The Sanctum of Psor’il

Here’s an alternate version without the worm.

For a number of reasons, I don’t draw monsters in maps. It might look like that’s what I did here, but… it is and isn’t a monster. Allow me to explain. Psor’il, the aboleth who resides here, is trying to bring a creature from a bizarre, hostile dimension into the Black Loch.

To allow it to cross over, the aboleth’s minions are making a substance called “schismic flux,” which weakens the barrier between dimensions. They’ve weakened it quite a bit, but not enough for the creature to pass through. So, at the moment, the creature is stuck in between planes. And it’s visible in this world, but it’s not tangible yet. In other words, the monster is scenery. Weird, scary scenery, but not a monster. Yet.

I’m very curious what your opinions on it are. I was trying to make this place as strange as possible and that was one of the things I came up with. I also made a version without the worm in case anyone objects.

Next, I’ll be drawing the map chosen by last month’s Cartographic Congress: a sewer system with tunnels that cut through ancient, dwarven ruins, leading deep into the earth. After that, I’ll be back to the Black Loch to draw one of the last 3 locations.

Anyway, I’d love to know what you think about the map. And I know it’s kind of a strange one, so if you’ve got any questions, feel free to ask!

The Blind Colossus

The Blind Colossus is a huge, eyeless statue in the Black Loch. Sailors who have seen it think it depicts a human, which is a strange sight deep in the underdark.

The truth is that the Blind Colossus was built by a tribe of humans called the Ardyeni, barbarian raiders who were driven underground thousands of years ago. They lived in the Black Loch for over a millennium, building a city and several outlying towns in the deep reaches of the loch. They are the ancient ancestors of the race known as “grimlocks.”

There’s a long story about how this happened in the DM notes, but I’ll try to summarize it for everyone. A few hundred years after the tribe was driven into the underdark, an Ardyeni mage created a device to speak to the gods. It sort of worked.

The Ardyeni king spoke with an entity named Bylir, who wasn’t a god, but a being from the Far Realm. The best explanation I can give is that Bylir is the sort of thing H.P. Lovecraft would write a story about. Not a god, not a demon, but very powerful. Definitely not your friend.

Anyway, the Ardyeni started to worship this thing. Bylir gave them blindsight, which let them see in the darkness. Then Bylir took their eyes away. Then it began demanding blood sacrifices. And finally, after a few centuries, Bylir gave them to an aboleth as slaves.

Several thousand years later, the device used to contact Bylir still survives inside the Blind Colossus. The descendants of the Ardyeni survive as well, but have changed a lot and are no longer considered human. Many of them still serve the aboleth, who lives in the ruins of their ancient civilization.

Speaking of which, the next map will be the lair of that aboleth. It’s one of four more maps left to draw for the Black Loch and I’ve got some interesting ideas for it.

Anyway, I think the Blind Colossus came out pretty well, but it’s a fairly unusual map and I’m curious what people think about it. If you’ve got any thoughts, let me know!

Scarhide Yard

Scarhide Yard is a shipyard run by deep gnome engineers and grimlock laborers in the Black Loch. This strange partnership began when a group of gnomes approached a tribe of starving grimlock hunters with 300 pounds of meat. The gnomes needed workers to build ships and the grimlocks needed food,  so they came to an arrangement. The gnomes got their laborers and the grimlocks got as much meat as they could eat, forever.

Sixty years later, the gnomes are still overseeing operations, but the shorter-lived grimlocks have passed the torch to the next generation. This is good, but, potentially, also bad. The good part is that this generation of grimlocks wasn’t raised to hunt. They were raised as carpenters and shipwrights and they’re a lot better at it than their parents were.

The bad part is that they eat a lot. And, unlike their parents, they have never known hunger. They’ve never been without the endless supply of meat that the gnomes send for every week or two. And if that meat stops arriving? That’s a scary thought for the gnomes. Best not to let that happen.

If you’re looking for a ship for your party to purchase (or steal) from here, you might have a look at the Grinning Widow. It’s a ship designed for the underdark and it’s exactly the kind of thing Scarhide Yard would build.

This map was partly inspired by Leo’s proposal to the Black Loch Conclave. I was always planning to have a grimlock settlement here, but Leo made me realize that I’d forgotten to put a shipyard in the loch, so I sort of hybridized the two ideas into Scarhide Yard. Anyway, I hope you all like how it turned out!

Next, I’ll be drawing another one of the five remaining locations in the Black Loch. This time, it’ll be the Blind Colossus, a huge, eyeless statue standing in the deep reaches of the loch. I don’t know exactly what I’m doing with the place, but it’ll definitely have some mysterious rooms and passages inside it, built by an ancient civilization for unclear reasons. Ideally, I’d like it to be unsettling, but highly intriguing. The kind of place that your players feel like they shouldn’t go into, but feel compelled to explore anyway. We’ll see how it goes.

