The Streets of Vlyn’darastyl

This is a battlemap for the Drow City of Vlyn’darastyl. It’s mostly meant to be a backdrop for encounters your party might have in the city, but I figured I’d throw a tavern, a shop and a small market in there to give it a little extra utility. By the way, these buildings don’t actually correspond to anyplace on the city map, so don’t go crazy trying to find them. Hopefully no one did that before reading this far.

I’m going to draw a roof-level version of this map as well, which should only take a day or two. After that, I’ll be drawing the map chosen by last month’s Cartographic Congress, the Infected Citadel. This is a small, dwarven hold that’s been tainted by the Far Realm. Things will look fairly normal at the top, but, as you descend, it starts to get stranger and stranger, until reality just completely breaks down at the bottom. Like, the floor becomes a thick mass of worms writhing around giant horse eyeballs. And there’s an eight-eyed fish head sticking out of the wall. Or something like that, I don’t know.

Honestly, I have no idea how I’m going to draw this place, but I’m very much looking forward to figuring it out. I promise you that it will be full-on crazy time.

Anyway, I’m gonna go post the last five proposals for the Black Loch Conclave. Let me know what you think of the map!

The Town of Five Arches

Here’s the non-annotated version.

Five Arches might seem like a place you’d only find in the realms of fantasy, but you’d actually find something fairly similar in the realms of Italy– namely, the Ponte Vecchio in Florence. And there’s another bridge like this in Germany called the Krämerbrücke, as well as one in England called Pulteney Bridge. This map was heavily inspired by all three.

I think Five Arches would make a pretty interesting location for a “please sir, take back our town from the green people” type of adventure. It’s not the most original premise, but I think a unique setting can make that kind of adventure much more interesting. And those kinds of classic scenarios are the bread and butter of a lot of FRPGs. Most of us can’t reinvent the wheel every week.

Next up, I’ll be drawing Scotland’s 28th most famous castle, Coxton Tower. It’s not huge or epic, but it’s an interesting place with some distinctive character and I think it would suit a lot of encounters nicely. “Useful but unique” is one of the main things I aim for with my maps and I think Coxton Tower fits that description very well.

By the way, I’ve decided that the next historical map will be from India. I don’t know specifically what I’ll be drawing, but I decided on India for two reasons:

  1. There are some incredibly cool places in India.
  2. It’s India’s turn. I mean, it’s been India’s turn. They built this, this, that, this place, one of these and this thing and they still can’t get a fantasy map? At this point, I think they’re due.

Anyway, I’ve been looking over my options, but if you have any suggestions, by all means let me know in the comments (if you’re not a patron, you can leave a comment on my website).

Well, Five Arches was a bigger project than I thought, but it turned out exactly how I’d imagined it and I hope you like it too. Let me know what you think!

Gamblers’ Key – A Pirate Fortress and Casino

Here’s the unfurnished version of this map.

Gambler’s Key is a pirate lord’s fortress with a casino in the front and a loading bay for pirates to drop off their plundered cargo in the rear. It’s sort of the opposite of a mullet: a party in the front, business in the back. Well, I guess it depends which side you consider the front, but… whatever, let’s not overthink it.

Ryan, who proposed this map to the Cartographic Congress, asked me to make a token of this as well. Basically, the token is for inserting the island onto a sea map in which the party’s ship is 1-2 tiles in size. Anyway, you’re all welcome to it as well and you can download it here.

The other week, I talked about drawing a map of Fort Bourtange, a star fort in the Netherlands. I want to get that started fairly soon, so here’s the plan: I want to get a Black Loch map drawn this month, so I’m going to do that next. I’ll be drawing the “secluded manse,” which is the home of a powerful wizard living on the island of Driders’ Rock.

After that, I’ll be drawing last month’s Cartographic Congress winner: a floating, thirteen-level tower dedicated to magical experiments and research with a dock for airships. And then I’ll be drawing Fort Bourtange. I’d like to get started on it around the beginning of next month, but we’ll see how long the other two maps take. Sound good? I hope so.

Anyway, let me know what you think of Gamblers’ Key!

There’s an annotated version of this map and DM notes available to patrons.

The Casino de Mont Acceaux

So, this is the first casino I’ve drawn and I’ve got a question for the gamblers out there: is the carpet ugly enough? I don’t know why, but “All Casinos Have Carpet That Hurts Your Eyes” is so consistently true, it could almost be a law of thermodynamics. Anyway, I gave it my best shot.

The Mont Acceaux isn’t meant to be Vegas, I drew it with the Monte Carlo in mind. Actually, the ground level is very similar, the main difference being that I removed the opera house.

For those of you unfamiliar with it, the Monte Carlo is a 150-year-old casino in Monaco. It’s ridiculously classy, everyone speaks French and no one has a gambling problem, they’re just there for the atmosphere. If James Bond was a place, this is the place that he would be.

You might send your players here to rob the joint, but you could also just let them hear about it and stop by to gamble. Hopefully they don’t lose all the money they’ve accumulated from the hundreds and hundreds of people they’ve killed over the years on two hours of blackjack. That would just be… hilarious. Of course, if that happens, you probably need to prepare for them to rob it, because that’s probably what they do next.

Next up, I’ll be drawing something from the Black Loch. I think I’m going to do the dragon’s lair. Oddly enough, I don’t think I’ve drawn one of those yet, so I guess it’s about time I did.

By the way, sorry this took so long. I ended up deciding to recolor the whole thing because it just looked really bad. It took another couple days on account of that, but I’d rather take the extra time and make it look good than give you something terrible. Anyway, I hope it was worth it!

