Caergyd Point

Caergyd Point was inspired, in part, by Conwy Castle in Wales. “Caergyd” is my attempt at a made-up Welsh castle name. All I really know about Welsh is that there are several castles with names that start with “Caer” and that a lot of Welsh words have a Y in them. This is the culmination of those two pieces of knowledge. Hopefully it’s passable.

This map was largely designed to be an ideal castle for a party to buy or otherwise acquire. To that end, it’s got a lot of things a party would want in a castle: a smithy for repairing equipment, a laboratory/study for the wizard, a chapel for the cleric, a kennel for whatever filthy creature follows the ranger around, a secret room, a tavern, a trading post to unload loot, and several empty rooms for the party to do what they want with.

There’s one more part of this map to finish: the sea cave underneath. I decided to make it separate in order to keep the map from being too huge. It’s about half-finished already and I should have it up tomorrow.

There are only three things in the cave: a dungeon, storage space, and a parking spot for a ship. Still, for parties that do a lot of sailing, it’ll be pretty useful. Or if you want to use this place as a pirate fort. Or if you want to have the party storm the castle to kill the bad guy, but leave a way for them to escape. I guess it opens up a few options.

Anyway, I’m gonna wrap that last bit up. Let me know what you think!

Cave of the Sun

The Cave of the Sun is another map for Tir Thelandira. It’s an oracle and holy site where the elves gather to seek guidance from their goddess. The cave takes its name from a hole in the roof of the cavern, through which light beams down onto the pool within.

I’ll draw more of Tir Thelandira next month, but right now there’s something I have to draw. It’s Italian– Venetian, to be specific– and it’s glorious. It’s not a real place, but it could have been a real place. Unfortunately, somebody screwed up. Let me explain.

In Venice, there’s a famous landmark called the Rialto Bridge. Before it was built, proposals by several architects were considered and the one they went with was this. And, I mean, it’s fine. I don’t hate it. The problem is that a guy named Andrea Palladio proposed this. And they passed on that.

Was it because the guy who made the winning proposal was named Antonio Da Ponte and his last name is literally the Italian word for bridge? Was there a bribe involved? I don’t know. Maybe no one knows. But I do know this: I am going to make a map of Andrea Palladio’s objectively superior bridge. And I’m going to do it right now.

I want to thank Masque for telling me about Andrea Palladio’s design for the Rialto. I might never have found out about it otherwise. Just to let everyone know, I’m always open to suggestions and I’ve drawn a few of them. So don’t hold back on me. There’s no such thing as too many ideas.

Palazzo di Nettuno – Not-Quite-As-Serene Version

So, Palazzo di Nettuno means “Palace of Neptune” (or at least Google Translate says it does), although that name is a bit more fitting for the other version of the map. Whatever, it’s fine. This one can be a reference to the planet.

Next, I’ll be drawing another map from the island of Tir Thelandira. This will be a sacred cave of the elven druids. I picture it like this: a cavern with an opening in the roof, through which light pours in.  In the center lies a mossy pool surrounded by intricate knotwork engravings. This pool is used as an oracle by the druids, who gather here to seek advice from their goddess.

There may be a bit more to it, but that’s what I’ve got for now. If anyone has any ideas that might make it a bit more interesting, by all means let me know!

Palazzo di Nettuno

I think Venice is the kind of place a fantasy writer would come up with. “It’s this city in a harbor, you know? Trade port, super rich. Really beautiful. And get this: the streets? They’re made of water.” It’d be a really cool concept if it weren’t for the fact that it actually exists.

Of course, not everyone has a fantasy version of Venice in their game world, but I think this could be used as a palace with a moat as well. And I’m going to make a dry land version, which I should have up by tomorrow. Someone suggested turning the boathouse into a stables, which sounds good to me. I’ll draw in a few bushes, a happy little tree, it’ll be great.

By the way, I’m not sure if this map is supposed to be in daytime or a brightly moonlit night. I just started coloring without really thinking about it and this is what happened. Anyway, if you figure it out, let me know.

Okay, I’m gonna go draw some grass on this thing. Be back with that soon!

The Elven Tree Fortress of Oakenhold

After an absolutely enormous amount of work, the new and highly improved Oakenhold is finished. Moreover, I’ve written the history and lore of the island of Tir Thelandira. The TL;DR is this:

The elves of Tir Thelandira were nomadic tribes, but giant bears appeared and a lady killed them, unifying the tribes and becoming the queen. Then, humans showed up to mine gold, which was fine because the elves were pretty cool people. But the humans started logging the forest and the elves killed them all because they’re not actually all that cool. Later, the humans came back. People are probably going to die soon.

That’s the gist of it, anyway. I like settings where there isn’t a clear bad guy and I tried to write it that way. I mean, the Dhasrans did intrude on the elves’ land, but they weren’t there for conquest. They just wanted gold, which the elves didn’t really care about. And yeah, they shouldn’t have logged the elves’ forest, but the when the elves responded by going full-on North Sentinel Island on them, that may have been a slight overreaction.