All right, I’m gonna start sketching. Let me know what you think!

Brackenbury Manor (Inspired by Little Moreton Hall in Cheshire, England)

Brackenbury Manor is almost a real place. If it were a real place, the real place that it would be is Little Moreton Hall. Little Moreton is a 16th-century manor house in Cheshire, England, which looks unsettling in a way that I’m not sure really comes through in the map. Here’s a picture to show you what I mean. If that building looks completely fine to you, you’ve had too much to drink.

I didn’t originally plan on including the gardens in the map, but after my last post, someone suggested that I should. And they were absolutely right. See, here’s the thing: these are the hedges. They’re cut into tunnels. You can walk through the hedges! I don’t know about you, but the DM part of my brain couldn’t stop thinking about how awesome it would be to have a monster hiding in there, waiting to jump on someone the second they come around the corner. In any case, I think the extra effort was well-spent.

Next up, I’ll be drawing the grimlock settlement from the Black Loch. It has a shipyard, where most of the ships in the loch are built. The basic story is this: a team of deep gnome engineers builds ships using grimlock laborers. The grimlocks, who don’t care about money, are paid in meat. This situation has been working out for years, with rich gnomes and fat grimlocks. And there’s no reason to think it won’t. Unless they run out of meat. That would be a problem, especially for the gnomes. This is a bad place to be the last thing made of meat.

The grimlock shipyard is one of only 6 maps left to draw for the Black Loch. Aside from that, there are some tokens to draw, as well as a few generic backdrop maps (caves, tunnels, etc), but it’s getting pretty close to being finished!

Anyway, that’s it for now. Hope you like the map! Let me know what you think!

The Lost Catacombs of Auldbaern

The Lost Catacombs of Auldbaern are ancient, dwarven catacombs in the Black Loch. The winding, labyrinthine tunnels are lined with niches holding the bones of long-dead dwarves. I’m sure your party will be deeply interested in all those remains– for academic, archaeological reasons, of course.

But they’ll be particularly fascinated by the royal tomb deep within the catacombs, with its gold and silver sarcophagus and lavish funerary offerings. Oh yeah, they’re gonna archaeologize the hell out of that.

Nearly half the time I spent drawing this went into the royal tomb alone. I wanted it to be so much more ornate and splendid than the rest of the map that the party would be completely unprepared to find something like it. I think the appeal of exploring old catacombs is the possibility of finding something unexpected and amazing. And the royal tomb is the unexpected thing I put there for players to find. Hopefully, they’ll enjoy the scenery while they’re killing the king’s revenant and arguing over who gets his magic battleaxe.

Next up, I’ll be drawing the map chosen by last month’s Cartographic Congress: a gothic manor house with a moat, in which a knight or lesser lord resides. It’ll be a little bit Ravenloft, a little bit Mordheim and it should make a good home for a bad person.

Well, I believe that’s about it. Let me know what you think of the map!

Elderseed Sanctuary

Elderseed Sanctuary is a small treehouse settlement in a giant baobab. I designed it with a druid community in mind, but it could easily be a village of wild elves as well. Or aarakocra. Or avariel. Or weresquirrels.

Here’s a question to think about: is it a treant? If so, that makes this place mobile, which allows for some interesting possibilities. For example, your party could make camp in the woods and wake up next to this thing. That could be a handy approach if your party isn’t great at following a trail of breadcrumbs to the next adventure. Just park the next adventure on top of all their stuff and see if they can work out what to do.

Next up, I’ll be drawing another map from the Black Loch. This time, it’ll be the ancient crypt on Cairnhollow Isle. I’m not sure exactly what I’m doing with it, but I think it’ll be a fairly decrepit series of winding tunnels and catacombs, leading to a huge, elaborate burial chamber at the end. I’ve got a bunch of maps of the Paris Catacombs, so hopefully I can give the map a fairly authentic feel.

Well, that’s it for now. Let me know what you think about the map!

The Village of Spyr-Anaisz

Here’s the non-annotated version of the map.

Spyr-Anaisz is a small drow village in the Black Loch. The residents here aren’t big city drow, they’re rural drow. Drow hillbillies, if you will.

I don’t picture them chewing tobacco or wearing cowboy hats, but I imagine there’s a different sort of culture here. A bit less backstabbing and cutting throats to get ahead. Not much infighting among the nobility, since there’s only one noble house. And I think the city drow would probably look down on them, as inferior drow from an inferior place.

With an economy based around fishing and mushroom farming, Spyr-Anaisz isn’t a particularly wealthy community, but they are a fairly safe one. Built in and around a cluster of giant stalactites, the village hangs 80′ (25m) above the ground, making the list of dangerous creatures the people of Spyr-Anaisz have to worry about quite a bit shorter than it would be if they lived down below with everyone else. It isn’t the most convenient living arrangement, but sometimes convenience has to come second to security. Especially in the Underdark.

