The High King’s Palace – Complete

Well, there it is. A little later than I’d hoped, but with my computer degenerating into a mass of dysfunctional electronics that necessitated several full hard drive wipes, I suppose that’s to be expected. You know what’s funny? I wiped my SSD several times over and you know what’s still there? Two things: Europa Universalis 4 and Stellaris. Apparently Paradox Interactive makes some highly resilient software.

Anyway, I need to get caught up, so I’m going to do the bridge map that I promised next, then the Cartographic Congress map, which will be a mine and mining camp. After that, more Brazenthrone. I’m not sure what part yet.

Also, sometime in the next week, I’ll be posting a second edition of Brazenthrone History and Lore.

There’s an annotated version and DM notes for this map on the patreon.

Whitebarrow Manor

Here’s a version without the secret doors.

This is the map chosen by last month’s Cartographic Congress, based on the proposal by Senator Ross. It’s designed to be a haunted house with a number of secret chambers, although I can imagine a few other uses for it. The largest of the secret rooms in the cellar were left unfurnished to make the map more flexible, allowing different DMs to imagine different dark secrets inside.

Next up is Brazenthrone‘s High King’s Palace, then a guarded bridge. There’s an annotated version of this map and DM notes available to patrons, if you’re interested.

Well, I’m off to go see an actual castle today: the Rock of Cashel. It may not be the largest castle, but it’s definitely a contender for Most Badass Name. It’s mostly unroofed, so let’s hope the weather doesn’t get too Irish. We’ll see.

Brazenthrone – The Hall of the Long Banner

Here’s the first of Brazenthrone‘s several residential districts. I know these residential districts aren’t really the sexiest parts of the city, but I’m going to try and keep them interesting.

Next up is last month’s Cartographic Congress winner, then back to Brazenthrone for the High King’s Palace, which I intend to run absolutely buckwild with.

Here’s an alternate version of this map with the market stalls removed. I made it for people who intend to use Brazenthrone as an abandoned ruin. DM notes for this map are available to supporters.

The Great Hall of Brazenthrone – The Promontories

Here’s the final floor of the Great Hall, the Promontories. This is the area where the city’s wealthy commoner families live.

Here’s the non-annotated version. There’s also DM notes and a Patrons’ Edition of this map with all the rooms marked and labeled available on the patreon.

Last time, I said I’d be doing a map of something historical, based on the floor plans. If you guessed Neuschwanstein Castle, you are damn right it is.

Millers’ Bluff

This is the map selected by the Cartographic Congress last month: a large millers’ homestead with three watermills, a granary, workers’ cottages and a nearby inn. Feel free to attack it with the greenskins of your choice. Or whatever other purpose strikes you. What would I do with this map? I’m not sure, but I can tell you there would be a fight on that little island with the firepit, no question about that.

I have a slightly different version of the map here. The brightness is toned down just a bit. I couldn’t decide which one I liked better, so I just made both. If you play Ravenloft or you’re just super goth, that might be the one you want. It’s honestly not that different.

You know, it’s funny. When I started making maps, I told myself, “Waterfalls are cool and all, but I’m not going to overdo it. I’ll use waterfalls sparingly. I’m not gonna go crazy with it.” Now, here I am, six months and 48 maps later, drawing my first waterfalls. Well, that’s not entirely true, but they’re the first waterfalls bigger than half a centimeter.

Next up is The Promontories, the final floor of the Great Hall of Brazenthrone. Then, I’m going to draw something historical, based on some floor plans I found. I’m not going to tell you what, but I think it’s the coolest building in the world. Feel free to guess in the comments. I’ll tell you if you’re right.

An annotated version of this map and DM notes are available to supporters on the patreon.

The Ranger Outpost

Here’s an alternative to the typical ranger’s cabin. The rangers living here can look out over the forest like Medieval Hippie Batman and protect the land from orcs, monsters and illegal dumping.

Next up are the fourth and fifth levels of Brazenthrone. It’ll be quicker to do them both at the same time, since only three buildings have a fourth level and the fifth is just roofs. There will be a sixth level as well– the Promontories– but that’ll be more complicated, so I won’t include it this week.

There are DM notes and an annotated version of this map available to supporters on the patreon.

The Buried Tower

This came from an idea I had for a tower buried in a landslide with a stream now flowing into it, which filled it with water, eventually breaking through the cellar floor into a chasm below. The chasm can connect to another dungeon, the Underdark, or– if you’d rather keep it shorter– can just be filled with water. The tunnel in the side is a cavern or burrow whose inhabitants dug in through the wall. Or it could be from something that dug its way out. It’s meant to be flexible.

The next map will be the Great Hall of Brazenthrone. It’s going to be huge and it’s going to take a week or two. I’ll keep you posted with work-in-progress pics to let you know how it’s going.

An annotated version of this map and DM notes are available on the patreon.

Brazenthrone – The Inner Gates

This is the fallback defensive position and meat grinder that rewards the success of any army that manages to take the city’s outer gates. With no walls to climb and no space for artillery to break through, this is an assault that has to be done the old fashioned way: by sending lots and lots of people to die. Good times.

This is the last Brazenthrone map before the Great Hall, which is the central chamber of the city and will be around the size of Finbarr’s Marsh. Before that is a map called The Buried Tower.

An annotated version of this map and DM notes are available to patrons.

The Gates of Brazenthrone Remastered

I remade the Gates of Brazenthrone for two reasons. One, there was a mistake in the annotated version. And two, the more I looked at it, the more I started to dislike it. So I decided to simplify the background and make the whole thing vertical (which I don’t normally like to do, since this is a website and your monitor is horizontal).

Anyway, I hope you like it. Also, here’s the non-annotated version. Alright, back to it.

FOR SCIENCE! The Alchemists’ Guildhall and Manufactory

This map was chosen by the Cartographic Congress last month, based on the proposal of Senator Tim. If you’ve ever wondered where all those potions the PCs keep finding come from, this is the place. How they got into a ghoul’s pocket or a goblin’s treasure stash is another question.

This place doesn’t necessarily have to manufacture potions, though. There are all kinds of scientific pursuits these guys could be engaging in, from inventing gunpowder to cooking 99.6 percent pure crystal meth. It’s all up to you.

An annotated patrons’ edition of this map and DM notes are available on the patreon, if you’re interested.