Old Madeleine’s Country Inn and Fighting Pit

This is the first of the maps chosen by patrons in the Great Vote. It’s been in my idea book since just after I started the website and I’m glad to see Old Madeleine’s turn finally come around. If you’re looking to make a pit stop for a little booze and violence in your campaign, maybe consider having your players drop by. As Old Madeleine herself always says, “There’s nothing better than sitting by a warm fire, eating a nice, home-cooked meal and watching two people fight to the death.”

So, next up is Brazenthrone’s underdark trading outpost. After that is last month’s Cartographic Congress winner, the harbor fortress of Torchguard. Then it’s back to Brazenthrone with… I haven’t decided yet. Probably either the Noble, Common or Anvil Quarter.

There’s an annotated version of this map and DM notes available to patrons.

Brazenthrone – The Pits of Justice

This is where Brazenthrone sends the few criminals whose crimes are deemed too severe for a flogging, yet not quite warranting execution (they do love a good flogging).

The prisoners are housed in a series of oubliettes, sleeping in the narrow alcoves around the sides. Those deemed especially naughty are placed in the isolation pits. Gates at the entrance and the guards’ area prevent access by potential escapees. This could be an interesting place to have your players escape from or stage a rescue.

Next up is Old Madeleine’s Inn and Fighting Pit, then we’re finishing off the lower part of Brazenthrone with the Underdark Trading Outpost. If you’re a patron, there’s still time to vote in the runoff between the Airship of the Line and the Aarakocra Village in the medium category (the vote ends later tonight). When it ends, the large-ish category vote will begin.

There’s an annotated version of this map and DM notes available to patrons.

The Shattered Gates – The Last Remnant of an Ancient, Forgotten City

Normally, when I finish a map, I just open up my ideas notebook and pick another to do next. This time, as soon as I picked it up, I realized that all those ideas were up for a vote and I couldn’t draw them yet. So, I came up with this.

This is something I thought would be an interesting place to run an adventure. I didn’t have any particular sort of story in mind. Mainly I thought it’d make a unique lair for goblins, bandits or whoever else is getting their ass kicked this week. If you’re using it as an uninhabited ruin, here’s a version without the bridges.

After this is the Pits of Justice, then I think I’ll get started on Old Madeleine’s Inn and Fighting Pit. That’s an idea that’s been in the book for a long time and I’m really glad you guys picked it.

There are DM notes for this map available to patrons.

The Discovery at the Thorn Hills Iron Mine

This is last month’s Cartographic Congress winner, based on the idea proposed by Senator Wulfric. It’s also the first map I’ve made with people in it. Dead people, sure, but still. By the way, if you don’t want dead bodies in your iron mine, there’s a corpse-free version here.

This map has a built-in story, but is left open-ended. Some miners were hitting a rock with a thing, the rock broke and they found a cavern with… well, that part is up to you.

Next up is Brazenthrone. Where are we going next? North to the Noble Quarter? South to the Anvil Quarter, Common Quarter or Grand Temple? No. We’re going down. First, the Underdark Waystation, then the Pits of Justice, then the Underdark Trading Outpost.

The first vote of the Great Vote will be in the next few days and will be open to all patrons. If you’d like a voice in what the next few months of maps will be, consider becoming a patron.

The Border Bridge

My idea here was that this bridge is the border crossing between two (probably not super-friendly) countries, but it could also be used as a toll bridge or a fortress entrance. Of course, tell whatever story with it you like, but, personally, I think you should arrange a scenario where your players get to throw people over the side. Your barbarian will love you for it.

Also, the tower on the right really looks like something from Super Mario Bros. All I can think of when I look at the side view is, “Your princess is in another castle,” haha.

There’s an annotated version and DM notes and all the usual stuff on the patreon.

The High King’s Palace – Complete

Well, there it is. A little later than I’d hoped, but with my computer degenerating into a mass of dysfunctional electronics that necessitated several full hard drive wipes, I suppose that’s to be expected. You know what’s funny? I wiped my SSD several times over and you know what’s still there? Two things: Europa Universalis 4 and Stellaris. Apparently Paradox Interactive makes some highly resilient software.

Anyway, I need to get caught up, so I’m going to do the bridge map that I promised next, then the Cartographic Congress map, which will be a mine and mining camp. After that, more Brazenthrone. I’m not sure what part yet.

Also, sometime in the next week, I’ll be posting a second edition of Brazenthrone History and Lore.

There’s an annotated version and DM notes for this map on the patreon.

Whitebarrow Manor

Here’s a version without the secret doors.

This is the map chosen by last month’s Cartographic Congress, based on the proposal by Senator Ross. It’s designed to be a haunted house with a number of secret chambers, although I can imagine a few other uses for it. The largest of the secret rooms in the cellar were left unfurnished to make the map more flexible, allowing different DMs to imagine different dark secrets inside.

Next up is Brazenthrone‘s High King’s Palace, then a guarded bridge. There’s an annotated version of this map and DM notes available to patrons, if you’re interested.

Well, I’m off to go see an actual castle today: the Rock of Cashel. It may not be the largest castle, but it’s definitely a contender for Most Badass Name. It’s mostly unroofed, so let’s hope the weather doesn’t get too Irish. We’ll see.

Brazenthrone – The Hall of the Long Banner

Here’s the first of Brazenthrone‘s several residential districts. I know these residential districts aren’t really the sexiest parts of the city, but I’m going to try and keep them interesting.

Next up is last month’s Cartographic Congress winner, then back to Brazenthrone for the High King’s Palace, which I intend to run absolutely buckwild with.

Here’s an alternate version of this map with the market stalls removed. I made it for people who intend to use Brazenthrone as an abandoned ruin. DM notes for this map are available to supporters.

The Great Hall of Brazenthrone – The Promontories

Here’s the final floor of the Great Hall, the Promontories. This is the area where the city’s wealthy commoner families live.

Here’s the non-annotated version. There’s also DM notes and a Patrons’ Edition of this map with all the rooms marked and labeled available on the patreon.

Last time, I said I’d be doing a map of something historical, based on the floor plans. If you guessed Neuschwanstein Castle, you are damn right it is.

Millers’ Bluff

This is the map selected by the Cartographic Congress last month: a large millers’ homestead with three watermills, a granary, workers’ cottages and a nearby inn. Feel free to attack it with the greenskins of your choice. Or whatever other purpose strikes you. What would I do with this map? I’m not sure, but I can tell you there would be a fight on that little island with the firepit, no question about that.

I have a slightly different version of the map here. The brightness is toned down just a bit. I couldn’t decide which one I liked better, so I just made both. If you play Ravenloft or you’re just super goth, that might be the one you want. It’s honestly not that different.

You know, it’s funny. When I started making maps, I told myself, “Waterfalls are cool and all, but I’m not going to overdo it. I’ll use waterfalls sparingly. I’m not gonna go crazy with it.” Now, here I am, six months and 48 maps later, drawing my first waterfalls. Well, that’s not entirely true, but they’re the first waterfalls bigger than half a centimeter.

Next up is The Promontories, the final floor of the Great Hall of Brazenthrone. Then, I’m going to draw something historical, based on some floor plans I found. I’m not going to tell you what, but I think it’s the coolest building in the world. Feel free to guess in the comments. I’ll tell you if you’re right.

An annotated version of this map and DM notes are available to supporters on the patreon.