These are the first three levels of the giant pit megadungeon I’m working on. I’ve got 23 levels planned, but I get the feeling it’ll end up being closer to 30 by the time it’s done. You can see the current plan at the link above, but I think some of those areas are going to end up having more than one floor. And I’ll probably let patrons propose ideas for and vote on a couple more levels to add to the pit as well.
Anyway, I’m gonna get back to coloring all this. Let me know what you think so far!
This is very minor, but outhouses usually use a hole until it is full and then move to a freshly dug hole.
Double thick stone/brick walls are kind of overkill for this purpose, and make the move difficult.
My conclusion is that the outhouses on this map were built over holes that empty out on some much lower level, and thus never get “full.”
If I use this in my game, one of the outhouses will be “haunted” by a flexible critter who sometimes crawls up from below to snack on local pets, livestock, and the occasional drunk.