The Cull’Thaine Estate

The Cull’Thaine Estate is home to the drow matriarch of House Cull’Thaine, the ruling family of the city of Vlyn’darastyl in the Black Loch.

Something about this map got me thinking. There are two parts of the Black Loch— the setting I’ve been making maps and lore of– that came from the Cartographic Congress: the Cull’Thaine Estate and Vlyn’darastyl, where the estate is located.

Over a year ago, a patron named Matt proposed an idea to the Cartographic Congress that won the vote and became Vlyn’darastyl. One of the locations marked on that map is the estate of House Cull’Thaine. A month ago, a patron named AN7 proposed a map of that house’s estate. That proposal won and now we have this map, which three people have had a hand in creating.

Without Matt, Vlyn’darastyl wouldn’t exist. Without AN7, the Cull’Thaine Estate would be a dot on the map. And the Black Loch was my idea, but none of it would exist without the rest of my patrons. So, this has become something of a collaborative effort over time. And I’d like it to become more so.

I want to give EVERY patron a voice in how the Black Loch comes together. So, here’s the plan: later this month, I’m going to take proposals from ALL patrons for a new location in the Black Loch. Then, I’ll have a vote on those proposals, which all patrons will be able to participate in. We’ll have a series of runoff votes until one proposal remains and that will become a new location in the Black Loch.

After I’m done with the next map, I’ll send out a message to all patrons calling for proposals. Then, once I’ve given a week or two for everyone to submit their ideas, I’ll start the voting. I don’t know how many proposals to expect, but the Cartographic Congress usually gets 5-10 proposals every month, so I think 40+ is possible here. Realistically, if I put 40 options on a single ballot, no one is going to read them all, so I’ll hold multiple votes, once a week, with 10 options on each ballot. The top two proposals from each will go on to a final ballot, which we’ll whittle down to one winner.

Anyway, that’s the plan. I’ll send out a message with more details when I’m done with the next map, so you can just reply to that if you have a proposal. Also, to be clear, a separate Cartographic Congress vote will be held as usual.

The next map will be a Man-o-War-class spelljammer, but first I need to make a quick edit to the map of Vlyn’darastyl. The Cull’Thaine Estate looks different from the way I drew it on the city map, so I want to make a revised version that matches. I’ll have that done in a few hours.

EDIT: The revised map of Vlyndarastyl is finished: annotated version, non-annotated version.

Okay, that’s it! If you’ve got any thoughts on the map, the vote or anything else, let me know!

Coxton Tower: A Towerhouse in Moray, Scotland

Man, it’s been a while since I’ve made a map with only six rooms and I’d forgotten how fast I could draw something this small, haha.

Anyway, Coxton Tower was built in Moray, Scotland in the 1500s and this map is fairly accurate, with a couple of exceptions. First, it shows the tower on a clear, sunny day, which is a grossly inaccurate depiction of Scottish weather. And second, the size is off, which is intentional. An accurate map of Coxton Tower would have an interior about 3 1/2 tiles across. That’s a little tight for RPG purposes, so I doubled it.

Also, if you look at a photo of Coxton Tower, it’ll be a bit different from the map above. That’s because a staircase was built up to the second-floor entrance in the mid-1800s. I wasn’t sure whether to draw it with the staircase or the ladder, so I just drew it both ways. Here’s the version with the stairs.

There’s an interesting feature of Coxton Tower that I wanted to point out. It’s called a “yett” and, if you’ve never heard of one before, it may be because they’re mostly unique to Scotland. A yett is a metal gate, similar to a portcullis, but mounted on hinges so that it swings open like a regular door. It’s just behind the main entrance on the second level. You can see a photo of Coxton’s yett here.

Well, I hope you like the map! And yes, that is a deep-fried Mars bar on the kitchen table. I choose to believe that’s historically accurate.

Next, I’ll be drawing another map from the Black Loch. This will be the drow noble estate of House Cull’thaine, the ruling house of the city of Vlyn’darastyl.

After that, I’ll be drawing a new spelljammer map. I know a lot of DMs put their players in my Dragonfly spelljammer last year and are getting ready to upgrade the party to a big boy ship, so I’ll be drawing you an elven Man-o-War to fill that role. It’ll be a bigger, better-armed ship for a mid-level party. And, for those of you who are planning to keep the campaign going into the higher levels, I’ll draw you the late-game war machine your players dream about later this year.

Okay, back to work!

The Town of Five Arches

Here’s the non-annotated version.

Five Arches might seem like a place you’d only find in the realms of fantasy, but you’d actually find something fairly similar in the realms of Italy– namely, the Ponte Vecchio in Florence. And there’s another bridge like this in Germany called the Krämerbrücke, as well as one in England called Pulteney Bridge. This map was heavily inspired by all three.