There are a lot of angles to see things from and different kinds of adventures to run here depending on how you want to present the situation. Or you could just ignore my story and do something else entirely. That’s frequently the best option.

Anyway, I’ll have an updated map of Tir Thelandira for everybody tomorrow, as well as DM notes for Oakenhold for patrons. After that, I’ll be working on the map chosen by last month’s Cartographic Congress. This will be a palace in a Venetian-style canal city, drawn in a gothic/dark fantasy style. Prepare your eyeliner.

So, what do you all think of the new Oakenhold? I certainly think it turned out better than the original version and I hope you agree (I mean, I really do. That’s not a high bar to jump over). Anyway, let me know what you think!

The Green Eye Oasis

The Green Eye is a village and caravanserai built around a small oasis in a sinkhole. The place has everything a traveling merchant needs: camel parking, a room for the night, baths, a tavern and a provisioner. Oh, and water. Merchants need that to live. I mean, everybody does, but merchants do too.

I think this would be a really great place for a battle, especially if the party was inside the village while getting attacked by archers around the edges of the sinkhole. That’d create a really nasty situation, since the place is kind of… what’s the word? The opposite of defensible. It’s an easy place to attack. Making the party fight their way out of here could be an interesting challenge.

Next, I’ll be getting to work on the second map for Tir Thelandira. I’ve got a few different maps planned for the island, but I really want to draw Oakenhold next. Oakenhold is a giant tree fortress which serves as the wild elves’ capital. This will be the first time I’ve ever redrawn a map. If you want to get an idea of what it’ll look like, here’s the original. I’m fairly confident that the new version will be better than that. It certainly won’t be in black and white, anyway. I’ll also write some lore for Tir Thelandira to go along with it and I’ll make some more concrete plans for the rest of the island as well.

All right, hope that sounds good to you! Let me know what you think of the oasis!

Secret Room: Vault

Here’s the last of the secret rooms. Hopefully you’ll find them useful, but I think this is all the one-room maps I can draw before I bore myself to death.

Next up, we’ve got a desert village built inside a sinkhole, with an oasis at the bottom. I haven’t planned it out yet, but I suspect the layout will be a bit like Ollin’s Borehole.

After that, I’m going to get started on the island of Tir Thelandira. The vote on the second civilization has ended and the Dhasran Colony has won! With that decided, I’m ready to start drawing maps of the place. I think I’m going to start with Oakenhold, the big tree fortress at the center of the wild elven kingdom. I expect that to be a pretty enormous map.

Well, this being New Year’s, I’d better leave it at that. If you’re going out, have fun! And if you’re not, don’t feel bad. Neither am I. But have a good night either way!

Secret Room: Cult Shrine

Here’s the cult shrine secret room. You’ve got a big, demonic head, a sinister-looking glyph on the floor and some nice scented candles to freshen the place up a little.

I said this was going to be the last secret room, but people seem to like these, so I’m going to do one more: a vault. That’s a common type of secret room that’s missing from these, so I’m going to draw one. It won’t take long. In and out. Quick, one-day map. I’ll have that for you tomorrow and then I’ll be drawing something much, much bigger.

Sound like a plan?

Secret Room: Prison

So here’s a secret room which I suspect will be pretty useful, since a lot of adventures involve rescuing captives and a lot of maps don’t really have a great place to keep them.

I tried to make the place look as dank as possible. Not “dank” in the positive way, but in the traditional sense. Dark, wet, kind of nasty. So you’ve got some piles of refuse, bloodstains on the floor and a few buckets for… well, I’m sure you can work out what the buckets are for.

Anyway, I’ve got another secret room almost finished– a cult shrine– and I’ll get that posted tomorrow. Hopefully you think these things are useful, but in any case, I’ll be back to making the usual gigantic maps very shortly.

The Two Palms Tavern

Well, I decided to draw a palm tree on the map and call it the “Two Palms Tavern” after all. I’m not proud of having drawn a dad joke into the map, but it felt like the right thing to do at the time. I won’t make a habit of it, I promise.

The vote for the second civilization of Tir Thelandira is still open and I wanted to give patrons another chance to cast a vote before I end it in a few days, so if you haven’t cast a vote, please do! Once it’s decided, I’ll write some lore for the winner and start getting to work on the maps.

Next, I’m going to draw a few maps based on an idea I’ve been sitting on for a long time. The maps will be secret rooms. Not maps with secret rooms, just secret rooms connected to nothing. They’re meant to be used along with some other map that you wish had a secret room, but doesn’t. I’ll make versions with different entrances so you can have it behind a wall or under a trap door in the floor.

These will be small maps with 1-2 rooms and they should only take 2-3 days each. I’ve got three secret rooms in mind: a hidden prison, a psycho killer murder cellar, and a cultists’ shrine/summoning circle. Those seem like they’d be fairly useful, but if you’ve got any better ideas, let me know. I might draw more later depending on what you all think of these.

Anyway, that’s it for now. If you’re celebrating a holiday soon, I hope you have a great one! Relevant holiday greetings to one and all!