City Megaproject Update 5: The Craftsmen District and the Shipyards

Here are two more of the larger islands. The only big parts left are the wealthy district and the palace. Everything else should be pretty quick. I’m going to draw the farms and a couple other smaller parts next, like the admiralty base (marked “Navy” above) and the barracks.

Also, there’s a little island to the left of the shipyards and I haven’t decided what I want to do with it yet. I’m thinking there might be flooded tunnels running underneath it, but I’m not sure. If you’ve got any ideas, let me know.

Anyway, I’m gonna get back to it. Let me know what you think so far!

City Megaproject Update 2: The Small Market, Temple and Fishing Docks

Here are the drawings of the first three islands of the river delta city megaproject (which I really need to come up with a proper name for). These are three of the smaller islands, but they seemed like a good place to start. I’ll be drawing the trade harbor next.

Most of the islands will only have a single level, but a few will have multiple floors, like the palace, the forts, the wealthy district, the manor and a few others. This should help to make the map a bit easier to use. I’ll probably still draw a roof level for the whole map, though.

Anyway, I’m gonna get back to work. Let me know what you think so far! And if you’ve got any ideas on a name for this city, I’d love to hear them.

City Battlemap Megaproject: Here’s where we are three days in (Work-in-Progress)

As you can see, I completely redesigned the layout from the original sketch. I had a few problems with it, but by far the biggest was the fact that it was crap. I like this one much better and I hope you do too.

The second picture is the sketch of the island layout with a basic description of what’s on what’s on each island. These are pretty broad strokes, but I’m going to start figuring out the details next. I’ll decide what the various buildings will be, make a few edits to accommodate some things, then start drawing all this at a 5′ (1.5m) grid scale. I’ll draw one island at a time rather than all at once and I’ll post each one when it’s finished. When all the linework is done, I’ll scan everything and start coloring.

The layout above isn’t carved in stone yet, so if you have any thoughts about the map or what might make it better, by all means let me know. Or if you’ve got any questions, feel free to ask!

Fjordlandia (Work-in-Progress)

Here’s the art for the upper level of the tidal village I’m working on. There’s a lower level as well with a network of underwater caves and tunnels running under the village. The main idea is that this is a place where humans or elves live alongside an aquatic race that dwells in the caverns below. Of course, the tunnels could also be occupied by something more malevolent that torments or controls the villagers in some way. Or maybe there’s cult stuff going on down there. There are a few ways to play it.

Anyway, I’m gonna get to work on coloring this thing today. Let me know what you think so far!

Thornhall (Work-in-Progress)

I’m working on coloring this right now. This was one of those maps where I started off having no idea how I was going to draw the place. But oddly enough, maps like that tend to turn out really well. Anyway, what do you think so far?

Here’s this.

I got home from Spain a few days ago and I’m back to work on coloring the next three levels of the Stygian City. In the meantime, here’s a collection of the first 12 levels I made a while back. It doesn’t include the 13-15th levels, but I’ll make another one with all the floors once it’s finished.

Anyway, Barcelona was great. Beautiful city, perfect weather, nothing to complain about. Except maybe the tap water. That’s, uh… it’s got a texture to it. Possibly an acquired taste.

Anyway, I’ll be back once I’ve got some more work done on the next few levels. Until then!