I think Five Arches would make a pretty interesting location for a “please sir, take back our town from the green people” type of adventure. It’s not the most original premise, but I think a unique setting can make that kind of adventure much more interesting. And those kinds of classic scenarios are the bread and butter of a lot of FRPGs. Most of us can’t reinvent the wheel every week.

Next up, I’ll be drawing Scotland’s 28th most famous castle, Coxton Tower. It’s not huge or epic, but it’s an interesting place with some distinctive character and I think it would suit a lot of encounters nicely. “Useful but unique” is one of the main things I aim for with my maps and I think Coxton Tower fits that description very well.

By the way, I’ve decided that the next historical map will be from India. I don’t know specifically what I’ll be drawing, but I decided on India for two reasons:

  1. There are some incredibly cool places in India.
  2. It’s India’s turn. I mean, it’s been India’s turn. They built this, this, that, this place, one of these and this thing and they still can’t get a fantasy map? At this point, I think they’re due.

Anyway, I’ve been looking over my options, but if you have any suggestions, by all means let me know in the comments (if you’re not a patron, you can leave a comment on my website).

Well, Five Arches was a bigger project than I thought, but it turned out exactly how I’d imagined it and I hope you like it too. Let me know what you think!

The Ruins of Gyan’dis

Here’s the unfurnished version.

Gyan’dis is a ruined illithid settlement in the Black Loch. The colony thrived in its corner of the loch for over 800 years, until it was brought down and its inhabitants wiped out by Gyan’dis’ own elder brain. Normally, I’d talk a little more about the background of the map, but I’m going to leave that for a day or so, because I’m planning on writing up an overview of the history and lore of the Black Loch, which I can probably get done sometime tomorrow.

It’ll have basic information on the loch, along with brief summaries of the locations I’ve drawn so far. I think it’ll be a good introductory overview of the setting, which should be useful to patrons and non-patrons alike. Also, for non-patrons, I promise it’ll explain more about why the elder brain destroyed its own colony. I wouldn’t leave you hanging like that.

Once that’s done, I’ll be getting started on last month’s Cartographic Congress winner, a town built on a bridge over a river canyon. I’ve been champing at the bit to get started on that and it’s taking all my willpower to write up the Black Loch overview first. But it’s long overdue, it needs to be done and it’s only a day’s work at most, so I’m just going to bite the bullet and get it written.

After the bridge, I’ll be drawing the next historical map, Scotland’s Coxton Tower. And then we’ll probably find our way back to the Underscotland for another piece of the Black Loch.

Sound like a plan? Either way, let me know what you think!

Ard Skellig

Here’s a map of the interiors of the buildings and here’s a map of just the island with nothing on it.

Of the many Irish isles, one would have stood out to ancient settlers as a particularly good place to live. With its rolling hills, thick forests and an abundance of arable land, it was exactly what many of them were looking for. The island was called “Ireland” and, conveniently, it was the big one in the middle.

But for some people, Ireland was a bit too easy. They were looking for a challenge. These people wanted to make their homes on a smaller island, several miles offshore. Maybe a steep, jagged rock jutting out of the sea, preferably with no trees, very little flat ground, and, of course, no farmable land. Because agriculture is basically cheating.

A little ways off Ireland’s southwest coast, they found exactly what they were looking for: Skellig Michael. They headed over, built themselves a few big, stone beehives to live in, and enjoyed spending the rest of their lives away from the fast-living, hectic lifestyle of rural Kerry.

Then, over 1000 years later, Luke Skywalker showed up. Seriously. If you recognize this place, that’s probably why. In 2015, part of Star Wars: The Force Awakens was filmed on Skellig Michael. And if the island’s name rings a bell, that’s probably because you’ve played the Witcher. The Kingdom of Skellige is named after it. I’m not sure how the producers of Star Wars or a Polish author even knew this place existed, but apparently it’s more famous than you’d expect.

Anyway, next, I’ll be drawing another map from the Black Loch. This time, I’ll be drawing the ruins of an Illithid settlement, which should be a pretty interesting place to explore. After that, I’m going to draw the map chosen by last month’s Cartographic Congress, which I am ridiculously excited about.

Once in a while, someone proposes something to the Cartographic Congress that’s very similar to an idea I’ve been wanting to draw for a while. And, once in a while, that proposal wins. This is that proposal: a town built on a bridge over a river canyon.

I’ve seen a couple maps based on similar ideas before, but I’ve got a whole different sort of thing planned. I’m planning to draw buildings along the sides of the bridge, plus a lower level underneath the bridge deck, and hollow spaces inside the support pylons. I want to have the settlement extend into the cliffsides beneath the bridge as well. I’ve got a big vision for this and I think it’s going to be really cool, either as a settlement or as a dungeon to explore.

Well, that’s it for now. Hope you like Ard Skellig. Let me know what you think!