The Chesterboro Arms – Lim the Ogre, Proprietor

Here’s the non-annotated version and here are the DM notes. This map is a part of the Black Loch.

The Chesterboro Arms is a straight up dump. Nobody thinks they’d ever stay at a place like the Chester, but then they find themselves in a REALLY scary part of the underdark. Wherever you look, there are bandits, monsters and all kinds of awful crap that wants to kill you. You probably shouldn’t even be there and you’re damn sure not sleeping there, so you press on. And you keep pressing on. And after a couple days of walking, you’d give anything just for a nap.

And then you see it: the Chesterboro Inn. Is the food good? You don’t care. Have the beds ever been washed? You don’t care. Is it safe to sleep here? Well, the innkeeper is the biggest ogre you’ve ever seen, so… yeah, probably. And, sure, the building looks like it’s going to collapse, but what are the odds that it happens today?

If you have questions about the Chesterboro Arms, you should understand that you’re supposed to have questions. I didn’t just set out to make this place crappy, I wanted it to be hilariously crappy. The outhouse is huge. You have to go through a bedroom to get to the storeroom. There’s a shed full of chairs. I don’t really have an explanation for that stuff, except that they seemed like things Lim the Ogre would do. Speaking of which, if you want to know the story of how an ogre opens an inn, that’s in the DM notes.

I’m going to draw another Black Loch map next, maybe the kuo-toa village. After that, I’ll do something other than the loch. You know, mix it up a bit. Anyway, I hope you like the Chesterboro! If your party ends up going there, please tell me how it went. I seriously want to know.

Drowning Hill – Roofs

Sorry, this took me a bit longer than expected because holiday stuff. Anyway, VTT versions of Drowning Hill with walls and doors are in the patrons’ Foundry module and the patrons’ EncounterPlus module.

If you downloaded the free module for Foundry or EncounterPlus more than 3-4 days ago, you should grab the new one (you can update the Foundry module). They’ve both been fixed up and all the maps and walls should be in good shape.

This is especially true with the EncounterPlus module, which required a little more attention. If you use EncounterPlus, you have Matt C. to thank for that, by the way. Since I don’t have a Mac and can’t run E+ myself, I was flying blind while trying to fix the errors and I wouldn’t have known what worked without his feedback over the last month or so. I’ve already said this quite a few times, but here’s one more: Thank you!

As I mentioned before, I’m going to spend one day between maps doing the VTT walls and lighting for Brazenthrone. After that, I’ll be starting on the floating market map. Until then, have a good holidays!

Drowning Hill

Here’s the non-annotated version and the DM notes. This is pretty far from your run-of-the-mill village and I think I owe everyone an explanation of some of the things that are going on here.

Drowning Hill is a village meant for an amphibious race. The name is a fairly literal description of the place, since most of the village is submerged by high tides. With the place being underwater on a fairly regular basis, it’s not an ideal location for people who are particularly picky about whether they’re breathing a gas or a liquid.

I could talk more about the various races that might live here, but all my thoughts on that are in the DM notes. Also, it just recently occurred to me what a perfect aboleth lair this would be and now that’s the only thing I can see. A big, clairvoyant fish hiding under his cult of drooling lackeys.

You might be wondering about Nina’s Inn. Why Nina? Well, the idea for this map came from the Cartographic Congress, and the person who proposed it, James, asked if I’d name the inn after his wife, so I did. Although, in the DM notes, I may have… sort of implied that she’s a fish cultist. Let’s hope James married a woman with a good sense of humor.

I tried some new things with the color here and I’m pretty sure this is the best I’ve ever colored anything in my life. So I might keep doing that. If you’ve got any thoughts about it, let me know.

The next map won’t take long. I’m going to make another version of this with roofs on it. Everything’s already drawn and I might have it done by tonight. After that, I’ll be drawing a floating market, one of the last three maps from the Great Vote. Anyway, let me know what you think!

 

I’m an idiot. Here’s the actual alternate version of Whiskey Point.

The previous “alternate version” of Whiskey Point was identical to the regular version. I guess I saved the wrong file without noticing. Sorry about that. I especially apologize to anyone who was staring at the two files, trying to figure out what the difference was.

Anyway, I just noticed this, so I’m posting the actual alternate version. The difference is at the top floor of the lighthouse. If it still doesn’t look different, reload the page. You may have the old file cached.

Whiskey Point

Here’s an alternate version (explained below) and a ballista token I made for no specific reason.

Whiskey Point is a ruined fort and lighthouse which has been reclaimed by pirates, who patched it up and now run a black market from inside its walls. Other pirates come here to fence their loot and have a few drinks before getting back to work.

The alternate version only has one difference: at the top of the lighthouse, instead of a pyre, there’s a crystal. In this version, the idea is that the lighthouse is actually an arcane weapon that fires powerful beams of light. Should you use this version of the map? Look, I’m not trying to tell anyone how to run their game, but I just want to say two words to you, okay? Just two. Laser pirates.

Next up is Brazenthrone‘s Mushroom Farms. It won’t just be a cave full of mushrooms. It’s also where most of the city’s breweries are. And it’s where all the city’s funerals are held, since it’s the farthest downriver and the dwarves of Brazenthrone do Viking-style funerals. That’s where the deceased is placed on a boat, then the boat is lit on fire and sent down the river. Dwarves aren’t known for their love of boats, but they do live under a mountain and they can’t have dead people stinking up the place.