Next up, I’ll be drawing last month’s Cartographic Congress winner. This will be a multi-level village built in and around the branches and trunk of a giant tree, with bridges running between the buildings. I haven’t drawn a map like this in ages and I’m really glad to get another chance.

It’s not the first map of a tree village anyone’s ever made, but I think it’ll be a pretty unique take on the idea. I’ve got a lot of ideas about it swimming around in my head right now and I really want to start sketching things out and see how they look on paper. I think I’m gonna get started on that now.

Well, I hope you like Spyr-Anaisz. Let me know what you think!

Whaleship-Class Spelljammer

The whaleship is a spelljammer for people who want to go to space, but don’t want to leave anything behind. ANYTHING. Not the billiard table, the pool, the tavern, or anyone they know. It’s all coming. Hell, bring the whole village. It’s fine, there’s room for everybody, sheep included.

The whaleship is designed as a passenger liner and cargo ship, but some DMs may want to use it as a player vessel, so I included a few versions of the ship retrofitted with weapons. Here’s the lightly-armed version and here’s the heavily-armed version (aka “the Whalehammer 40K”). Also, here’s a token of the ship.

Next, I’ll be going back to the Black Loch and drawing the drow settlement. After that, I’ll be drawing last month’s Cartographic Congress winner, “a multi-level village built in and around the branches and trunk of a giant tree, with the buildings of the village connected by bridges.” After that, I’ll probably be working on the Black Loch for the rest of the month.

All right, I’m gonna get some sleep. Let me know what you think of the whaleship!

The Silver Dragon Inn

A lot of inns have fanciful names, like “The Dancing Fox.” But you walk in, look around… no dancing fox. Not even a non-dancing fox. Deep down, you knew there wouldn’t be a fox, but you had a little hope and it was still a bit disappointing.

The Silver Dragon Inn doesn’t have that problem. This place delivers on the promise of its name, with an actual silver dragon lairing just underneath it. The original idea behind the map was that the innkeeper is secretly the dragon in human form, but there are a lot of different things you could do with it.

I’d recommend doing whatever you think your players won’t expect. Here are a few ideas:

  • The innkeeper admits to being the dragon.
  • The innkeeper claims to be the dragon, but isn’t.
  • The innkeeper works for the dragon.
  • The innkeeper controls the dragon somehow.
  • There is no dragon, the innkeeper is making it all up.
  • The dragon, the inn and everything else in your campaign was all a dream and the PCs are a bunch of sleeping farmhands.

Next up is the spelljammer I promised a few months ago. I held a vote on which one to draw and the Whaleship was the winner. Designed as a passenger liner, it’s got plenty of space for crew and cargo and I think it’ll make a good reward for high-level parties that have paid their dues.

By the way, if you hadn’t heard, Spelljammer is coming back. Wizards of the Coast announced it on April Fool’s Day and everyone thought it was a joke, but apparently they were serious. After making several settings that everyone has already forgotten about, it looks like WotC is finally ready to throw in the towel and give the people what they want. Maybe if we’re lucky, Planescape will be next.

Anyway, that’s it for now. Let me know what you think!

The Roost

This is the map chosen by patrons in the Black Loch Conclave: a drow outpost in the roof of the Black Loch. This map is complicated to say the least, so let me break it down for everyone.

The Black Loch is a small sea in the underdark. There’s a large hole in the roof of the loch’s cavern, leading up to a sea on the surface. The hole, known as the Great Breach, is about 100 meters wide, with water constantly pouring down the sides.

The falling water does not fill the breach completely, however. There is enough space for an airship pilot– a talented airship pilot– to maneuver a vessel down the center. Not many places in the underdark are accessible by airship, but the Black Loch, very unusually, is.

So, this map is a surveillance outpost located at the bottom edge of the Great Breach. It’s used by the drow to track the comings and goings of airships. The drow also have a hangar here, in which they keep their own airship, known as the Duskfall.

TL;DR: It’s a spy outpost at the bottom of a giant waterfall in the underdark, where the drow keep their airship. I hope that doesn’t sound as insane to you as it does to me.

Anyway, you may have noticed that this map has a map of an airship inside it. I’m going to take a day or two to make a separate map of the airship next. You may need it if you bring your players here, because, let’s be honest: they’re going to steal it. Seriously, no matter who your players are or what kind of game you’re running, your party has a one hundred percent chance of stealing that airship, or at least trying to. I honestly can’t imagine a party that wouldn’t. Still, if that’s a problem for you, it can always be a broken airship.

Well, that’s about it. Out of twenty ideas for a new location in the Black Loch, this is the one you chose. I hope you all like what I did with it. Anyway, let me know what you think!