The Grinning Widow: A Ship for the Seas of the Underdark

The Grinning Widow is a ship designed for the Black Loch. In an underground sea, sails aren’t going to accomplish much, so the Widow doesn’t have any. She’s a galley, powered exclusively by rowing, with a crew of 20 oarsmen who all look like they walked out of a “skipped leg day” meme.

For defense, the Widow is armed with a ram on the bow, as well as two ballistas, one of which is a little scarier than the other. You see, I’ve been drawing the “big crossbow” ballista in my maps for a while now, but I wanted to change things up a bit, so I started searching for different ballista designs. I found a few I liked, but then– out of nowhere– this thing struts into the room. Yes please.

I don’t know if it’s real and I don’t care. It’s awesome and I decided it was definitely going in the map. I made a token of it, too, by the way, as well as the other one. You can get them both here. Personally, I’d give it around double the range and damage of a regular ballista in the DM’s Guide, but require a 2-person crew to fire it every round. And give it +1 to damage if the party names it.

So, here’s a funny story from my game. A few years ago, my players spent some time on a ship like this one, down in the underdark. The orog crew ended up teaching them Orcish, which my wife’s elven wizard got quite good at.

Several months later, she’s with a different party, being confronted by orc bandits, and she uses her knowledge of Orcish to speak with them.  The bandits look at each other and burst out laughing, which leaves the party confused. Finally, the orc leader stops laughing and tells her he’s never heard an elf in a fancy dress speaking Orcish. And he never imagined that, if he did, she’d be speaking the filthiest Orcish he’s ever heard.

They end up eating with the orcs, who tell her that everything she says is heavily laced with curse words. She hadn’t realized it, but the orog sailors taught her to speak like they do, which is very crudely, even by Orcish standards. So she knows the language, but she can’t speak it without cursing. Fortunately, orcs don’t tend to be prudish about that kind of thing, but no one expects it from someone like her.

Anyway, next up, I’ll be drawing a mountainous island settlement. And after that, I’ll be coming back to draw something else from the Black Loch. Maybe the illithid ruins? We’ll see.

Well, I’m gonna grab some coffee and start sketching some islands. Let me know what you think of the Widow!

There’s an annotated version of this map and DM notes available to patrons.

The Smoldering Abyss

Here’s an alternate version if you’d prefer the place dried out.

The Smoldering Abyss is a part of the Black Loch almost no one even knows exists. It’s a deep, underwater trench at the bottom of a larger underwater trench at the bottom of the loch. And, in a place where no one even wants to think about what might be under the surface of the sea, places like this tend to go unnoticed.

There are three things of note here. The first is an ancient, kuo-toan royal catacomb. Built thousands of years ago, before the kuo-toa became… let’s say “psychologically non-conformist,” it was a place where they buried their kings.

The second thing is a monster called “the Whisperer.” It’s a huge, black beast with rubbery tentacles and a wide, fanged mouth like an anglerfish. While not as big as a kraken, it’s more than big enough to scare the hell out of the sailors of the Black Loch. Fortunately for the sailors, the Whisperer hasn’t been seen in almost 250 years and many believe it to be dead. Unfortunately, they’re wrong and it’s not. It’s hibernating here and it’s about to wake up.

Finally, there are the smoking rocks. Those are a type of hydrothermal vent known as a black smoker. They’re like tiny, underwater volcanoes that pump boiling hot water filled with minerals into the sea and are usually found around 3km below the surface. If you’re planning to use the map, keep in mind that those vents would actually make the water fairly warm here. And they’d burn anyone who got too close pretty badly.

With another Black Loch map down, I’m going to spend the rest of the day drawing some tokens, which I should have for you sometime tomorrow. After that, I want to check another Black Loch map off the list. I’m not sure which one, but I’ll let you know in the next post. Then, I’ll be drawing last month’s Cartographic Congress winner, a mountainous island settlement.

Anyway, that’s the plan for now. Let me know what you think of the abyss!

There are DM notes for this map available to patrons.

Altar of the Black Lamb

This map was the demonologist’s tower chosen by the Cartographic Congress. One of the stipulations was that it would have a portal to hell and I decided to go a little… non-traditional with that. “Traditional,” in this case, would be your standard-issue Door of Fire. And the problem I have with that is that it’s boring. It’s been done and it’s not scary. It doesn’t give players the sense of fear they should feel when they’re about to travel to a place where literally everybody wants to torture you to death.

So I came up with something else: a black void in the chest cavity of a rotting, dismembered storm giant. It’s the most awful thing I could think of and, to me, it’s the kind of welcome mat Hell needs. And, since “Create a Permanent Gate to Hell” isn’t a spell in the Player’s Handbook, who’s to say it doesn’t require a dead giant as a component?

