clap the coconuts for two months and you’re there,” but you also might not want to do three sessions of “stuff happens while you’re on the road.” Having a way to avoid either of those things in a way that feels natural can be nice. Ready to stop doing Chult stuff and start doing Waterdeep stuff? This might be a nice place for the party to hear a rumor about.

I apologize for this taking so long, but I wanted to get it looking right and that required a lot of changing things around this time. Also– feel free to laugh at me– I got everything done an hour ago, was ready to post this, and realized I forgot to put a scale on it. I managed to forget about that for the entire week and a half it took me to plan, draw and color this. YEP THAT’S ME PROFESSIONAL FANTASY CARTOGRAPHER RIGHT HERE.

Anyway, I’ll be getting to work on the Black Loch next. I’m going to draw the inn on the left side of the map. I know there are a million maps of inns out there, but this one is going to be a little unusual, because this place is owned and operated by a clan of ogres. And it features only the finest ogre furnishings. Ogre-crafted tables. Ogre-crafted bar. Ogre-crafted doors and walls. Starting to get the picture? Your players think they’ve stayed at a crappy dump of an inn before. They have no idea.

The Great Pyramid of Khufu, depicted before it was looted.

Here’s the non-annotated version and here’s another non-annotated version without the treasure.

I didn’t draw this because it’s the most famous pyramid in the world, I drew it because I genuinely think it’s fascinating. But exactly what is fascinating about it is hard to convey in a map alone, which is why I made the version above to explain it. There’s a mysterious tunnel that leads nowhere. There’s a set of three granite slabs that were dropped down to seal the burial chamber. There’s a narrow, vertical passage with a hidden entrance. And it runs through a cave.

I think this would be a great place for an adventure. It doesn’t have to be anything fancy, just have somebody tell the party it’s there and it’s full of treasure, then have them figure out how to get inside. Personally, I think it’d be fun to let the players think it’s just a fantasy map. Then, after the session is over, tell them they just looted the Great Pyramid. Yeah, in Giza, the big one. Yep, that’s what that was.

Well, I’m not drawing another pyramid next. Instead, I’m going to draw the regional map of the Black Loch. I expect this to change over time as I come up with new ideas and develop the lore of the place, so think of it as the Black Loch v1.0. It’ll have a bunch of locations marked on it, which should give you an idea of what it’s going to look like as it comes together. Any changes I end up making will probably add things rather than subtract them, so I’d say you can probably expect to see maps of whatever is there.

Anyway, I hope you like the map! This concludes our Egyptian tetrahedral mausoleum double feature.

There are DM notes for this map available to patrons.

The Pyramid of Sobek

If you’re looking for a slightly more classic pyramid, here’s the alternate “cool but can you dial that back just a bit” version.

Sobek is the Egyptian god of the Nile and is depicted here a few times. Fun fact: Sobek was history’s first dragonborn. A lot of people thought Wizards of the Coast came up with them in 4th ed. D&D, but the truth is, the Egyptians came up with them around 2500BC. True story, look it up.

The bottom level of the pyramid was inspired by Tutankhamun’s tomb, the red stone sarcophagus being a good example of that. Some of the upper levels, on the other hand, get a little less historical and a little more this guy. That may not be quite what everybody’s looking for, but that’s why I made the alternate version.

I spent some time looking at the insides of actual pyramids while drawing this. Not because I was trying to make it historically accurate, but because I wanted it to have a similar sort of feel. One of the pyramids I looked at quite a bit was the Great Pyramid of Khufu, the largest of the pyramids of Giza. I briefly considered designing this map around that, but that wasn’t going to work. I do still want to draw it, though, and I’ve decided I’m going to do that next.

Let me explain why. It’s not a perfect place for an RPG map, but it has some things going for it:

  1. It feels authentic, because it is. I think that counts for a lot.
  2. I want to draw it as it was before it was looted. This lets you give your players the experience of being the first people to break into the Great Pyramid and I think that would be pretty awesome.
  3. Breaking in without boring a hole through the side (which is what happened) would involve this: smashing a stone seal over the entrance, heading into a tunnel that leads deep underground, finding the entrance to a narrow passage concealed behind a wall, then climbing 150′ (50m) up that nearly vertical passage, which runs through a small, natural cave. There’s more, but are you intrigued yet?

I don’t know if this sounds as interesting to anyone else as it does to me, but I really think this could be an amazing experience and I’ve got a powerful urge to draw the place. In any case, it shouldn’t take that long.

Well, I’m gonna get started. I hope I didn’t talk up the next pyramid so much that people lost interest in this one. In any case, let me know what you think!

There’s an annotated version of this map and DM notes available to patrons.

A Dark Place

 

This is the most grim, surreal place I could come up with. While it’s meant to be an estate on the Plane of Shadow, I think it could be good for a nightmare or someplace in hell.

People always depict hell with fire and lava and, you know what? That’s just not scary. When I send my players to hell, I want them to be soaking their pants. Will a statue of an eyeless, obese man vomiting blackish liquid into a basin accomplish that? I don’t know, but I’d say it’ll make them more uncomfortable than molten rock.

I don’t have much of an explanation for the strange things in this map and I don’t think there needs to be one. This stuff doesn’t necessarily need to be interactable, it can just be decor. Personally, I wouldn’t give my players an explanation of anything here. This is a place you send your players when you want them to be scared and people are more scared when they don’t understand what’s going on. Whose head is this? You don’t know. What’s this dark liquid? You don’t know. What do these symbols represent? You don’t know.

And then there’s the top floor. I meant for it to look like reality was falling apart, but there are plenty of other things that might be going on there. I think having the party fight a giant, writhing mass of eyes and teeth would be a nice way to cap things off.

Anyway, next up is the Deepspire, a fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern. I’m not sure how big this will be, but it’ll probably be close to what I’d call a megaproject. I’ll be posting it level by level, so you’ll get it one piece at a time until it’s finished. Once I’ve got it planned out a little more, I’ll have more details for you.

One last thing: before I got started on this map, I said that if it didn’t make Warhammer 40K look like My Little Pony, it would be a failure. That might’ve been setting the bar a bit high, but, well, how’d I do?

There’s an annotated version of this map, DM notes and other stuff available to patrons.

So, I forgot to post this. It’s the floating market, except with nothing floating and no market.

Also, there’s boat tokens, in case you liked the boats, but you didn’t like where I put the boats and you want them to be somewhere else. Or on another map.

I made this a couple weeks ago and I thought I’d posted it, but I just realized I hadn’t. Sorry about that, but here it is now. I thought this map might be more useful to some people with an empty river and it only took a few hours to make, so I did. And then I completely forgot about it. Oops.

Anyway, I’m working on the map of an estate on the plane of shadow and it is easily the most unsettling map I’ve ever made. There’s a fountain of black liquid pouring from the eyes of a stone head. There’s a bed covered in teeth. And there’s a room where reality is falling apart.

The Shadowfell is a strange and alien place and I want this map to reflect that. It’s not the flaming abyss of damnation, exactly, but it’s definitely not just some place where it’s hard to see. It’s kind of a Diet Hell. I want this map to be a place your players don’t want to be and, unless they are really into H.R. Giger, I don’t think they will.

Well, just thought I’d give you an update on how that’s coming. I’m gonna start inking it tonight and I should have it done and posted in a few more days.