I think it works pretty well in the other direction, too. If the plan is for something to come out of the portal to attack the party, it’s going to be a lot scarier after pulling itself up out of that thing. Imagine a pit fiend coming out of there. Imagine narrating that. Holy crap.

Next up, I’ll be drawing a map from the Black Loch. I want to get some serious work done on the Loch over the next few months and I’m going to start with the Abyssal Caverns, a series of caves and tunnels in the sides of a deep, underwater crevasse. I don’t have too much of a plan yet, but there will probably be a kraken’s lair.

Also, I wanted to say one last thing to the old school DMs out there. If you played D&D in the 80s or 90s, imagine using this map and your parents walked in and saw it. They’d be like, “I knew it! I knew you were worshipping satan!” Haha, oh man. I’m glad that’s not a thing anymore.

There’s an annotated version of this map and DM notes available to patrons.

Fort Bourtange – Roof Level and Dutch Version

Here’s the roof level, which is the last part of Fort Bourtange. I also made something else: an annotated version in Dutch, which I’m giving out to everyone.

I’m aware that everyone in the Netherlands under the age of 105 speaks perfect English along with 50 other languages, so I know you probably don’t need this, but I still thought it’d be nice to do. Plus, the English version comes from a Dutch tour map I translated, so I figured I could just not translate it and make a Dutch version that way. There are a couple things I had to use Google for, so I can’t promise it’s perfect, but let me know if anything is wrong or just super weird and I’ll fix it.

Anyway, the next map will be a demonologist’s lair, Remember A Dark Place? I’m gonna try to make someplace freakier than that. It’s not Hell, but it’s the home of… well, a big fan of Hell. A Hell stan, if you will. Hopefully I can come up with something uniquely terrible.

I’ve also got the next historical map picked out, which I’ll be doing sometime in the next few 2-3 months. This time, I’ll be drawing a place in Britain– or, more specifically, Scotland. There are some incredible places in Scotland, like Stirling Castle, the Wallace Monument, and about half the buildings in Edinburgh. Instead of drawing any of that stuff, I’m going to draw Coxton Tower. It’s a towerhouse in Moray and I think it’d make a great map. It’s not huge, complicated or flashy, but it’s interesting. It’s got some unique character, both inside and outside, and it’s the kind of place everyone can find a use for.

I don’t know exactly when I’ll start on it, but I definitely want to put some work in on the Black Loch first. That’s Scottish, too. Well, a little. I mean, it’s not the Black Lake. Anyway, I’m gonna go sketch out some freaky demon stuff. If you’ve got any thoughts on any of this, let me know!

Fort Bourtange

In the 1500s, the Netherlands were ruled by the Habsburgs. The Habsburgs were an astoundingly inbred German noble family with faces that were about 85% chin. For some reason, they were the rulers of the Spanish Empire.

The people of the the Low Countries didn’t want to be ruled by German people, Spanish people or inbred people, let alone a combination of the three. They wanted self-determination, a republic and the right to worship the protestant version of God. So, in the mid-1500s, the Dutch Revolt began.

The Spanish Empire ruled Spain, part of Italy, Austria, and– you know the countries that speak Spanish today? All of those. It was a daunting enemy, but the Low Countries had one thing going for them: stupefying amounts of money. And they planned to leverage that to win.

One of the things the Dutch spent that money on was Fort Bourtange. Since the Spanish were allied with the Holy Roman Empire, they’d need a way to protect the Dutch land from the Deutschland. One of the main roads to Germany passed through a marsh, so the leader of the revolt, Willem van Oranje, ordered the construction of a fort across it.

Building a star fort with forty buildings, a crownwork, four ravelins and two moats is an expensive operation. But not only did they build it, they built it on a sandbar in the middle of a marsh.

Fort Bourtange was such an obvious deathtrap that not many people were inclined to order their armies to assault it. But, about 100 years after its construction, Bernhard von Galen, the Prince-Bishop of Münster, came along to give it the old college try. During a parley before the attack, he told the fort’s commander, Captain Protts, he had 200,000 guilders for him if he’d surrender Bourtange. Protts famously responded by telling von Galen he had 200,000 bullets for him and his men. Von Galen decided to send his soldiers to go receive them, which resulted in a crushing defeat for his army. He then went on to besiege the nearby city of Groningen, which he also failed at.

In later years, the fort began to transition into a village, where the soldiers of the garrison lived with their families. Then, in the 1800s, the fort was turned into a village for local farmers.

Well, this map was a ton of work, but I hope you like it! I’m going to make a roof-level version of the fort next, which should only take a couple days, then I’ll be moving on to the next map. I plan to make a big push on getting some Black Loch maps done over the next few months as well.

Anyway, let me know what you think of Fort Bourtange!

There’s an annotated version of this map and DM notes available to patrons.